Infantry Movement on Tiles IMPLEMENTED

Post Reply
User avatar
Hyacintho
Posts: 319
Joined: Mon Jun 25, 2018 9:11 pm
Location: Somewhere uncertain.

Infantry Movement on Tiles IMPLEMENTED

Post by Hyacintho » Sun Jan 13, 2019 3:48 pm

I'm sure there is a topic on this somewhere, but I couldn't find it.

This topic is basically going to deal infantries gaining movement in hostile environments when they don't gain movement in friendly environments.

For example, a Russian MGs movement on plains and roads is 3. Pretty typical. However, put that MG in a forest, and suddenly his speed is increased to 4?
What is it about the forest that GIVES you speed? Branches all in the way, pine trees slapping you in the face, no real roads? And worst of all, the Russian MG does not gain a speed boost on the actual road tile.

Same goes for American infantry. What is it about the blazing hot desert that makes you run.... faster? To sweat more and die of heat exhaustion?

What I'm saying here, is that the only time on which any infantry should gain speed is the road tile. Maximum 3 speed on any other tile, however they lose speed on certain hostile tiles. Like American infantry will lose speed in forest tiles, but Russian infantry will retain speed because they're used to the forest.

Maybe Russian Infantry will lose speed in the desert, but everyone else will retain it because they are used to it.

And every infantry will gain speed on the road tile, because it's a road.

Suggestions concerning this?
Chain holding tower of cold, not you. Last guard of knelt beauty, so true.

Midonik
Posts: 3442
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Infantry Movement on Tiles

Post by Midonik » Sun Jan 13, 2019 3:57 pm

I completely aggre. Instead of higher speed there should be no penalties. Speed bonus on roads would make them more important so I agree.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

Stratego (dev)
Site Admin
Posts: 8798
Joined: Fri Apr 25, 2014 9:28 pm

Re: Infantry Movement on Tiles

Post by Stratego (dev) » Sun Jan 13, 2019 3:59 pm

i thought all infantry has same speed on all terrains.
if you know which unit is not such i will make them being the same.
please tell me which is wrong - thanks!

User avatar
Hyacintho
Posts: 319
Joined: Mon Jun 25, 2018 9:11 pm
Location: Somewhere uncertain.

Re: Infantry Movement on Tiles

Post by Hyacintho » Sun Jan 13, 2019 4:04 pm

Russian infantry gains a speed boost on forest and snow tiles, ot should not.

American infantry gains a speed boost desert tiles, it should not.

All units should gain speed on road tiles.

I think I can code this, and send you the fixed files sometime today.
Chain holding tower of cold, not you. Last guard of knelt beauty, so true.

Stratego (dev)
Site Admin
Posts: 8798
Joined: Fri Apr 25, 2014 9:28 pm

Re: Infantry Movement on Tiles

Post by Stratego (dev) » Sun Jan 13, 2019 4:56 pm

cool! but first plese ask me in email the current assets so u have the latest.

User avatar
Hyacintho
Posts: 319
Joined: Mon Jun 25, 2018 9:11 pm
Location: Somewhere uncertain.

Re: Infantry Movement on Tiles

Post by Hyacintho » Mon Jan 14, 2019 2:02 am

I've sent you some of the fixes via email. I reckon this problem will be fixed entirely soon.
Chain holding tower of cold, not you. Last guard of knelt beauty, so true.

User avatar
StormSaint373
Posts: 1452
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Infantry Movement on Tiles

Post by StormSaint373 » Sun Apr 28, 2019 3:40 pm

German Units receive a speed penalty in forest tiles... -1 to be exact.
Last edited by StormSaint373 on Thu May 02, 2019 2:08 pm, edited 1 time in total.
Beware the calm before the Tempest. . .

User avatar
StormSaint373
Posts: 1452
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Infantry Movement on Tiles

Post by StormSaint373 » Thu May 02, 2019 2:06 pm

StormSaint373 wrote:
Sun Apr 28, 2019 3:40 pm
German Units receive a speed penalty in forest tiles, ... -1 to be exact
Can this be fixed?
Beware the calm before the Tempest. . .

Stratego (dev)
Site Admin
Posts: 8798
Joined: Fri Apr 25, 2014 9:28 pm

Re: Infantry Movement on Tiles

Post by Stratego (dev) » Thu May 02, 2019 3:26 pm

@Hyacintho was it intential to have lower speed on german infantry? (or accidental)

Post Reply

Return to “Implemented/Closed ones”