Reefs IMPLEMENTED

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Lynx Shafir
Posts: 1563
Joined: Mon May 28, 2018 4:24 am

Reefs IMPLEMENTED

Post by Lynx Shafir »

Neutral obstacle

This jagged rocks can seriously damage any ship and are hard to notice underwater.

works as water "TRAP"

Hp 12
Attak 3
(bonus 1000%ships 700%transport)
Range 0
Speed 0
Arm 1/4
S res 100%


Stealth
Distrupts movement
@Stratego
Hope we can implement this with the new ships and dock upgrade.
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makazuwr32
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Re: Reefs

Post by makazuwr32 »

I like this. We need it in aof as well.
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Stratego (dev)
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Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Reefs

Post by Stratego (dev) »

it can work but i think first i need to implement that all "statinoed" i mean not moving stealth units should be only invisible the first time - and visible after always.

will work same for all immobile units.
- reef
- land mines (aow)
- sea mines (aos/aow)


because seems weird to me that a fixed thing can get "forgotten" by a player after discovering it.
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Badnorth
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Joined: Mon Apr 20, 2020 2:22 pm

Re: Reefs

Post by Badnorth »

I would like it if this idea was implemented. Reefs would be a useful trap in water maps.
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Endru1241
Posts: 2717
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Location: Poland

Re: Reefs IMPLEMENTED

Post by Endru1241 »

Well.
Implemented.

But it's not mine-like.
It stops movement and applies damage to every ship adjacent.
If ship comes into a tile with reefs on every other side - it's 3 x damage.
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L4cus
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Location: Perú

Re: Reefs IMPLEMENTED

Post by L4cus »

sounds painfull...wanna try it!
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