I thought that we could chop down the human unpgrades when published for to reasons:
1. we dot have enough campaigns to earn gems from
2. humans have much more than other races, so we should cut the number of upgrades (almost to the same amout other races has)
what do you think?
if you think it is a good idea: which upgrades would you save for humans? (and cut the rest).
Bef. publish - cutting human upgades IMPLEMENTED
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Re: Bef. publish - cutting human upgades
I like the idea, i think The catapult ship and the money carrier should be cut, (just my opinion)
"I don't care who I have to step on on my way down."
Re: Bef. publish - cutting human upgades
What about all the blacksmith techs...
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Re: Bef. publish - cutting human upgades
here are the shop items i think we should keep from human related ones:
ITEM_ARCHER_POISON
ITEM_BATTERING_RAM
ITEM_FORTRESS
ITEM_BUILDING_GREAT_CASTLE
ITEM_BUILDING_ARCHERY
ITEM_BUILDING_BLACKSMITH
ITEM_BUILDING_DOCK
ITEM_BUILDING_STABLE
ITEM_CATAPULT_SHIP
ITEM_TREBUCHET
ITEM_TECH_UPGRADE_UNIT_CROSSBOWMAN
ITEM_TECH_UPGRADE_UNIT_ELITE_SKIRMISHER
ITEM_TECH_UPGRADE_UNIT_HALBERDIER
ITEM_TECH_UPGRADE_UNIT_BROAD_SWORDMAN
ITEM_TECH_UPGRADE_UNIT_HEAVY_KNIGHT
ITEM_TECH_LOYALTY
ITEM_TECH_ARCHERY
ITEM_TECH_ARMOR_ARCHER_LV1
ITEM_TECH_ARMOR_CAVALRY_LV1
ITEM_TECH_SWORD_LV1
ITEM_TECH_ARMOR_INFANTRY_LV1
ITEM_TECH_ARMOR_CAVALRY_LV2
ITEM_TECH_ARMOR_INFANTRY_LV2
ITEM_TECH_SWORD_LV2
ITEM_TECH_ARCHERY_LV2
ITEM_TECH_ARMOR_ARCHER_LV2
and the ones that would be not in the first release:
ITEM_BUILDING_CHURCH
ITEM_LONGBOWMAN
ITEM_WAR_ELEPHANT
ITEM_HOPLITE
ITEM_TEMPLAR
ITEM_HORSE_ARCHER
ITEM_BRIDGE_STONE
ITEM_AXE_THROWER
ITEM_GREAT_TRANSPORT
ITEM_MISSIONARY
ITEM_BUILDING_SIEGE
ITEM_ELEPHANT_ARCHER
ITEM_BUILDING_ADVANCEMENTS
ITEM_TECH_MASSIVE_WALLS
ITEM_SAMURAI
what do you think?
ITEM_ARCHER_POISON
ITEM_BATTERING_RAM
ITEM_FORTRESS
ITEM_BUILDING_GREAT_CASTLE
ITEM_BUILDING_ARCHERY
ITEM_BUILDING_BLACKSMITH
ITEM_BUILDING_DOCK
ITEM_BUILDING_STABLE
ITEM_CATAPULT_SHIP
ITEM_TREBUCHET
ITEM_TECH_UPGRADE_UNIT_CROSSBOWMAN
ITEM_TECH_UPGRADE_UNIT_ELITE_SKIRMISHER
ITEM_TECH_UPGRADE_UNIT_HALBERDIER
ITEM_TECH_UPGRADE_UNIT_BROAD_SWORDMAN
ITEM_TECH_UPGRADE_UNIT_HEAVY_KNIGHT
ITEM_TECH_LOYALTY
ITEM_TECH_ARCHERY
ITEM_TECH_ARMOR_ARCHER_LV1
ITEM_TECH_ARMOR_CAVALRY_LV1
ITEM_TECH_SWORD_LV1
ITEM_TECH_ARMOR_INFANTRY_LV1
ITEM_TECH_ARMOR_CAVALRY_LV2
ITEM_TECH_ARMOR_INFANTRY_LV2
ITEM_TECH_SWORD_LV2
ITEM_TECH_ARCHERY_LV2
ITEM_TECH_ARMOR_ARCHER_LV2
and the ones that would be not in the first release:
ITEM_BUILDING_CHURCH
ITEM_LONGBOWMAN
ITEM_WAR_ELEPHANT
ITEM_HOPLITE
ITEM_TEMPLAR
ITEM_HORSE_ARCHER
ITEM_BRIDGE_STONE
ITEM_AXE_THROWER
ITEM_GREAT_TRANSPORT
ITEM_MISSIONARY
ITEM_BUILDING_SIEGE
ITEM_ELEPHANT_ARCHER
ITEM_BUILDING_ADVANCEMENTS
ITEM_TECH_MASSIVE_WALLS
ITEM_SAMURAI
what do you think?
Re: Bef. publish - cutting human upgades
I think stone bridges and possibly templar... but I have not heard of massive walls...?
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Re: Bef. publish - cutting human upgades
the "cutted" version is up on server.
Re: Bef. publish - cutting human upgades IMPLEMENTED
Is it normal the AI still creates those units? In humans vs. human games I regularly get swamped by floods of samurai, hero knights and fireball-throwing mages the AI builds literally overnight, which means the human player doesn't stand any chance with his basic units.
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Re: Bef. publish - cutting human upgades IMPLEMENTED
yes. this is a bug please report it in report section.