Ribault

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godOfKings
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Re: Ribault

Post by godOfKings » Wed Jul 25, 2018 9:01 pm

MightyGuy wrote:
Tue Oct 31, 2017 12:38 pm
Name: Rebault
Upgrade Unit: Yes (4 Gems)

STATS:
Cost: 5
HP: 14
Attack: 5 (normal atk not arrow type)
Armor: 1
P. Armor: 6
Range: 5
Action Turn: 2
Speed: 2
Power range 1
Power penalty 0
Builders: Workers (for 14 turns), Siege Shop.
Does it require gun powder tech? If it does then cost 4 and higher base damage
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Gral.Sturnn
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Re: Ribault

Post by Gral.Sturnn » Wed Jul 25, 2018 9:39 pm

Ues it needs powder researched
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makazuwr32
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Re: Ribault

Post by makazuwr32 » Wed Jul 25, 2018 10:23 pm

If this thing will have only 2 actions/turn than it is not better than heavy ballista.
Even with that "no damage penalty".

I suggest to both increase damage to 8 and actions/turn to 3 from gok's suggestion while having 4 turn cost.
This way it will be compared to ballista (especially heavy one - with these suggestions both will deal up to 24 damave to main target) and while ballista will deal more damage to heavy armored targets and has a bit lower range than this one.
MightyGuy wrote:
Tue Oct 31, 2017 12:38 pm
Name: Rebault
Upgrade Unit: Yes (4 Gems)

STATS:
Cost: 4, requires gunpowder tech.
HP: 14, vurable to fire.
Attack: 8 (deals piercing type damage)
Armor: 1
P. Armor: 5
Range: 6
Actions/Turn: 3
Speed: 2
Power range 1
Power penalty 0 (so it will deal 8 damage to all targets near first one per shot)
Builders: Workers (for 14 turns), Siege Shop.
Last edited by makazuwr32 on Thu Jul 26, 2018 9:48 am, edited 1 time in total.

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Gral.Sturnn
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Re: Ribault

Post by Gral.Sturnn » Thu Jul 26, 2018 7:02 am

Looks good
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makazuwr32
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Re: Ribault

Post by makazuwr32 » Thu Jul 26, 2018 7:24 am

Shall it have same miss chance as ballista, no miss chance or higher one?

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Gral.Sturnn
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Re: Ribault

Post by Gral.Sturnn » Thu Jul 26, 2018 7:42 am

Higher it should
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makazuwr32
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Re: Ribault

Post by makazuwr32 » Thu Jul 26, 2018 7:46 am

So let's make 30% chance of missing on infantries, 50% on cavalry and 100% on air units and ships.

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Gral.Sturnn
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Re: Ribault

Post by Gral.Sturnn » Thu Jul 26, 2018 8:06 am

Not a 100% on ships tho
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MightyGuy
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Re: organ gun/volley gun

Post by MightyGuy » Thu Jul 26, 2018 9:38 am

In my opinion, just remove this one because it will take a long time to be merged because sometimes CoolGuy is offline
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godOfKings
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Re: Ribault

Post by godOfKings » Thu Jul 26, 2018 9:41 am

doesnt really matter if it has miss chance, since it does not get damage penalty in area effect, it will deal same damage to all units around target area, in that case i think damage might actually b a bit high, 24 to everything around target
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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makazuwr32
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Re: Ribault

Post by makazuwr32 » Thu Jul 26, 2018 9:48 am

Remember that this damage is lowered by armor:
if unit has armor 2 than he will get only 18 damage, if 3 than 15 etc... because damage reduction from armor applies to each shot.

Also i think that this unit must deal piercing damage, not melee one because it makes no sense to deal full damage to buildings, ships, skirmishers, shielders.

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godOfKings
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Re: Ribault

Post by godOfKings » Thu Jul 26, 2018 9:51 am

but it is shooting iron bullets... even if it has higher damage i would still prefer ballista over it if it used pierce damage,and workers would focus on catapults and battering ram, there r too many units with similar uses,
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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makazuwr32
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Re: Ribault

Post by makazuwr32 » Thu Jul 26, 2018 10:25 am

And because it is really strange
makazuwr32 wrote:
Thu Jul 26, 2018 9:48 am
to deal full damage to buildings, ships, skirmishers, shielders.
It shoots small bullets, even smaller than musketeer ones. Lots of but small ones.

