Persian Immortal - IMPLEMENTED

Moh556
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Re: Persian Immortal - ACCEPTED

Post by Moh556 »

Hp:30
Atck:12
Archery ability:5
Armor:5
P armor:5
Move speed :4
.cost:7
Maybe you think im improving this units power...
I say :this guy was really good .if you search in internet you will know ...
Also about bonuses against units:
He must have bonus against spartans and romans
Because immortals real oponents in history was these two nice units
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Lynx Shafir
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Re: Persian Immortal - ACCEPTED

Post by Lynx Shafir »

Here's the improved img
@Stratego (dev)
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Lynx Shafir
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Re: Persian Immortal - ACCEPTED

Post by Lynx Shafir »

And we should go with this stats
Trainable at?
Castle perhaps till special building isn't added

Cost: 5
HP: 20
Speed: 3
Archer range:5
Atk 15/5
Armor 2/2
P.armor 5/0
(Basically melee form has higher p. Armor than ranged form, but both form has same protection against melee atked, not weak to archers but ranged form weak to skirmishers)
Sight 5
Spell resist 80%
Bonus against melee and buildings (melee form only)
It can keep high melee damage since most 3 turn melee units have more than 15 damage
But because it can use arrows, so will have lower health than spartan
Can't b healed to full health
And no blacksmith upgrades


Skills
-switch stance
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Stratego (dev)
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Re: Persian Immortal - ACCEPTED

Post by Stratego (dev) »

if it is one unit but has transition betw. forms than we will need image for the transition buttons (2 images: to melee, to archer buttons)
Moh556
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Re: Persian Immortal - ACCEPTED

Post by Moh556 »

I like lynx drawig for this
Moh556
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Re: Persian Immortal - ACCEPTED

Post by Moh556 »

Mr dev what we need for this unit to get in the game?
Stratego (dev)
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Re: Persian Immortal - ACCEPTED

Post by Stratego (dev) »

jsons would help, but before next update i will make it myself if no one makes it till then.
Moh556
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Re: Persian Immortal - ACCEPTED

Post by Moh556 »

Q1:
It means it will be in game at the next update
Q2:
do you need some explain for this unit? ( explain about unit for puting near unit stats)
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Re: Persian Immortal - ACCEPTED

Post by Stratego (dev) »

yes in next update will be in.

i just need jsons to put in sooner than i will myself - so to be clear: if i would have the json already, i would put it in in 10 minutes. :)
Moh556
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Re: Persian Immortal - ACCEPTED

Post by Moh556 »

No sorry if i could i created it but idont know how to create one and i dont have pc
I came to this forum to just give ideas and i know about ancient wariors good .
Stratego (dev)
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Re: Persian Immortal - ACCEPTED

Post by Stratego (dev) »

ok, maybe somebody volunteers, or i will do it myself (maybe a little later this case)
Moh556
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Re: Persian Immortal - ACCEPTED

Post by Moh556 »

i think we must add a helmet to this drawing ( not 300 movie helmet and masks :evil: )
We can choose a helmet from battle of issues post
Or we can draw another helmet
Moh556
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Re: Persian Immortal - ACCEPTED

Post by Moh556 »

This is my suggestion
Stratego (dev)
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Re: Persian Immortal - ACCEPTED

Post by Stratego (dev) »

please dont post images to forum (link them instead)
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Gral.Sturnn
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Re: Persian Immortal - ACCEPTED

Post by Gral.Sturnn »

Looks really good ill see what can i do
~Gral.Sturnn
Moh556
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Re: Persian Immortal - ACCEPTED

Post by Moh556 »

Ok thanks gral

And ok mr dev it was the last one ;)
Gral. Lynx drawing is vey nice add this helmet to lynx s drawing
Moh556
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Re: Persian Immortal - ACCEPTED

Post by Moh556 »

Hey gral how its going??
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Gral.Sturnn
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Re: Persian Immortal - ACCEPTED

Post by Gral.Sturnn »

Moh556 wrote: Mon May 27, 2019 7:09 pm Hey gral how its going??
srry i haven had a lot of time I forgot I was in finals xd
~Gral.Sturnn
Moh556
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Re: Persian Immortal - ACCEPTED

Post by Moh556 »

Dont worry brother
Do it when ever you had time
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Re: Persian Immortal - ACCEPTED

Post by Stratego (dev) »

anyone is workng on jsoning it?
Moh556
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Re: Persian Immortal - ACCEPTED

Post by Moh556 »

I dont think ...
Mr dev do it your self ;)
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Re: Persian Immortal - ACCEPTED

Post by Stratego (dev) »

i will need tp publish soon, so a json would be awesome!
Moh556
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Re: Persian Immortal - ACCEPTED

Post by Moh556 »

Mr dev i think every one are busy
Plz do it your self
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Re: Persian Immortal - ACCEPTED

Post by Stratego (dev) »

ok, but i am busy too, lol :)
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Puss_in_Boots
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Re: Persian Immortal - ACCEPTED

Post by Puss_in_Boots »

I'll give it a go.
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Puss_in_Boots
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Re: Persian Immortal - ACCEPTED

Post by Puss_in_Boots »

Had to split and resize 64x38 to 2 32x64s
Attachments
unit_immortal_ranged.png
unit_immortal_ranged.png (1.3 KiB) Viewed 2291 times
unit_immortal_melee.png
unit_immortal_melee.png (1.57 KiB) Viewed 2291 times
OLÉ
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Puss_in_Boots
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Re: Persian Immortal - ACCEPTED

Post by Puss_in_Boots »

Here are 2 unit definitions, but I think transformation .Json is required to be edited.
Attachments
unit_immortal_ranged.json
(3.68 KiB) Downloaded 38 times
unit_immortal_melee.json
(3.64 KiB) Downloaded 37 times
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Puss_in_Boots
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Re: Persian Immortal - ACCEPTED

Post by Puss_in_Boots »

Here's to define the transformations:
{"name": "TO_IMMORTAL_RANGED", "units": ["UNIT_IMMORTAL_RANGED"], "needs": ["KEEP_HP", "KEEP_NAME", "KEEP_ENCHANTS"]},
{"name": "TO_IMMORTAL_MELEE", "units": ["UNIT_IMMORTAL_MELEE"], "needs": ["KEEP_HP", "KEEP_NAME", "KEEP_ENCHANTS"]},
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Puss_in_Boots
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Re: Persian Immortal - ACCEPTED

Post by Puss_in_Boots »

No time to make strings
Its name should read "Persian Immortal"
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Stratego (dev)
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Re: Persian Immortal - ACCEPTED

Post by Stratego (dev) »

Awesome you are! puttingin!
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