Converting Warriors
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Converting Warriors
Tis one thing to fight a battle by strength of arms, tis another to win without spilling blood.
Why not have the ability to do both?
Why not have the ability to do both?
Beware the calm before the Tempest. . .
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
Re: Converting Warriors
Sry,I didn't hear that,could you repeat again?
Jokes apart,what did you actually mean with this idea?
Jokes apart,what did you actually mean with this idea?
Homo homini lupus
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Converting Warriors
Warriors that can convert...
Swordsman
Archer
Spearman
Knight
Herald (banner bearer)
Maybe more...
All would have the ability to convert enemies (as a missionary would)
All would be affected by smithing techs
Major cost increase, recruitable at a building on it's own, or from associated recruitment centers. Maybe requiring tech research first...
If willing, I will come up with stats and images.
All I need is "the go ahead" and I'll begin immediately.
Thoughts?
Swordsman
Archer
Spearman
Knight
Herald (banner bearer)
Maybe more...
All would have the ability to convert enemies (as a missionary would)
All would be affected by smithing techs
Major cost increase, recruitable at a building on it's own, or from associated recruitment centers. Maybe requiring tech research first...
If willing, I will come up with stats and images.
All I need is "the go ahead" and I'll begin immediately.
Thoughts?
Beware the calm before the Tempest. . .
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Converting Warriors
There is already Teutonic knight whose main purpose is to convert (esp. Shielders and knights)
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Converting Warriors
Well, Teutonic doesn't receive any blacksmith upgrades... Thus, he later becomes obsolete...
Besides, having more options wouldn't hurt would it?
Besides, having more options wouldn't hurt would it?
Beware the calm before the Tempest. . .
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Converting Warriors
On regular units wud hurtStormSaint373 wrote: ↑Mon Jan 28, 2019 7:35 pm Well, Teutonic doesn't receive any blacksmith upgrades... Thus, he later becomes obsolete...
Besides, having more options wouldn't hurt would it?
An archer convert a knight. "Great"
On Non religious units I don't like this idea
Actually nor on" healer"but that's is an old friend.
Banner bearer, no
For non religious approach
I prefer some special ways
Like slaver -
Who.. ..prostitutes
Money mans
Some rurel of nation presence -
2 And in NATION MODE may some currently 100%resist wud get a convert way
For Tribal units shamans.
Or a way what decrease their resistance-
"Fear"what leaves vurable to all mentioned ways.
3.there were alternative moral system and the surrounding unit decrease atk/moral idea.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Converting Warriors
Well, I am a religious combatant by nature.
Religion wise... While there are knight orders... Putting what I have in mind just won't work.
Thus, something general to set them apart.
Pious... , Devout...
Maybe part of an Inquisition... The join, or be burned as a heritic, train of thought.
This role can be played from a pious or tyrannical standpoint.
Inquisitior (campaign unit)
Inquisition Paladin (swordsman)
Inquisition Marksman (crossbowman)
Inquisition Sentinal (spear, halberd, poleaxe, swordstaff)
Inquisition Knight (cavalry, either knight or lancer)
Cleric (healer with REALLY high heal rate, focuses on conversion)
Building
Monastery (carry cap 3-4, heal rate, 10,build on mountains only)
Religion wise... While there are knight orders... Putting what I have in mind just won't work.
Thus, something general to set them apart.
Pious... , Devout...
Maybe part of an Inquisition... The join, or be burned as a heritic, train of thought.
This role can be played from a pious or tyrannical standpoint.
Inquisitior (campaign unit)
Inquisition Paladin (swordsman)
Inquisition Marksman (crossbowman)
Inquisition Sentinal (spear, halberd, poleaxe, swordstaff)
Inquisition Knight (cavalry, either knight or lancer)
Cleric (healer with REALLY high heal rate, focuses on conversion)
Building
Monastery (carry cap 3-4, heal rate, 10,build on mountains only)
Beware the calm before the Tempest. . .
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Converting Warriors
Don't forget this is not fantasy
So Historically accurate or realistic approach is needed
At least converting it in playable form
(for exl. knowing that
How ranged heal logic works..
Inquisitors were fanatic and sadistic mass killers.. (how simpatyc)-we can ignore this and add some reduce spell resist)
Yet again
In pure combat units can be op
Remember
"no paladin can convert the undead he's fighting with."
There's an idea of bringing in crusades as playable.
And a bishop with convert
Well for monastery even cud add Monks who make vine and boost units with it
So Historically accurate or realistic approach is needed
At least converting it in playable form
(for exl. knowing that
How ranged heal logic works..
