Age of discovery

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Maxbirykov2004
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Age of discovery

Post by Maxbirykov2004 »

Can you create a game, or upgrade fo Age of strategy. A historical game (like age of strategy, age of world war) wich consists period from discovering America till Napoleon wars (15-18 centuries) with sea battles, conflicts with Indians, conquest india... Yes L4 you right, i mean a game or upgrade to AOS with more gunpowder units like flint gun welder , campings...
Last edited by Maxbirykov2004 on Wed Apr 01, 2020 3:46 pm, edited 3 times in total.
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L4cus
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Re: Age of new time

Post by L4cus »

Well, i love that period
I like the idea
I was posting on a topic about napoleonic wars
But the period of time of this topic is larger(¿?)
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Re: Age of new time

Post by Stratego (dev) »

anyone who volunteers can make these games, the current engine is "totally" moddable.
if here is anyone so intent/dedicated/resolute (or how english say) to finish such project (making assets like: unit/terrain images, datasheets, balancing and so on) i can build the game for him and for the others and it can be as a result a a totally built working alternative of the game.
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Re: Age of new time

Post by L4cus »

Really? Well, i have 0 points at coding of progamation
However, i have already thought about some ideas and i'd be glad to share to all of u
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Maxbirykov2004
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Re: Age of new time

Post by Maxbirykov2004 »

Maxbirykov2004 wrote: Mon Mar 30, 2020 1:05 pm Can you create a game, or upgrade fo Age of strategy. A historical game (like age of strategy, age of world war) wich consists period from discovering America till Napoleon wars (15-18 centuries) with sea battles, conflicts with Indians, conquest india... Yes L4 you right, i mean a game or upgrade to AOS with more gunpowder units like flint gun welder , campings...
L4 i also not many know about computer programming...
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Re: Age of new time

Post by Maxbirykov2004 »

Stratego (dev) wrote: Mon Mar 30, 2020 3:33 pm anyone who volunteers can make these games, the current engine is "totally" moddable.
if here is anyone so intent/dedicated/resolute (or how english say) to finish such project (making assets like: unit/terrain images, datasheets, balancing and so on) i can build the game for him and for the others and it can be as a result a a totally built working alternative of the game.
But i think it will be hard to find volunteers who now how programming
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Re: Age of new time

Post by Stratego (dev) »

sorry for misunderstanding: no programming needed at all!

it is totally moddable: means, you have only textfiles where you set eg. unit properties, you ave image files and such. you can change these make new ones and game will run.


nothing to do with programming. - only editing textfiles and copying imagefiles and such.

This is already done by game FAN-s in existing alternatives too:
Alexander/GeneralBrave - AOF
Endru - AOS
Midonik/Pussinboots - AOG
Pussinboots - SWS
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Re: Age of new time

Post by Midonik »

It's not "programing' - the major part of the game was turned to JSON files that we have a guide to on forum and they are relatively (heh) simple to learn - all I can program is text formatting in HTML and I'm modding a whole variant ;)
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
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Re: Age of new time

Post by L4cus »

First at all, we should define the concept
The period this game could be about
I think 1400 aprox to 1800 could be the best and the longer
If we take previous centuries then, we could be entering on aos terrain
Also take posterior years could make it hard to deal with

We need to define if it will have factions, or just like aos

Based on that, we could make later the rules
Maybe i am just too exited about this idea and idk jeje
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
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Maxbirykov2004
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Re: Age of new time

Post by Maxbirykov2004 »

So l4 you right, and Stratego can i using es writer/Microsoft office 2007 or something another free, edit textfiles?
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Re: Age of new time

Post by Maxbirykov2004 »

If yes could you send me AOS without all Root rights because i dont know how delete them , my email maxbirykov2004@gmail.com
Last edited by Maxbirykov2004 on Mon Mar 30, 2020 8:50 pm, edited 7 times in total.
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Re: Age of new time

Post by Maxbirykov2004 »

L4cus wrote: Mon Mar 30, 2020 7:35 pm First at all, we should define the concept
The period this game could be about
I think 1400 aprox to 1800 could be the best and the longer
If we take previous centuries then, we could be entering on aos terrain
Also take posterior years could make it hard to deal with

We need to define if it will have factions, or just like aos

Based on that, we could make later the rules
Maybe i am just too exited about this idea and idk jeje
So yes we can do this, +Aos has universal factions and if this fractions are in age of WW ,they will in our game. +i agree with time line, but some units we need take from AOS (cannon tower, spy...)
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Re: Age of new time

Post by Maxbirykov2004 »

Midonik wrote: Mon Mar 30, 2020 5:55 pm It's not "programing' - the major part of the game was turned to JSON files that we have a guide to on forum and they are relatively (heh) simple to learn - all I can program is text formatting in HTML and I'm modding a whole variant ;)
Midonic your help might be useful
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Re: Age of new time

