Poison Stacking? IMPLEMENTED

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Dan301002
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Poison Stacking? IMPLEMENTED

Post by Dan301002 »

Hi, just want to ask. Doesn't poison become lethal the more it is injected to human (example, a unit will die faster if got hit by 2 poison arrows rather than an arrow)? If so, why don't it stack? (Just a question)
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Re: Poison Stacking?

Post by DoomCarrot »

I have thought this too before, but mever thought to make a topic out of it. I think it might be a good idea, but it would probably change how poison archers are used, idk if that is a good or a bad thing lol
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Alexander82
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Re: Poison Stacking?

Post by Alexander82 »

I would agree but then i would lower the starting poison damage
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Detros
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Re: Poison Stacking?

Post by Detros »

What about not purely stacking as it is done for fire damage but raising it bit slower?
one poison: 3 damage per turn
every next poison: +2 more damage per turn
So with 3 hits you get to 7 damage per turn. Healing will clear all poison at once, same as with fire and repairing.

Potentially various units with poison attack should use different poisons so those stack up separately. But that would be probably too demanding on the UI side.

EDIT: Maybe poison for different poison-treated weapons could be counted together but each of them could add different amount of poison-damage-per-turn.
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Re: Poison Stacking?

Post by Stratego (dev) »

Poison can be turned to stacking kind like fire. Please vote it for being implemented or not.
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Detros
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Re: Poison Stacking?

Post by Detros »

Daniel (the dev) wrote:Poison can be turned to stacking kind like fire.
Which version do you like? Purely 4 more stacked damage per turn per each hit, the same way as for fire, or some slower stacking?
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Alexander82
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Re: Poison Stacking?

Post by Alexander82 »

Maybe just a +1 damage +1 turn for every additional hit
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Re: Poison Stacking?

Post by Stratego (dev) »

Detros wrote:
Daniel (the dev) wrote:Poison can be turned to stacking kind like fire.
Which version do you like? Purely 4 more stacked damage per turn per each hit, the same way as for fire, or some slower stacking?
yes: Purely 4 more stacked damage per turn per each hit
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LordOfAles
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Re: Poison Stacking?

Post by LordOfAles »

As Daniel said
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Re: Poison Stacking?

Post by Fildin »

Ye its good idea, less poison dmg but let it stack.
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Re: Poison Stacking?

Post by Sunrise Samurai »

Drop poison to 2 damage per instance if it will stack. I know fire would be more powerful at that point, but fire is designed to hurt defensive buildings, which have far more hp than the average unit.
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Re: Poison Stacking?

Post by Stratego (dev) »

no, 2 is too low. no one would build a costy fragile poison archer. 4 seems good to me, my archers die easily. minimum 3.
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godOfKings
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Re: Poison Stacking?

Post by godOfKings »

Let's just forget the idea of stacking and keep it to four it is well balanced as it is.
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Re: Poison Stacking?

Post by Puss_in_Boots »

Looking back at this topic. I believe this is made for realism's sake rather than to balance the game.
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godOfKings
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Re: Poison Stacking?

Post by godOfKings »

What if an opponent makes 10 poison archers and attacks a heavy knight with all 10? He would be killed in one turn if poison damage is 3
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Re: Poison Stacking?

Post by godOfKings »

Already skirmishers r dying so easily against them
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Re: Poison Stacking?

Post by Puss_in_Boots »

Thats 30 turns worth of units, it seems pretty fair to me that it will demolish a 4 turn unit each per turn.

Skirmishers should be immune btw. They can't be hit with poisons if they block it with their shields.
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Re: Poison Stacking?

Post by Dan301002 »

Puss_in_Boots wrote:Thats 30 turns worth of units, it seems pretty fair to me that it will demolish a 4 turn unit each per turn.

Skirmishers should be immune btw. They can't be hit with poisons if they block it with their shields.
That is a good idea, make them the counter of the poison archer too.
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Re: Poison Stacking?

Post by DoomCarrot »

I think it is balanced. It would be most effective when poison archers are used in masse, but there are serious drawbacks to using any unit in large quantities, especially archers.
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Re: Poison Stacking?

Post by Sunrise Samurai »

Yeah, seems to me like stacking poison is a good idea. I do think skirmisher immunity to poison should be a thing though. In AoS, the only source of poison is archer based, so it makes sense. AoF... well, we might have to let those skirmishers still​ get poisoned, just because there are melee and magical sources that should be able to work.
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Re: Poison Stacking?

Post by LordOfAles »

Agreed
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Lucifer
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Re: Poison Stacking?

Post by Lucifer »

Revive needed?
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Re: Poison Stacking?

Post by Stratego (dev) »

i still like the idea - any other supporters?
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Lynx Shafir
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Re: Poison Stacking?

Post by Lynx Shafir »

Poison itself is really potent and for now the strongest and only damaging effect we have for living units Rn.

5 garanted dmg/turn is much in aos standards.


Stacking can become easily OP making archers the 2nd over produced units after sieges...
So I don't support for default stack

Of Corse Skirmishers immunity can overcome this.

1.I don't remember Rn posion archer itself is affected affected by poison?
Was fixed.?


2.next we touch potions I'd like to add the PLAGUE..
-more deadly, spreads, not Stacking.
Separate tread
Pretty interesting -

3.I was thinking a different approach for this

More exactly a new unit named "HERBALIST"
Middle cost TC unit

1.gets a cashable buff- adds poisonous weapon to units
Lower, 3 dmg staking -
mellle units too
(We'll need some variants for Sfolk for aof anyway..)


Alternatively a debuff for enemy what makes units take 2x poison dmg-
Priest range

Needs to Reserch, (preparation first step to plague spreading tech )

2.poison immunity - ally buff - short period
3regular heal -

4.any balanced idea :p

can be used as offensive, counter and defensive
min 5 cost


If u think this cud work I will make a separate tread for it.
And discuss there

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rename Witch XD :roll:)
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Lucifer
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Re: Poison Stacking?

Post by Lucifer »

So people think 4 damage Stackable is OP & 3 is too low~
Why not make it 3 damage(stackable) & inflict a debuff : -1 to attack( stackable) and -1 to speed( non-stackable)
A soldier should become weak once he's poisoned, don't you think?
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Re: Poison Stacking?

Post by makazuwr32 »

If something is stackable than all its parts are stackable so speed part would also be stackable in your suggestion so no.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Poison Stacking?

Post by Stratego (dev) »

actually i think we could make separate "stackingness", but i would not complicate this thing.
- 4 damage always
- and stacking.

i think this is not too op, currently poison archers are rarely used (they are too weak now)
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Re: Poison Stacking?

Post by makazuwr32 »

Uhm no. Poison archers are pretty awesome.
They can on pretty large distance with at least 1 tier of bow upgrades kill enemy workers in one hit (direct attack + dot damage from poison).

Also i forget - are poison horse archers imemented?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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godOfKings
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Re: Poison Stacking?

Post by godOfKings »

Yes, I had been defeated by crossbow archers and poison archers against my army of skirmishers and Knights :cry: so I don't support it anymore

Also poison horse archer is already implemented
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Re: Poison Stacking?

Post by godOfKings »

Although I had to cover 2 fronts while he was protected by his ally on the other front so he could focus fully on me, but still I don't like poison archer stacking

Except may b if a very high turn cost tech is researched to make it stackable

May b deadly poisons

Just to take time until opponents have cavaliers
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For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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