I thought of little textings that can appear over the unit and fades away while moving upward (flying up like a balloon)
tests written on them
- damage dealt on attacking (number eg: -24 and fades out as moving up.)
two types:
- white on targeted unit
- red on attacking unit dealt by the counterattack
- positive additions on hp or something, eg. on healing: +14 and fades out as moving up.
- "miss" text when a spell is "miss"ed because of spell resistance
---> same "miss" text should be shown when an attack dodged.
- poison/burn effects: also on poisoning/buring all burning buildings would show that -4 or -5 damage over the burning units on your turn start
Overlay fading out "message" over the unit IMPLEMENTED
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Overlay fading out "message" over the unit
That would save some time. I saw a discussion somewhere on froum that calculatkng stuff is part of game but tbh the mechanism of damage calculation is a bit blurry in some cases (like how does this thing round values?) and imo my time is too valuable (anyway I play on feelings mainly like probably a big part of players how doesn't want to waste time on calculating everything and I don't lose toooo much on that).
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Overlay fading out "message" over the unit
you misunderstood - this is not showed before attack, but after the attack showing the inflicted damages.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Overlay fading out "message" over the unit
- poison/burn effects: also on poisoning/buring all units would show that -4 or -5 damage over themselves on your turn start
Re: Overlay fading out "message" over the unit
Oh like that. That's a cool graphic addition, I would prior that tho.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Overlay fading out "message" over the unit IMPLEMENTED
I assume that when we put the Skip Animations we won't see the numbers?
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Overlay fading out "message" over the unit IMPLEMENTED
It doesn't always show miss text when i use spell on enemy or just miss him with attack because of dodges.
Otherwise i like the look of it.
Otherwise i like the look of it.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
-
- Site Admin
- Posts: 15741
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Overlay fading out "message" over the unit IMPLEMENTED
cool!
i have some fixes since, uos 20 in AOF.
please check that!
(in new version not only these are printed like this but the name of abilities too before casting them)
i have some fixes since, uos 20 in AOF.
please check that!
(in new version not only these are printed like this but the name of abilities too before casting them)