Inquisitor DISCUSSING

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Hardeep
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Re: Inquisitor

Post by Hardeep » Wed Sep 21, 2016 6:49 am

He should be able to cast a Null magic spell giving him the aura of not being able to cast or be affected by magic. More specifically, units within the null field cannot be targeted by spells (splash damage can carry over though for simplicity.)
It also should cost a lot and only be trainable in the church
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MightyGuy
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Re: Inquisitor

Post by MightyGuy » Wed Sep 21, 2016 7:15 am

i agree.
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Alexander82
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Re: Inquisitor

Post by Alexander82 » Wed Sep 21, 2016 10:10 am

Animations
Attachments
Anim 2.gif
Anim 2.gif (12.58 KiB) Viewed 1203 times
Inquisitor Animated 2.png
Inquisitor Animated 2.png (20.25 KiB) Viewed 1203 times
Anim 1.gif
Anim 1.gif (12.66 KiB) Viewed 1203 times
Inquisitor Animated 1.png
Inquisitor Animated 1.png (20.29 KiB) Viewed 1203 times
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MightyGuy
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Re: Inquisitor

Post by MightyGuy » Wed Sep 21, 2016 10:15 am

cool! i like the animation,the image is perpect
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Alexander82
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Re: Inquisitor

Post by Alexander82 » Wed Sep 21, 2016 11:10 am

I was thinking to create a big animation for the anti magic field. Like the one for the group attack spell

It should cover all the tiles under the field
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Alpha
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Re: Inquisitor

Post by Alpha » Wed Sep 21, 2016 11:45 am

Looks good
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Alexander82
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Re: Inquisitor

Post by Alexander82 » Wed Sep 21, 2016 12:06 pm

Stats:
Cost: 8
HP: 60
Attack power: 15
Range: 1
Armor: 5
Pierce armor: 3
Speed: 3
Sight: 5
Action/turn: 1/1
Heal Rate: 10
Spell resistance: 100%
Size: 1×1
Buildable at: castle, church
Bonus Damage against arcane spellcasters (it shouldn't have bonus against divine spellcasters like templars, priest and such): as it is now it is useful only against warmage and mummy (other can already be oneshotted by basic infantry), but later on we might have stronger spellcasters (or hybrid units) for whom this bonus might come in handy.
Bonus Damage against undead: Inquisitors are extremely versed in fighting eresy. Undeads are the result of necromancy and they are specifically trained to fight them.
Special Skills:
Resistance aura: All allies within this aura (range 5) gain +50% spell resistance
Anti-magic field: All the allies inside this field (range 3) cannot be targeted by enemy spells. Enemy spellcasters inside the anti-magic field cannot cast spells.
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Alpha
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Re: Inquisitor

Post by Alpha » Wed Sep 21, 2016 2:42 pm

Well Balanced!
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Midonik
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Re: Inquisitor

Post by Midonik » Wed Sep 21, 2016 2:44 pm

Cool image.
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Alpha
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Re: Inquisitor

Post by Alpha » Wed Sep 21, 2016 2:53 pm

I was wondering if we should add more anti sorcerer magic.
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General Brave
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Re: Inquisitor DISCUSSING

Post by General Brave » Sun Apr 14, 2019 12:22 am

Been wondering what are we doing with this.
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Alexander82
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Re: Inquisitor DISCUSSING

Post by Alexander82 » Tue Apr 23, 2019 8:45 pm

I think I'll reshade a bit the image since it is pretty old but we should see what is possible to make for its abilities

Also I think it might be added as part of the Imperial army (at the embassy) since it is not a basic unit
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StormSaint373
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Re: Inquisitor DISCUSSING

Post by StormSaint373 » Sun May 05, 2019 8:24 pm

Or Maybe holy units because of his abilities and purpose (removing herasy)
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makazuwr32
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Re: Inquisitor DISCUSSING

Post by makazuwr32 » Sun May 05, 2019 8:40 pm

Resistance aura is possible.
Brave made once for scaledfolks aura that reduces spell resist so increasing it aura is also possible.
But not anti-magic field for now.
Specifically for not so genious persons
makazuwr32 wrote:
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Midonik
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Re: Inquisitor DISCUSSING

Post by Midonik » Mon May 06, 2019 5:14 am

Bonus sp against, for example, undeads for basic infantry sounds good enough?
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

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