Floating Skull:a summon for the Necromancer unit

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SirLuciano
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Floating Skull:a summon for the Necromancer unit

Post by SirLuciano »

    Hp:(5 or 10)
    Attack:(3 to 5)
    Range:melee
    no armor
    no piercing armor
    Speed:4 or 5
    Sight:5 or 6(due to it being kind of a scout unit)
    max summons for this unit:5 or 6
    spell resist:1% or 5%
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    Last edited by SirLuciano on Fri Jan 31, 2020 5:21 am, edited 2 times in total.
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    SirLuciano
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    Re: Floating Skull:a summon for the necromancer and lich

    Post by SirLuciano »

    the appearance is fine for me but if you guys want ti make it look better you can because again I have only made a few images and most of them are just an edit of another image including this one
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    Alexander82
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    Re: Floating Skull:a summon for the necromancer and lich

    Post by Alexander82 »

    I would not make a summon for both as we should differentiate them

    Anyway I remember a Inage of a transparent giant skul (I am not sure ifit was from @StormSaint373 or @DoomsdayDragonfire)
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    Re: Floating Skull:a summon for the necromancer and lich

    Post by SirLuciano »

    then it would make sense for it ti be just for the Lich I suppose
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    Re: Floating Skull:a summon for the Lich unit

    Post by SirLuciano »

    changed title :)
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    Re: Floating Skull:a summon for the necromancer and lich

    Post by SirLuciano »

    Alexander82 wrote: Thu Jan 30, 2020 2:28 pm I would not make a summon for both as we should differentiate them

    Anyway I remember a Inage of a transparent giant skul (I am not sure ifit was from @StormSaint373 or @DoomsdayDragonfire)
    well this unit suggestion I have is not a giant skull instead its a normal sized skull that floats and it should be weak and should have slightly longer sight and slighty faster than their full body counterparts(in short they should be like half weak unit half scout unit)

    And I would also agree on their giant skull siege unit
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    Re: Floating Skull:a summon for the Lich unit

    Post by Alexander82 »

    We already have another siege work in progress

    The giant ghost one can be something different but I wouldn't make a siege unit out of it
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    Re: Floating Skull:a summon for the Lich unit

    Post by SirLuciano »

    would this unit be still implemented? I mean its just a weak scout unit that can only be summoned by liches
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    Re: Floating Skull:a summon for the Lich unit

    Post by Alexander82 »

    why not for necromancers? They are cheaper and could make a better use of these.
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    Savra
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    Re: Floating Skull:a summon for the Lich unit

    Post by Savra »

    Yes necromancers need much more uses, they currently are only good for reanimating and summoning flesh golems as well as keeping units with vanishing around a while longer, they lack any offensive spells.

    This could be a free summon for them were the skulls could have the ability "sacrifice killer", to use, making them mobile missiles as well as decent scouts.

    I'll make an image later if you'd like.
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    Re: Floating Skull:a summon for the Necromancer unit

    Post by SirLuciano »

    Yeah ur right whenever I play I use the Lich more than necromancers so yeah the necros should have this


    Changed title :D
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    Re: Floating Skull:a summon for the Necromancer unit

    Post by makazuwr32 »

    Right. Necromancers must also get magic missle.
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    Put some numbers, compare to what other races have and so on...
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    Re: Floating Skull:a summon for the Lich unit

    Post by SirLuciano »

    Savra wrote: Fri Jan 31, 2020 3:40 am I'll make an image later if you'd like.
    feel free to improve/fix/edit the image of the skull
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    Re: Floating Skull:a summon for the Lich unit

    Post by Alexander82 »

    Savra wrote: Fri Jan 31, 2020 3:40 am Yes necromancers need much more uses, they currently are only good for reanimating and summoning flesh golems as well as keeping units with vanishing around a while longer, they lack any offensive spells.

    This could be a free summon for them were the skulls could have the ability "sacrifice killer", to use, making them mobile missiles as well as decent scouts.

    I'll make an image later if you'd like.
    Definitely not with sacrifice killer.

    You can't use a cheap summon to wipe 25% hp of any unit in game.
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    Re: Floating Skull:a summon for the Necromancer unit

    Post by Alexander82 »

    makazuwr32 wrote: Fri Jan 31, 2020 8:50 am Right. Necromancers must also get magic missle.
    As long as we consider them as arcane casters I agree. I will add this in next version.
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    Re: Floating Skull:a summon for the Lich unit

    Post by Savra »

    Alexander82 wrote: Sat Feb 01, 2020 2:18 am
    Savra wrote: Fri Jan 31, 2020 3:40 am Yes necromancers need much more uses, they currently are only good for reanimating and summoning flesh golems as well as keeping units with vanishing around a while longer, they lack any offensive spells.

    This could be a free summon for them were the skulls could have the ability "sacrifice killer", to use, making them mobile missiles as well as decent scouts.

    I'll make an image later if you'd like.
    Definitely not with sacrifice killer.

    You can't use a cheap summon to wipe 25% hp of any unit in game.
    Oh I thought it was 25% of sacrificed units hp.
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    Re: Floating Skull:a summon for the Necromancer unit

    Post by Savra »

    Done.
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    Re: Floating Skull:a summon for the Necromancer unit

    Post by SirLuciano »

    Now necros have more summons in their cards! I originally planned it as a very weak but overwehlming unit but I change the speed to be a bit faster for scouting purposes
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    Re: Floating Skull:a summon for the Necromancer unit

    Post by Savra »

    Well, that puts necromancers at 7 spells in total:
    Summon skeleton ball
    Summon flesh golem
    Summon floating skull
    Reanimate
    Magic missile
    Eat corpse
    Vanishing +1

    With possibly defile as another.
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    Re: Floating Skull:a summon for the Necromancer unit

    Post by Alexander82 »

    cool result ;)
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    Re: Floating Skull:a summon for the Necromancer unit

    Post by Dagravian »

    Alexander82 wrote: Thu Jan 30, 2020 2:28 pm I would not make a summon for both as we should differentiate them

    Anyway I remember a Inage of a transparent giant skul (I am not sure ifit was from @StormSaint373 or @DoomsdayDragonfire)
    You mean the skull lord? Yeah i still have it somewhere :?
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    Re: Floating Skull:a summon for the Necromancer unit

    Post by SirLuciano »

    DoomsdayDragonfire wrote: Sat Feb 08, 2020 11:27 pm
    Alexander82 wrote: Thu Jan 30, 2020 2:28 pm I would not make a summon for both as we should differentiate them

    Anyway I remember a Inage of a transparent giant skul (I am not sure ifit was from @StormSaint373 or @DoomsdayDragonfire)
    You mean the skull lord? Yeah i still have it somewhere :?
    @DoomsdayDragonfire can you show it here? :)
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