Inquisitors were fanatic and sadistic mass killers.. (how simpatyc)-we can ignore this and add some reduce spell resist)
Yet again
In pure combat units can be op
Remember
"no paladin can convert the undead he's fighting with."
There's an idea of bringing in crusades as playable.
And a bishop with convert
Well for monastery even cud add Monks who make vine and boost units with it
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Converting Warriors
Well, monastery can be for crusaders and monks
Also note: AoS isn't historical entirely, it has historical elements. So the rules can be bent just a little.
There were plenty of organizations that were sadistic... Based upon perspective.
There are plenty of units that have 100% SR, and once loyalty is researched, convert becomes nigh unusable.
So, not too.
Also note: AoS isn't historical entirely, it has historical elements. So the rules can be bent just a little.
There were plenty of organizations that were sadistic... Based upon perspective.
There are plenty of units that have 100% SR, and once loyalty is researched, convert becomes nigh unusable.
So, not too.
Beware the calm before the Tempest. . .
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Converting Warriors
Only ones with 100 resist r national units like mongol, spartan and templars (romans were not that loyal to have any spell resist I guess) and elephants/ cavaliers with loyalty will get their HP reduced to 1 from convert attempt so its not useless
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Converting Warriors
Wait wat is the unit again?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Converting Warriors
StormSaint373 wrote: ↑Tue Jan 29, 2019 5:01 pm Well, I am a religious combatant by nature.
Religion wise... While there are knight orders... Putting what I have in mind just won't work.
Thus, something general to set them apart.
Pious... , Devout...
Maybe part of an Inquisition... The join, or be burned as a heritic, train of thought.
This role can be played from a pious or tyrannical standpoint.
Inquisitior (campaign unit)
Inquisition Paladin (swordsman)
Inquisition Marksman (crossbowman)
Inquisition Sentinal (spear, halberd, poleaxe, swordstaff)
Inquisition Knight (cavalry, either knight or lancer)
Cleric (healer with REALLY high heal rate, focuses on conversion)
Building
Monastery (carry cap 3-4, heal rate, 10,build on mountains only)
I'm thinking of this... If not, the just an upgradable swordsman
Beware the calm before the Tempest. . .
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Converting Warriors
OK, heal rate should b not more than 20, same as priest, it already heals to full HP most units including shielders
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Converting Warriors
Inquisition Paladin
Cost: 4
Hp: 23 (27)
Att: 10 (13)
Range: 1
Armor: 2/4 (3/5)
Speed: 3
Vision: 4
Action/Turn: 1
Spell Resistance: 100%
Convert: 30%, range 1, influenced by persuasion (50%)
Heal: 7 hp (range 1)
Standard bonuses vs buildings
Inquisition Marksman
Cost: 3
Hp: 17 (20)
Att: 7 (10)
Range: 4 (5)
Armor: 0/0 (1/1)
Speed: 3
Vision: 8
Action/Turn: 1
Spell Resistance: 100%
Convert: 30%, range 2, (influenced by persuasion), (50%)
Bonuses: standard vs infantry
Inquisition Sentinal
Cost: 5
Hp: 27 (30)
Att: 7 (10)
Range: 1 (2)
Armor: 2/1 (3/2)
Speed: 3
Vision: 4
Action/Turn: 1
Spell Resistance: 100%
Bonuses: 180 vs cavalry, 50% vs infantry
Convert: 30%, Range 2, influenced by persuasion (50%)
Inquisition Knight
Cost: 6
Hp: 27 (33)
Att: 7 (10)
Range: 1
Armor: 2/2 (3/3)
Speed: 5
Vision: 6
Action/Turn: 1
Spell Resistance: 100%
Bonuses: standard vs cavalry, 50% vs infantry
Convert: (30%, range 1, influenced by persuasion)
Cleric: (should it be like healer?)