Post by L4cus »

Maxbirykov2004 wrote: Mon Mar 30, 2020 8:33 pm
L4cus wrote: Mon Mar 30, 2020 7:35 pm First at all, we should define the concept
The period this game could be about
I think 1400 aprox to 1800 could be the best and the longer
If we take previous centuries then, we could be entering on aos terrain
Also take posterior years could make it hard to deal with

We need to define if it will have factions, or just like aos

Based on that, we could make later the rules
Maybe i am just too exited about this idea and idk jeje
So yes we can do this, +Aos has universal factions and if this fractions are in age of WW ,they will in our game. +i agree with time line, but some units we need take from AOS (cannon tower, spy...)
Agree
But we will have to make new stats, based on the standard cannon we will have in this version
Extra ecclesiam nulla salus...
AOD, a new variant...
viewforum.php?f=230
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Re: Age of new time

Post by L4cus »

Also this ciuld be the opportunity to try changing somehow the gameplay
Maybe changing resources or any other detail

It would be risky
Jeje
I like the idea about making this game an experimental one
Extra ecclesiam nulla salus...
AOD, a new variant...
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Re: Age of new time

Post by Stratego (dev) »

Maxbirykov2004 wrote: Mon Mar 30, 2020 8:24 pm So l4 you right, and Stratego can i using es writer/Microsoft office 2007 or something another free, edit textfiles?
you must not use "Word" or any other rich text editor

use a timple TextPad (free) or Notepad++ (free)
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Re: Age of new time

Post by Stratego (dev) »

Maxbirykov2004 wrote: Mon Mar 30, 2020 8:33 pm
L4cus wrote: Mon Mar 30, 2020 7:35 pm First at all, we should define the concept
The period this game could be about
I think 1400 aprox to 1800 could be the best and the longer
If we take previous centuries then, we could be entering on aos terrain
Also take posterior years could make it hard to deal with

We need to define if it will have factions, or just like aos

Based on that, we could make later the rules
Maybe i am just too exited about this idea and idk jeje
So yes we can do this, +Aos has universal factions and if this fractions are in age of WW ,they will in our game. +i agree with time line, but some units we need take from AOS (cannon tower, spy...)
you can not take AOS things as it is - as any new game should start with 64px based tiles.
AOS is 32px based.

but yes, you can double all asset size if aos so you can use it in the new alternative as 64px tiles.
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Re: Age of new time

Post by Maxbirykov2004 »

L4cus wrote: Mon Mar 30, 2020 10:36 pm
Maxbirykov2004 wrote: Mon Mar 30, 2020 8:33 pm
L4cus wrote: Mon Mar 30, 2020 7:35 pm First at all, we should define the concept
The period this game could be about
I think 1400 aprox to 1800 could be the best and the longer
If we take previous centuries then, we could be entering on aos terrain
Also take posterior years could make it hard to deal with

We need to define if it will have factions, or just like aos

Based on that, we could make later the rules
Maybe i am just too exited about this idea and idk jeje
So yes we can do this, +Aos has universal factions and if this fractions are in age of WW ,they will in our game. +i agree with time line, but some units we need take from AOS (cannon tower, spy...)
Agree
But we will have to make new stats, based on the standard cannon we will have in this version
Your right, and cannon might be base to all siege units
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Re: Age of new time

Post by Maxbirykov2004 »

L4cus wrote: Mon Mar 30, 2020 11:27 pm Also this ciuld be the opportunity to try changing somehow the gameplay
Maybe changing resources or any other detail

It would be risky
Jeje
I like the idea about making this game an experimental one
I think this idea can live, and i have some ideas, but requires programming skill (if you want to change something in game engine). But in some terms we can change something
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Re: Age of new time

Post by Maxbirykov2004 »

Stratego (dev) wrote: Tue Mar 31, 2020 7:01 am
Maxbirykov2004 wrote: Mon Mar 30, 2020 8:33 pm
L4cus wrote: Mon Mar 30, 2020 7:35 pm First at all, we should define the concept
The period this game could be about
I think 1400 aprox to 1800 could be the best and the longer
If we take previous centuries then, we could be entering on aos terrain
Also take posterior years could make it hard to deal with

We need to define if it will have factions, or just like aos

Based on that, we could make later the rules
Maybe i am just too exited about this idea and idk jeje
So yes we can do this, +Aos has universal factions and if this fractions are in age of WW ,they will in our game. +i agree with time line, but some units we need take from AOS (cannon tower, spy...)
you can not take AOS things as it is - as any new game should start with 64px based tiles.
AOS is 32px based.

but yes, you can double all asset size if aos so you can use it in the new alternative as 64px tiles.
So but how i can double all assets and could i use base from AOF or AOWW
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Re: Age of new time

Post by Maxbirykov2004 »

