Missionary upgrade IMPLEMENTED

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Endru1241
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Missionary upgrade IMPLEMENTED

Post by Endru1241 »

Upgrade for the missionary:
Why?
Because after all upgrades it's the weakest healer of all.

My proposition: +1 heal range, +8 heal, +20% conversion resistance - upgrades from priest upgrade tech.
Definitely no conversion range increases and no speed increases!
Conversion chance should also stay the same

name: Missionary Priest
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Stratego (dev)
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Re: Missionary upgrade

Post by Stratego (dev) »

good to go!
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StormSaint373
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Re: Missionary upgrade

Post by StormSaint373 »

I don't see reason to penalize missionary by not increasing Spell Range and convert chance

At least from 30%- 50%

And spell rng to 3... For both heal and convert

Otherwise, why even upgrade him?
Beware the calm before the Tempest. . .
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patroid
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Re: Missionary upgrade

Post by patroid »

Hi,
I had to

Patroid
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LordOfAles
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Re: Missionary upgrade

Post by LordOfAles »

The poses look weird. He looks like a dwarf.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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patroid
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Re: Missionary upgrade

Post by patroid »

Hi,
agreed

patroid
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LordOfAles
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Re: Missionary upgrade

Post by LordOfAles »

The first one looks much better!
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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DreJaDe
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Re: Missionary upgrade

Post by DreJaDe »

I might be the only one thinking but isn't the Missionary's stick a bit heavy looking to be handled in one hand? Even for a wooden spear, holding it like that never a good idea.
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Re: Missionary upgrade

Post by Stratego (dev) »

it is nice how it come more 3dish by Patroid image, but the suggested new look looks not so natural not sure why. i mean the horse position.
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Endru1241
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Re: Missionary upgrade

Post by Endru1241 »

StormSaint373 wrote: Fri Sep 13, 2019 10:24 am I don't see reason to penalize missionary by not increasing Spell Range and convert chance

At least from 30%- 50%

And spell rng to 3... For both heal and convert

Otherwise, why even upgrade him?
Convert range is already 3 in base missionary stats. My json brings upgraded one heal range to 3.
He has base 20% chance (persuasion brings it to 50%), while priest (upgraded healer) has 40%.
With 50% he would be much stronger, so a definite no. Maybe +10% wouldn't destroy balance.
And even if he wouldn't get any convert chance it's not actually penalization - he's getting "free" upgrade if you upgrade priest. And the pries upgrade is actually bringing some balance, as missionary is clearly better than base healer - same heal range, 40% worse heal, twice the speed, the same conversion chance, but missonary has actually greater effective range (4 speed + 3 range vs 2 speed + 4 range).
While Comparing against priest missonary has greater effective range, but less chance.

Summarizing - I could agree to +10% conversion chance additionally (to 30%, 60% with persuasion).
Others?
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Puss_in_Boots
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Re: Missionary upgrade

Post by Puss_in_Boots »

No, no extra conversion chance thank you. We don't need to buff the priest tech anymore than it is suggested as now.
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Morningwarrior
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Re: Missionary upgrade

Post by Morningwarrior »

The missionary upgrade could add a speed point, as well as having in my opinion 2 actions / turn and 5 turns to research.
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Endru1241
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Re: Missionary upgrade

Post by Endru1241 »

Endru1241 wrote: Thu Sep 12, 2019 6:03 pm
Definitely no conversion range increases and no speed increases!
I don't even know how to comment on double action.
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LordOfAles
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Re: Missionary upgrade

Post by LordOfAles »

Or cost raise. You don't upgrade a unit to make it more expensive.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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