Here i try to summarize what we have as automatisms on generating a game.
You can build any kind of map random map (like an empty terrain) or campaign like map (where you place armies and player can earn gems), each on those you can have the help of automatisms on game generation.
These are the automatically generated parts
- Player TC generation
- Starter units inside player TC-s
- Neutral TC-s around player TC (inside spawn territories*)
- Other Neutral TC-s around the map (outside spawn territories)
The logic is now (2019.11.22) works like
1. NO ANY autmatic generation occurs if the map contains at least one player owned unit (non TC) placed. This case it is considered a full built campaign like map.
2. If there were no units then generations run in this order:
a) Is there already TC for the Player?
-> yes: no Player TC generation
-> no: running automatic Player TC generation (first on Purple spawner* TC-s if any, if not than selecting a spawn territory* and randomly on it)
b) Running Starter units inside player TC-s (player had no starting unit as at this point there are no units)
c) is There at least one neutral TC on map?
-> yes: no Neutral TC-s around player TC
-> no: running Neutral TC-s around player TC
c) is There at least one neutral TC on map?
-> yes: no Other Neutral TC-s around the map occurs.
-> no: running Other Neutral TC-s around the map
*: spawn locations are described in "Map design - Random map design rules" section.
Map design - automtically generated things
-
- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Map design - automtically generated things
Wat is non tc unit, neutral units? Or any unit but no tc in map?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
-
- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Map design - automtically generated things
i have correccted the sentence, but yes : player owned archer, swordsman and so on.
Re: Map design - automtically generated things
I've made pretty large maps (75x75) with a single spawn generated to each player based on this, it is kinda fun travel such larger distances with naval units, i will send them as soon as the water-ice fix is released in the public version of AOS...
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻
(ノಠ益ಠ)ノ彡┻━┻
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Map design - automtically generated things
By the way:
@Stratego (dev) can you increase max possible map size in aof from 50x50 to 75x75, like in aos?
@Stratego (dev) can you increase max possible map size in aof from 50x50 to 75x75, like in aos?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
-
- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Map design - automtically generated things
max sizis smaller than 50x50 i hope max 40 i hope.
bigger map will result in very boring games and bad ratings.
bigger map will result in very boring games and bad ratings.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Map design - automtically generated things
but in aos the max map size is bigger. 75x75.
Also i need such big maps not for multiplayer but for campains. I promise that campain will NOT be boring.
(Also for regular players max map size indeed is 40x40)
Also i need such big maps not for multiplayer but for campains. I promise that campain will NOT be boring.
(Also for regular players max map size indeed is 40x40)
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
-
- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Map design - automtically generated things
75 definitely should not, or tell me and i will immediately reduce it to 40
(if u see a map made to 75 does not mean it is possible to all players)
emaiil me if u need dedicated grant to make bigger
(if u see a map made to 75 does not mean it is possible to all players)
emaiil me if u need dedicated grant to make bigger
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Map design - automtically generated things
I have that grant to make bigger maps, stratego.
Up to 50x50. I am asking to increase this grant up to 75x75 for aof.
Up to 50x50. I am asking to increase this grant up to 75x75 for aof.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.