Mapeditor related

Here u see a list of coding related suggestions to be priorized - we can tell what the community needs the most to be coded

Mapeditor related

[IMPLEMENTED]test button viewtopic.php?f=8&t=4025
1
4%
trigger randomize viewtopic.php?f=8&t=2729
2
8%
Patrolling in an area - u can set unit to walk up and down in are and not leave unless attacked/enemy presence (useful in mapeditor for campaigns) viewtopic.php?f=8&t=2675
8
32%
AND/OR/NOT trigger conditions viewtopic.php?f=8&t=2409
3
12%
unit categorization in select dialogs viewtopic.php?f=8&t=2368
0
No votes
Inherit things from other map viewtopic.php?f=8&t=2334
4
16%
[IMPLEMENTED]Trigger editor: select units/techs as u select in production list (icon+name)
4
16%
Able to set unit stats (name, hp, power ...) via a unit properties dilaog (not only via triggers)
2
8%
Set TC allowed production possibilities via dialog not only via triggers
0
No votes
Let units be placed in buildings/ships right in mapeditor
1
4%
 
Total votes: 25

User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Mapeditor related

Post by godOfKings »

in triggers where we select object type, there should b an option to type in the name and the game automatically searches for and shows the names of units matching the name i typed (if it is kept empty then game show all names like it is now)
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Stratego (dev)
Site Admin
Posts: 15752
Joined: Fri Apr 25, 2014 9:28 pm

Re: Mapeditor related

Post by Stratego (dev) »

[IMPLEMENTED]Trigger editor: select units/techs as u select in production list (icon+name)
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Mapeditor related

Post by godOfKings »

Thanks :)
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
User avatar
Puss_in_Boots
Posts: 3211
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: Mapeditor related

Post by Puss_in_Boots »

This Forum needs an @everyone just so we can get people to change their votes.
OLÉ
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godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Mapeditor related

Post by godOfKings »

considering the patrolling trigger, i actually found a way to make an enemy move to a location i want it to move, place a neutral building unit in that location (and may b use triggers to make the enemy move wen u want it to move) using this trick, i made it that in next campaign map an enemy scout will naturally move to enemy headquarters and alert them if u dont stop him in time :) (sorry it was so awesome that i couldnt keep it secret :D even though players are supposed to find out after getting discovered and restarting the map a few times :twisted: )
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
alkabart
Posts: 3
Joined: Sat Mar 09, 2024 10:18 pm

Renaming unit not on turn zero start mapeditor related

Post by alkabart »

I looked in the game for a trigger that would allow me to rename a unit that enters the game after the start. For example, renaming a space marine unit created on turn 3 to "CAPT Ahab", if there is a way already to rename a late entering unit, I am sorry I didn't find it, and I would like to know how. Thank you. AOG
Stratego (dev)
Site Admin
Posts: 15752
Joined: Fri Apr 25, 2014 9:28 pm

Re: Mapeditor related

Post by Stratego (dev) »

how is that entering late? spawned by triggers? if so you can place it on game start and just move to that location instead of spawning.
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makazuwr32
Posts: 7832
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Mapeditor related

Post by makazuwr32 »

Trained at turn 23 in factory.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Stratego (dev)
Site Admin
Posts: 15752
Joined: Fri Apr 25, 2014 9:28 pm

Re: Mapeditor related

Post by Stratego (dev) »

makazuwr32 wrote: Sat May 11, 2024 8:02 am Trained at turn 23 in factory.
how? how would u know player will train it on 23th turn? i dont understand, i need a complete description of the case and the request/problem to be solved.
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