Orc tech - Zurgo veteraning effect - OUTDATED

Post Reply
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Orc tech - Zurgo veteraning effect - OUTDATED

Post by Alexander82 »

All the units of the orc army gain the veteraning effect.

It is a ritual researched at the shaman's hut
Age of Fantasy design leader
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Orc Tech - Rite of the bloody heart

Post by Alexander82 »

This is basically the same effect used for zurgo

I think we might add a long research to allow orc units to obtain a similar effect
Age of Fantasy design leader
User avatar
Alpha
Posts: 1892
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Orc Tech - Rite of the bloody heart

Post by Alpha »

OK that seems a little too undead and that's a little too undead
Epic Gamer Moment!
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Orc Tech - Rite of the bloody heart

Post by Alexander82 »

It is more of a ritual. We might change the "look" but the effect is that xD
Age of Fantasy design leader
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Orc tech - Zurgo veteraning effect

Post by DoomCarrot »

Does this not defeat the point of the zurgo unit though?...
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Orc tech - Zurgo veteraning effect

Post by Alexander82 »

Well i don't already use zurgo. He might still benefit from the effect becoming the only one to gain +2
Age of Fantasy design leader
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Orc tech - Zurgo veteraning effect

Post by Alexander82 »

Tech icon
Attachments
Veteraning.png
Veteraning.png (21.72 KiB) Viewed 7717 times
Age of Fantasy design leader
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Orc tech - Zurgo veteraning effect

Post by MightyGuy »

good image. :)
User avatar
Alpha
Posts: 1892
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Orc tech - Zurgo veteraning effect

Post by Alpha »

Strange image.
Epic Gamer Moment!
enrich
Posts: 62
Joined: Sat May 17, 2014 6:21 am

Re: Orc tech - Zurgo veteraning effect

Post by enrich »

I dont think that any units other than the zurgo should benefit from this upgrade.
I magine an ettin with tripple strike getting progressively stronger as he kills his way through crowds of weak undead and elf units. With every attack he would get at least 2 boosts since units killed by trample also count. giving him AT LEAST 9 armor.
This ability should only apply to units that dont have upgrades, are cheap weak units and can be easily stoped by spells like:
The orc crusher, goblin archer, goblin spearman and armored orc warrior
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Orc tech - Zurgo veteraning effect

Post by MightyGuy »

i agree :) very nice idea! enrich! :)
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Orc tech - Zurgo veteraning effect

Post by Alexander82 »

It shouldn't give more than +1 at time. Also this one doesn't give armor like the undead version. Orc units are mostly melee and they generally don't survive more than a few turns, so this won't ever reach an excessive amount.
Age of Fantasy design leader
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Orc tech - Zurgo veteraning effect

Post by Alexander82 »

OUTDATED
Age of Fantasy design leader
Post Reply

Return to “Archived - Orcish Technologies and Spells”