Cost: 5
Hp: 13
Att: 3
Range: 1
Armor: 0/0
Speed: 3
Vision: 6
Action/Turn: 1
Spell Resistance: 100%
Convert: 70-100% range 4
Heal: 15 hp, range 4
Divine Favor: +1 action, +50% SR, +1/+1 armor
Bonuses: none
(All Inquisition units, except cleric, are affected by blacksmith upgrades)
Cost: 4
Hp: 23 (27)
Att: 10 (13)
Range: 1
Armor: 2/4 (3/5)
Speed: 3
Vision: 4
Action/Turn: 1
Spell Resistance: 100%
Convert: 30%, range 1, influenced by persuasion (50%)
Heal: 7 hp (range 1)
Standard bonuses vs buildings
Inquisition Marksman
Cost: 3
Hp: 17 (20)
Att: 7 (10)
Range: 4 (5)
Armor: 0/0 (1/1)
Speed: 3
Vision: 8
Action/Turn: 1
Spell Resistance: 100%
Convert: 30%, range 2, (influenced by persuasion), (50%)
Bonuses: standard vs infantry
Inquisition Sentinal
Cost: 5
Hp: 27 (30)
Att: 7 (10)
Range: 1 (2)
Armor: 2/1 (3/2)
Speed: 3
Vision: 4
Action/Turn: 1
Spell Resistance: 100%
Bonuses: 180 vs cavalry, 50% vs infantry
Convert: 30%, Range 2, influenced by persuasion (50%)
Inquisition Knight
Cost: 6
Hp: 27 (33)
Att: 7 (10)
Range: 1
Armor: 2/2 (3/3)
Speed: 5
Vision: 6
Action/Turn: 1
Spell Resistance: 100%
Bonuses: standard vs cavalry, 50% vs infantry
Convert: (30%, range 1, influenced by persuasion)
Cleric: (should it be like healer?)
Cost: 5
Hp: 13
Att: 3
Range: 1
Armor: 0/0
Speed: 3
Vision: 6
Action/Turn: 1
Spell Resistance: 100%
Convert: 70-100% range 4
Heal: 15 hp, range 4
Divine Favor: +1 action, +50% SR, +1/+1 armor
Bonuses: none
(All Inquisition units, except cleric, are affected by blacksmith upgrades)
Last edited by StormSaint373 on Tue Mar 05, 2019 12:11 pm, edited 5 times in total.
Beware the calm before the Tempest. . .
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Converting Warriors
And for AoS campaign purposes
Inquisitior
Cost: 10 (hero)
Hp: 57
Att: 17
Range: 2
Armor: 3/4
Speed: 4
Vision: 6
Action/Turn: 2
Spells: Convert (100%) Range 2
Divine Favor: +1 action, +1/+1 armor, +50% SR
Inquisitior
Cost: 10 (hero)
Hp: 57
Att: 17
Range: 2
Armor: 3/4
Speed: 4
Vision: 6
Action/Turn: 2
Spells: Convert (100%) Range 2
Divine Favor: +1 action, +1/+1 armor, +50% SR
Last edited by StormSaint373 on Tue Mar 05, 2019 12:00 pm, edited 1 time in total.
Beware the calm before the Tempest. . .
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Converting Warriors
cost 10? does it have builder?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Converting Warriors
All Inquisition units are made from the Monastery.
And Maybe cathedral? Once it's upgraded
And Maybe cathedral? Once it's upgraded
Beware the calm before the Tempest. . .
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
-
- Posts: 10
- Joined: Wed Oct 21, 2020 3:39 pm
Re: Converting Warriors
the paladin idea is ok but could have a mallet instead of sword
In AoF
In AoF
Re: Converting Warriors
Do you even realise it's not AoF section?Lightbringer wrote: ↑Thu Oct 22, 2020 3:13 pm the paladin idea is ok but could have a mallet instead of sword
In AoF
This is for Age of Strategy. The original. Entirely different game, that only shares engine and the dev.
If you click on "forum root" that is very close the left upper corner, it will take you to list of forums.
On eleventh position, at the very start of "Other Age of Strategy variants" section there is a link for Age of Fantasy subforum.
Age of Strategy design leader
- Hyuhjhih
- Posts: 1301
- Joined: Sat Sep 19, 2020 4:22 am
- Location: Earth, (the part of blue ball and is named India for some reasons)
Re: Converting Warriors
Endru on fire. Get an extinguisher 🧯🧯🧯🧯
LIE = Love Is Eternal.
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
AoC discord server is up AoC
Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.
AoC discord server is up AoC
Re: Converting Warriors
it could not have a better explanation!Endru1241 wrote: ↑Thu Oct 22, 2020 4:42 pmDo you even realise it's not AoF section?Lightbringer wrote: ↑Thu Oct 22, 2020 3:13 pm the paladin idea is ok but could have a mallet instead of sword
In AoF
This is for Age of Strategy. The original. Entirely different game, that only shares engine and the dev.
If you click on "forum root" that is very close the left upper corner, it will take you to list of forums.
On eleventh position, at the very start of "Other Age of Strategy variants" section there is a link for Age of Fantasy subforum.