Map Editor Suggestions
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
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Map Editor Suggestions
1. As much as Gnolls are a nice addition, they litter every race's section with their units. I suggest keeping them in orc section.
2. Brave's hero shouldn't be everywhere, just in Scaledfolk section.
3. Move generic corpse, archer corpse, generic mounted and dragon corpse from Human to Undead racial section in buildings category.
4. Move Shielder and Pirate corpses from Undead water category to buildings category.
2. Brave's hero shouldn't be everywhere, just in Scaledfolk section.
3. Move generic corpse, archer corpse, generic mounted and dragon corpse from Human to Undead racial section in buildings category.
4. Move Shielder and Pirate corpses from Undead water category to buildings category.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Re: Map Editor Suggestions
For gnolls, a separate section could be made for "neutral race" or "Other" otherwise, I agree.
I can bet you don't know who I am.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Map Editor Suggestions
I would either put all neutrals and heroes in the same section, leaving playable resources in their sections.
Age of Fantasy design leader
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Map Editor Suggestions
Sounds good.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Map Editor Suggestions
That's something that @Stratego (dev) should do though.
If he sets it I might add in those jsons the right race (maybe U_NEUTRALS).
If he sets it I might add in those jsons the right race (maybe U_NEUTRALS).
Age of Fantasy design leader
Re: Map Editor Suggestions
One more suggestion. In the triggers that you can define the unit type (like Change obj hp), we could add a faction filter in the unit list menu as it is truly boring to search the unit you want on the list.
- Puss_in_Boots
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- Location: New Jersey
Re: Map Editor Suggestions
That Is a good idea too. Did not think about it. Agreed
- Puss_in_Boots
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- Location: New Jersey
Re: Map Editor Suggestions
I have an idea of how it should look on the unit selection window. It would be a magnifying glass image that can be tapped on to open the text entering page. Then you type in the letters and hit enter to return units with matching letters as a result.
And instead of getting a unit list, you are given a panel to enter text which opens with: "Search unit here..." Trigger editors should know what they are looking for, so I expect this to work. After typing in the key words or letters, they receive a list of the units with names the entered information matches with.
And instead of getting a unit list, you are given a panel to enter text which opens with: "Search unit here..." Trigger editors should know what they are looking for, so I expect this to work. After typing in the key words or letters, they receive a list of the units with names the entered information matches with.
OLÉ
- Alexander82
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- Joined: Thu Feb 26, 2015 8:18 pm
Re: Map Editor Suggestions
the idea is definitely good but the problem is not if it is good but if there are more important changes on @Stratego (dev)'s agenda
Age of Fantasy design leader