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godOfKings
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Re: Ribault

Post by godOfKings » Thu Jul 26, 2018 1:47 pm

That is y it was originally suggested low damage with high action
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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makazuwr32
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Re: Ribault

Post by makazuwr32 » Thu Jul 26, 2018 2:14 pm

and that is why i like first idea: 9 actions, 5 damage, single target.
Maybe lower damage even more (to 4) and it will be awesome unit.

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godOfKings
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Re: Ribault

Post by godOfKings » Thu Jul 26, 2018 5:04 pm

I also support original suggestion, but wat about gral.sturn? I only suggested a balanced area effect because gral wanted atk in a row or something,

Personally I accept whatever the majority chooses
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Gral.Sturnn
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Re: Ribault

Post by Gral.Sturnn » Thu Jul 26, 2018 5:30 pm

I suggested a row attack beacuss thats what the weapon did but if it is 2 hard to code or elze its ok
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LordOfAles
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Re: Ribault

Post by LordOfAles » Thu Jul 26, 2018 8:20 pm

Maybe some kind of area damage.
The Crusade never ends...

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Gral.Sturnn
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Re: Ribault

Post by Gral.Sturnn » Thu Jul 26, 2018 9:10 pm

A 3x3 area damage?
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COOLguy
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Re: organ gun/volley gun

Post by COOLguy » Fri Jul 27, 2018 3:29 pm

Ouch
Thanks!
Josh

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Gral.Sturnn
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Re: Ribault

Post by Gral.Sturnn » Fri Jul 27, 2018 4:55 pm

What?
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L4cus
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Ribauldequin-organ cannon

Post by L4cus » Tue Feb 11, 2020 8:31 am

Also called organ cannon.
Cost (i don't know)
Attack 9
Range 6
Armor 1/3
Speed 2
Sight 6
Actions/turn 5

Same bonus as musketter
Accuary worse than musket(just for a little)

Wikipedia info
https://en.m.wikipedia.org/wiki/Ribauldequin

First draft
organ guns.png
organ guns.png (598 Bytes) Viewed 491 times
Extra ecclesiam nulla salus...

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godOfKings
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Re: Ribauldequin-organ cannon

Post by godOfKings » Tue Feb 11, 2020 12:00 pm

Its a repost, there already exists same suggestion
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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godOfKings
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Re: Ribauldequin-organ cannon

Post by godOfKings » Tue Feb 11, 2020 12:01 pm

There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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L4cus
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Location: Perú

Re: Ribault

Post by L4cus » Tue Feb 11, 2020 2:43 pm

Time has changed.
Taking new musketter stats as refference:
Attack 10
Range 6

This unit could have
Attack 7
Range 6
Action/turn 3-4?

Don't let ribault be a forgotten topic.
Extra ecclesiam nulla salus...

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Gral.Sturnn
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Re: Ribault

Post by Gral.Sturnn » Tue Feb 11, 2020 9:20 pm

indeed it shouldnt.

what hp so you suggest?
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L4cus
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Re: Ribault

Post by L4cus » Tue Feb 11, 2020 9:36 pm

Gral.Sturnn wrote:
Tue Feb 11, 2020 9:20 pm
indeed it shouldnt.

what hp so you suggest?
Similar to other siege units. Maybe 20. And 1/3 in Armor.
Extra ecclesiam nulla salus...

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Gral.Sturnn
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Re: Ribault

Post by Gral.Sturnn » Tue Feb 11, 2020 10:11 pm

thats fair, but what would make the unit unique according to your stats, giving it more attacks?
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Morningwarrior
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Re: Ribault

Post by Morningwarrior » Wed Feb 12, 2020 2:05 am

Is better 5 range and he have more +200% vs fortifield buildings and probaly have more than 1 action...maybe 5 for him no?
But the damage of unit is 5 damage per shot.
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L4cus
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Re: Ribault

Post by L4cus » Wed Feb 12, 2020 2:31 am

Morningwarrior wrote:
Wed Feb 12, 2020 2:05 am
Is better 5 range and he have more +200% vs fortifield buildings and probaly have more than 1 action...maybe 5 for him no?
But the damage of unit is 5 damage per shot.
It is practly an amount of little cannons, its a musket party, it must have at least 7 attack(musketter has 12) , its a gunpowder unit.
About range and give it some bonus v builbing, i agree.
Extra ecclesiam nulla salus...

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