Venom glands IMPLENTED

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Midonik
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Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Venom glands IMPLENTED

Post by Midonik »

Gives the posion weapon (like myconid one) passive (or as self buff if unlockable by tech passive is impossible with jsons) to melee units - not sure if for the other infantry too, it won't make much sense tho, as I'm thinking of biting. Cost I think 3, 5 if all infantry is effected.
Last edited by Midonik on Tue Jun 25, 2019 8:44 pm, edited 2 times in total.
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Midonik
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Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Venom glands

Post by Midonik »

Hmm, should the brutes be effected too? I didn't consider that orginally. Maybe cost 4 then...
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Puss_in_Boots
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Re: Venom glands

Post by Puss_in_Boots »

Self buff works best, like orcs from AoF.

But don't give it to gunner units, should work for melee only, since they can coat their weapons in poison.
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Midonik
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Re: Venom glands

Post by Midonik »

There will be very few melee units. Like, 3.
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Puss_in_Boots
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Re: Venom glands

Post by Puss_in_Boots »

Ok, ok maybe it wouldn't be the most useful that way, but don't make it work for explosive weapons at least. Poisoning enemies from one's gun can be explained by coating the bullets with venom.
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Puss_in_Boots
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Re: Venom glands

Post by Puss_in_Boots »

Here's the image.
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tech_venom_gland.png
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Midonik
Posts: 5325
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Location: Poland

Re: Venom glands

Post by Midonik »

Yeah fine, that works. Image looks cool. I will try to add this in. There is a lot for technologies lying around that we need images for so could you take care of it? If I didn't comment or rejected it then don't bother. I don't want to put any more units until I get my corpses images, so the techs, especially that we need and lack them, should be priority for images.
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