Zweihander - IMPLEMENTED

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Gral.Sturnn
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Re: new unit idea: Zweihander

Post by Gral.Sturnn »

:arrow:
patroid wrote: Tue Jul 10, 2018 4:56 pm Hi,
Help given.

Patroid
perfectly done Patriod!!!! I think you and me can do great images togheter what do you think?

Pd: this idea is ready isnt it?
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Gral.Sturnn
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Re: new unit idea: Zweihander

Post by Gral.Sturnn »

@COOLguy Lguy check this out
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COOLguy
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Re: new unit idea: Zweihander

Post by COOLguy »

Cool
Thanks!
Josh
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Gral.Sturnn
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Re: Zweihander - ACCEPTED

Post by Gral.Sturnn »

toughts?
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Gral.Sturnn
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Re: Zweihander - ACCEPTED

Post by Gral.Sturnn »

armored version
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Gral.Sturnn
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Re: Zweihander - ACCEPTED

Post by Gral.Sturnn »

raised the arms a bit
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godOfKings
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Re: Zweihander - ACCEPTED

Post by godOfKings »

not bad, but hand needs to b clearer
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Moh556
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Re: Zweihander - ACCEPTED

Post by Moh556 »

Nice idea we can work on units that are like zweihander
Like KENSEI .HIGHLANDER.CLAYMORE MAN
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Gral.Sturnn
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Re: Zweihander - ACCEPTED

Post by Gral.Sturnn »

that would be for later on moh
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Gral.Sturnn
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Re: Zweihander - ACCEPTED

Post by Gral.Sturnn »

this is way better
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Re: Zweihander - ACCEPTED

Post by Gral.Sturnn »

zweihander armored
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Re: Zweihander - ACCEPTED

Post by Gral.Sturnn »

enlarged the blades a bit
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godOfKings
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Re: Zweihander - ACCEPTED

Post by godOfKings »

I like the armored image so added player colour,

Also in age of empires, two handed swordsman was the second strongest upgrade of the swordsman (the first being champion), so it wouldb a melee infantry with extremely high DMG on buildings, may b 18 atk
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Last edited by godOfKings on Mon May 20, 2019 2:28 pm, edited 1 time in total.
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Re: new unit idea: Zweihander

Post by godOfKings »

makazuwr32 wrote: Mon Apr 09, 2018 12:41 pm I suugest next, more adequate stats:
Trainable at barracks only
Cost 3
Hp 21
Attack 11
Power range 1
Speed 3
Sight 5
Armor 0
P.Armor 0
Same bonuses as samurais or hatamoto.
Can get blacksmith infantry upgrades
This way they'll become an alternative to broad swordmen (tier 1 upgrade of basic swordman)
I guess this was finalised decision
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Gral.Sturnn
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Re: Zweihander - ACCEPTED

Post by Gral.Sturnn »

So there will be the 2 versions?
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Re: Zweihander - ACCEPTED

Post by godOfKings »

y two? we dont need that many images of only one unit, with only a few variations in stats, i like this because it has area damage but otherwise we dont need another similar unit with just higher armor, except for an upgrade though
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Gral.Sturnn
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Re: Zweihander - ACCEPTED

Post by Gral.Sturnn »

godOfKings wrote: Thu Jan 10, 2019 4:23 pm y two? we dont need that many images of only one unit, with only a few variations in stats, i like this because it has area damage but otherwise we dont need another similar unit with just higher armor, except for an upgrade though
The idea was to make it upgradable for the late game, and not be op but if its possible id like to get the other sprite in the map editor atleast so we can have both versions in game
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godOfKings
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Re: Zweihander - ACCEPTED

Post by godOfKings »

OK sure, let's keep both with the armored being an upgrade,

Tech cost 6 turns, build able in barracks

Hp 25
Atk 14
Armor 1/0
Speed 3
Sight 5
Power range penalty 25% (deals 75% DMG to adjacent tiles from basic 50%, or about 11 DMG)

Affected by blacksmith techs
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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makazuwr32
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Re: Zweihander - ACCEPTED

Post by makazuwr32 »

seems fine.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Gral.Sturnn
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Re: Zweihander - ACCEPTED

Post by Gral.Sturnn »

Now we just need the .json
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German Landsknetch

Post by Papanurgle »

I think this game will benefit much from these two units of infantry based on german Landsknetch

Landsknetch with greatsword (or just Greatsword)
We havent seen any units with large two handed weapons that arent polearms, and I think we could benefit from it, as the historical swordsmen, Landsknetch wuth greatswords (wavy flamberges) would have a bonus against infantry, specially spearmen, but unlike regular troops with short weapons they would not be as vulnerable to cavalry, homever they would wear little armor and be heavily vulnerable to any missile fire.


Landsknetch pikemen would be elite pike units with really long polearms, taking longer to train than others but having a range of 2 and a heavy bonus vs cavalry, as well as a slightly higher HP pool to survive the first blows of cavalry in order to counter attack, homever, no armor and vulnerable to missiles as well.


Ive attached some images as examples of these stylish war dogs!
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Example1
Example1
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Example2
Example2
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Gral.Sturnn
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Re: German Landsknetch

Post by Gral.Sturnn »

We already have topics discussing both units and the zweihander idea has been already accepted
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Re: German Landsknetch

Post by Gral.Sturnn »

Even though the idea of 2 ranged melee units has not been yet fully discussed, even though I see you have certain knoweledge about this soldiers, do you have any more interest in the warfre of the 15th 16th century?
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Re: German Landsknetch

Post by COOLguy »

Please link the zweihander for merge

Please quote so I get a notification
Thanks!
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Gral.Sturnn
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Re: German Landsknetch

Post by Gral.Sturnn »

COOLguy wrote: Mon Mar 18, 2019 2:30 am Please link the zweihander for merge

Please quote so I get a notification
https://www.androidutils.com/forum/view ... 67a#p84031
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Re: German Landsknetch

Post by COOLguy »

Gral.Sturnn wrote: Mon Mar 18, 2019 2:35 am
COOLguy wrote: Mon Mar 18, 2019 2:30 am Please link the zweihander for merge

Please quote so I get a notification
https://www.androidutils.com/forum/view ... 67a#p84031
The link seems to be this same thread...
Thanks!
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Re: German Landsknetch

Post by makazuwr32 »

COOLguy wrote: Mon Mar 18, 2019 2:30 am Please link the zweihander for merge

Please quote so I get a notification
https://www.androidutils.com/forum/view ... df5b#p4832
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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Gral.Sturnn
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Re: German Landsknetch

Post by Gral.Sturnn »

any more ideas fellas?
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COOLguy
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Re: German Landsknetch

Post by COOLguy »

makazuwr32 wrote: Sun Mar 24, 2019 6:28 am
COOLguy wrote: Mon Mar 18, 2019 2:30 am Please link the zweihander for merge

Please quote so I get a notification
https://www.androidutils.com/forum/view ... df5b#p4832
Thank you good sir
Thanks!
Josh
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godOfKings
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Re: Zweihander - ACCEPTED

Post by godOfKings »

Zweihander tech
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Last edited by godOfKings on Sat Jun 15, 2019 5:01 pm, edited 2 times in total.
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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