Stratego (dev) wrote: Tue Mar 31, 2020 6:59 am
Maxbirykov2004 wrote: Mon Mar 30, 2020 8:24 pm So l4 you right, and Stratego can i using es writer/Microsoft office 2007 or something another free, edit textfiles?
you must not use "Word" or any other rich text editor

use a timple TextPad (free) or Notepad++ (free)
So you're right and i think i can Download this apps to android or windows
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Re: Age of new time

Post by Midonik »

Maxbirykov2004 wrote: Mon Mar 30, 2020 8:54 pm
Midonik wrote: Mon Mar 30, 2020 5:55 pm It's not "programing' - the major part of the game was turned to JSON files that we have a guide to on forum and they are relatively (heh) simple to learn - all I can program is text formatting in HTML and I'm modding a whole variant ;)
Midonic your help might be useful
Well sorry but I'm busy with AoG. I can give you some advice about JSONs but if I'm to JSON something, it would be for AoG.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
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Re: Age of new time

Post by Maxbirykov2004 »

Midonik wrote: Tue Mar 31, 2020 7:41 am
Maxbirykov2004 wrote: Mon Mar 30, 2020 8:54 pm
Midonik wrote: Mon Mar 30, 2020 5:55 pm It's not "programing' - the major part of the game was turned to JSON files that we have a guide to on forum and they are relatively (heh) simple to learn - all I can program is text formatting in HTML and I'm modding a whole variant ;)
Midonic your help might be useful
Well sorry but I'm busy with AoG. I can give you some advice about JSONs but if I'm to JSON something, it would be for AoG.
Advises can also help
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Re: Age of new time

Post by Stratego (dev) »

Maxbirykov2004 wrote: Tue Mar 31, 2020 7:27 am
So but how i can double all assets and could i use base from AOF or AOWW
AOS, AOF is 32px based
AOW is 64 px based.

doubling: in an image progam (eg. Gimp) you can scale it to be double sized - dont forget to turn off dithering on resizing)
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Re: Age of new time

Post by Maxbirykov2004 »

Stratego (dev) wrote: Tue Mar 31, 2020 7:57 am
Maxbirykov2004 wrote: Tue Mar 31, 2020 7:27 am
So but how i can double all assets and could i use base from AOF or AOWW
AOS, AOF is 32px based
AOW is 64 px based.

doubling: in an image progam (eg. Gimp) you can scale it to be double sized - dont forget to turn off dithering on resizing)
Ok thanks
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Re: Age of new time

Post by Maxbirykov2004 »

I have some problems. When i opened (using Es explorer view apk contest) AOS and AOWW i found that the game consists .json and .xml
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Re: Age of new time

Post by Maxbirykov2004 »

I have some problems. When i opened (using Es explorer view apk contest) AOS and AOWW i found that the game consists .json , .xml (~75%) , .dex , .arsc , .ttf files (i think they are for programming) and .ogg (music) .png (pictures).
And right now i don't know what I need to do...
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Re: Age of new time

Post by Midonik »

You should try to get someting out of this: http://www.androidutils.com/forum/viewf ... 3013f90263
Also you have to mainly edit the JSON files.
Btw, may I suggest a name change? Age of Gunpowder (AoGp, not to be confused with Age of Galaxy) seems more accuarate.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
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Re: Age of new time

Post by Stratego (dev) »

Maxbirykov2004 wrote: Tue Mar 31, 2020 9:10 am I have some problems. When i opened (using Es explorer view apk contest) AOS and AOWW i found that the game consists .json , .xml (~75%) , .dex , .arsc , .ttf files (i think they are for programming) and .ogg (music) .png (pictures).
And right now i don't know what I need to do...
1. do not ever use extracted files from apk. they lost all date and some other file informations.
ask me in email to send you the AOW assetpack

2. and also your username so i can grant you the modding buttons.

3. also you will need the dev version of (eg.) AOW
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Re: Age of new time

Post by Maxbirykov2004 »

Stratego (dev) wrote: Tue Mar 31, 2020 11:07 am
Maxbirykov2004 wrote: Tue Mar 31, 2020 9:10 am I have some problems. When i opened (using Es explorer view apk contest) AOS and AOWW i found that the game consists .json , .xml (~75%) , .dex , .arsc , .ttf files (i think they are for programming) and .ogg (music) .png (pictures).
And right now i don't know what I need to do...
1. do not ever use extracted files from apk. they lost all date and some other file informations.
ask me in email to send you the AOW assetpack

2. and also your username so i can grant you the modding buttons.

3. also you will need the dev version of (eg.) AOW
Ok thanks my email maxbirykov2004@gmail.com , this programs (.json) and (.xml) looks very hard, but in forum all understandable and if i handle Pascal basic programming i think i handle this.
+i dont have your email right now
Last edited by Maxbirykov2004 on Tue Mar 31, 2020 4:02 pm, edited 1 time in total.
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