version 1.084
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version 1.084
version 1.082+83 is published
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- Site Admin
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Re: version 1.084
the mapeditor problem funially fixed: now you see your changes in own maps section without restarting the app.
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Re: version 1.084
[[[IMPLEMENTED]]] Option to go tru units that has not yet moved/attacked
uos 10 in all variants.
button comes visible when u press next turn - tell me if it is ok, or too awkward.
idea is to hide buttons until needed.
uos 10 in all variants.
button comes visible when u press next turn - tell me if it is ok, or too awkward.
idea is to hide buttons until needed.
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Re: version 1.084
any feedbck on the new buttons?
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Re: version 1.084
thanks!
modification: i thought that if i have attacked with a unit but not moved than i should consider it "handled" unit. (as i would have moved after attack if i wanted to)
same true for the reverse: if have moved the unit but not yet attacked, than probably i will not want to attack.
what do u think?
modification: i thought that if i have attacked with a unit but not moved than i should consider it "handled" unit. (as i would have moved after attack if i wanted to)
same true for the reverse: if have moved the unit but not yet attacked, than probably i will not want to attack.
what do u think?
- makazuwr32
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Re: version 1.084
Agree here.
I will test them on this week later.
I will test them on this week later.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Re: version 1.084
new version is uos 20 with few fixes, please get this an tell me if working fine
fixes:
- fireball shot from castle is now use proper range
- range indicator when eg. archer is in castle and you test where to step - the range indication will move properly.
in all alternatives!
fixes:
- fireball shot from castle is now use proper range
- range indicator when eg. archer is in castle and you test where to step - the range indication will move properly.
in all alternatives!