V2 Launch Site (Map editor only) IMPLEMENTED

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Dagravian
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V2 Launch Site (Map editor only) IMPLEMENTED

Post by Dagravian »

Well, i was using the scud launchers for one campaign, the thing is that there is no Soviets on those maps... Only German and Japanese... So i need to replace the soviet scuds to this German plataform of rockets to these maps not look strange.
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Re: V2 Launch Site (Map editor only)

Post by Dagravian »

Image
What should be the in game size of these things?
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Re: V2 Launch Site (Map editor only)

Post by Puss_in_Boots »

It's about as big as a building one tile should do it.
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Re: V2 Launch Site (Map editor only)

Post by Dagravian »

1x1?
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Re: V2 Launch Site (Map editor only)

Post by Dagravian »

Well i was making a draft of it being 1x2
V2 launch Site 01.png
V2 launch Site 01.png (1.23 KiB) Viewed 3210 times
I'm still not sure if i do the mobile plataform version or the silo one...
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Re: V2 Launch Site (Map editor only)

Post by Dagravian »

Perhaps reduce the scale to be like AOG - human ICBM
ICBM 1.png
ICBM 1.png (1.52 KiB) Viewed 3210 times
ICBM 2.png
ICBM 2.png (1.8 KiB) Viewed 3210 times
The mobile V-2 plataform would be this.
V2book_2005_html_m34acfb3e.png
V2book_2005_html_m34acfb3e.png (36.26 KiB) Viewed 3210 times
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Re: V2 Launch Site (Map editor only)

Post by Puss_in_Boots »

I like the mobile platform better.
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Re: V2 Launch Site (Map editor only)

Post by Dagravian »

Ok made them:
V2 - Mobile plataform - Packed.png
V2 - Mobile plataform - Packed.png (2 KiB) Viewed 3182 times
V2 - Mobile plataform - UnPacked.png
V2 - Mobile plataform - UnPacked.png (3.06 KiB) Viewed 3182 times
Is it good to go?
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Re: V2 Launch Site (Map editor only)

Post by Puss_in_Boots »

Uh the soldiers must scale up to normal in game infantry.

Love the rocket design though.
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Re: V2 Launch Site (Map editor only)

Post by Midonik »

I propose no soldiers since when there is artillery etc there is no either.
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Re: V2 Launch Site (Map editor only)

Post by Dagravian »

Well scale up soldiers isn't a thing to discuss since they would be as big as the rocket itself... But no problem on removing them...

As V2 launch were always a large operation, is easier to figure out where did poped these few soldiers than trucks and tents, also i guess it would be better to remove that vehicle from the background aswell like if the soldiers had evacuated the place to launch it.

What you guys think?
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Re: V2 Launch Site (Map editor only)

Post by Midonik »

Yeah just do it. There is no excuse for an artillery piece to have no operators, but there is no. What would there be any in here?
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Re: V2 Launch Site (Map editor only)

Post by Stratego (dev) »

yes i suggest removing vehicle and operators.
other that that - very nice!
if we have final stats we can put in

anyone tries to json it?
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Re: V2 Launch Site (Map editor only)

Post by Dagravian »

Ok, here it is, it is suposed to have same stats than scuds, but i guess we could change them in something... Any ideas?
V2 - Mobile plataform - UnPacked 2.png
V2 - Mobile plataform - UnPacked 2.png (2.42 KiB) Viewed 3134 times
Also @Stratego (dev), can you upload scud jsons here?
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Re: V2 Launch Site (Map editor only)

Post by Stratego (dev) »

also some tech dependancy?
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Re: V2 Launch Site (Map editor only)

Post by Dagravian »

I think not, if i remember, they only own 2 jsons, one for pack and unpacked version (A and B) and nothing else beside transformation effect... But i could not look on that recently to confirm.
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Re: V2 Launch Site (Map editor only)

Post by Stratego (dev) »

i mean v2 should have a tech like "roketry" or something to be a required tech to build

and i dont hink it should be only mapeditor unit.
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Re: V2 Launch Site (Map editor only)

Post by Dagravian »

Ah i see, well if the requirements of the tech are high enough i don't see problems, but i think other nations would require super weapons aswell if you plan to put these on open matches.
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Re: V2 Launch Site (Map editor only)

Post by Stratego (dev) »

i dont see problem that only Germans have this - in reality they owned such rocket only.
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Re: V2 Launch Site (Map editor only)

Post by Dagravian »

Yes indeed, but that would create a huge advantage to Germans on the long run if they are added on the same way as scuds, i actually need them both to keep working on the same way for campaigns, but for open matches... That mechanic would need to be changed for them... Maybe for a one use only unit... And idk how much i would need to adjust on some maps for that...
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Re: V2 Launch Site (Map editor only)

Post by Stratego (dev) »

one use only unit
good idea.
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Re: V2 Launch Site (Map editor only)

Post by Dagravian »

Is there such effect? If it is possible to remove or disable the attack of the unit afterwards without killing itself or disable movement... For like 4 to 6 turns... Would be perfect for these rockets.
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Re: V2 Launch Site (Map editor only)

Post by Stratego (dev) »

i understood a one use unit, self destructs on attack as demolition ship does.
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Re: V2 Launch Site (Map editor only)

Post by Midonik »

DoomsdayDragonfire wrote: Fri Aug 23, 2019 6:32 pm Is there such effect? If it is possible to remove or disable the attack of the unit afterwards without killing itself or disable movement... For like 4 to 6 turns... Would be perfect for these rockets.
Well you can always make the attack an ability an give cooldown, close enough. Otherwise not.
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Re: V2 Launch Site (Map editor only)

Post by Dagravian »

Stratego (dev) wrote: Fri Aug 23, 2019 6:36 pm i understood a one use unit, self destructs on attack as demolition ship does.
The rocket is, but the plataform could be used again, when i mean one use is to actually give it a cooldown after the attack so a new rocket could be prepared to be launched. It is like if the unit attacks and self inflict curse afterwards for example...
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Re: V2 Launch Site (Map editor only)

Post by Stratego (dev) »

platform vanish too.
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Re: V2 Launch Site (Map editor only)

Post by Dagravian »

I think that make it vanish might make it bad, we should think something else...

Is possible to make its ability work with bonuses? Also, the ability timeout might be very useful here, we can give the ability 8 turns cooldown with 6 turns timeout.. That might prevent the transform/undo bug of cooldown reset i guess...
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