Coastal fortress/walls

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Alexander82
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Coastal fortress/walls

Post by Alexander82 »

Basically a water version for walls and fortresses.

The images would be the same with a different base to fit water.

Stats might be different of course.
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Sunrise Samurai
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Re: Coastal fortress/walls

Post by Sunrise Samurai »

Not exactly sure about this. I think it would need to be very different.
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General Brave
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Re: Coastal fortress/walls

Post by General Brave »

I say yes, much better instead of using Stone Bridge.
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Sunrise Samurai
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Re: Coastal fortress/walls

Post by Sunrise Samurai »

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LordOfAles
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Re: Coastal fortress/walls

Post by LordOfAles »

I agree, making a water blockade with walls could be fun
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General Brave
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Re: Coastal fortress/walls

Post by General Brave »

And it would be helpful protecting your ships.
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Savra
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Re: Coastal fortress/walls

Post by Savra »

I think their sea coastal walls and towers should have bracing on them for both looks and the fact that saves are crashing into them.
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Savra
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Re: Coastal fortress/walls

Post by Savra »

So, can I get a tower? Just the gaurd tower would be fine. We can settle for 1 coastal defence and we can make it a lighthouse style look like some towers were that were built near the see. Mainly as a multi purpose use.

I also would need the wall. Then I can supply the slight adjustments needed and we can go from there.
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Re: Coastal fortress/walls

Post by General Brave »

I will look for it.
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Savra
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Re: Coastal fortress/walls

Post by Savra »

How's this for the coastal walls set?
Hold on.

Still need that guard tower and the wall, maybe the gate.
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Savra
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Re: Coastal fortress/walls

Post by Savra »

Well, this is the best I could do from scratch.
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Savra
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Re: Coastal fortress/walls

Post by Savra »

Hmm, need new stats for tower, as for wall it could have same stats as land variant.

Coastal watchtower:

Cost:6
Hp:75
Atk:8 burning passive
Rng:8
Sight:8
Heal:4
Cap:2
Arm:3
P.arm:6
Res:100%
Bonuses: 100% bonus to ships. Standard bonus to infantry.
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Savra
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Re: Coastal fortress/walls

Post by Savra »

This seems better.

@Stratego (dev) can you get me the walls main image? And how do these look to you?
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General Brave
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Re: Coastal fortress/walls

Post by General Brave »

So how I haven't seen these images, I say they do well, stats shouldn't really change, the coastal Fortress seems a bit the same size of a regular Tower, so it should stay at the size of it was on the ground or perhaps taller.
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General Brave
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Re: Coastal fortress/walls

Post by General Brave »

Perhaps make the Coastal Fortress the same Style as that Coastal Tower except taller.
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Savra
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Re: Coastal fortress/walls

Post by Savra »

Let's stick with one for now. It can have fire arrows and the such still, but it should have a good vision range since I made it somewhat like a beacon as well to guide ships in from sea and spot for any enemy ships.
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Lynx Shafir
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Re: Coastal fortress/walls

Post by Lynx Shafir »

A light house instead?

Buff ship and sees stealth?

Building it still a problem
And a fortress on a coast with 8 range is as effective as this in water with lower.

May just design changes for normal one when stays on water tile.


For wall I think warfell cud grow crystals in water, (range 3 some sort of engineer/mage)
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Lynx Shafir
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Re: Coastal fortress/walls

Post by Lynx Shafir »

And if u insist as a fortress, (i see not potencial in it
1.have regular towers on ground
2.how build on water?
3.human navy offence can't benefit
4.water defence from amphibians from ground with ranged and towers.)

A.
Make a tech what allows to build regular ones on water.
If have advancement center, get some use for it.

B.
Tower 1-unlock with buying unit.
If separate may add a special attack via warfell tear researches,
Like vortex, sock wave,
Water bolt.

Than cud have a mage tower like designs.
And more interesting than a copy of fortress on water.

Tower 2.
Lighthouse tipe - unlock with tech research.
Last edited by Lynx Shafir on Mon Feb 04, 2019 7:58 am, edited 1 time in total.
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Savra
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Re: Coastal fortress/walls

Post by Savra »

Actually, I looked through the forums and found out that the mend ship was originally supposed to build things, this water fortress is going to be buildable as well as the coastal walls and the docks, and any other aquatic things besides ships maybe, will all be buildable by that.

I've mentioned this before.
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Savra
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Re: Coastal fortress/walls

Post by Savra »

And I might just make another one to add to this one as well.
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General Brave
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Re: Coastal fortress/walls

Post by General Brave »

Bring this up.
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Lynx Shafir
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Re: Coastal fortress/walls

Post by Lynx Shafir »

For humans I don't like water walls idea
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General Brave
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Re: Coastal fortress/walls

Post by General Brave »

Why?
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Lynx Shafir
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Re: Coastal fortress/walls

Post by Lynx Shafir »

General Brave wrote: Tue Feb 05, 2019 5:10 pmWhy?
1 exact walls I want to be other races privilege (elf and undead)

(While ork and scale folk may have /has offence towers and cheap water units, amphibians )
While human and dwarf must rely on ship building and Coast=ground defence
Clear difference in race tactics


2humans can't build effective on water
In wiev of game play
Also logically u can't build a wall from a ship to water


3WARFELL will be able to summon crystal wall on water - visible advance.

4.improving Ships is much more important than wasting turns on a wall what can be jinked or shoted through :
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A moment I'm torn between two tides,
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Savra
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Re: Coastal fortress/walls

Post by Savra »

I think a coastal defence would still work for humans, by the looks of their race now it seems the idea is variety in structures and units to be used to counter every situation, the walls would be a good means of countering enemies like merlocks, mermen, merblins, and undead who all have trouble taking out walls with sea units, orcs giants are slow on water and could be taken out before they reach the walls. The ghost vessel has cannonballs but those have a cool. Elves have nothing. This takes advantage of those races weaknesses.
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Yeetbruh
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Re: Coastal fortress/walls

Post by Yeetbruh »

Maybe upgrade the attack of the coastal watchtower to ten
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Yeetbruh
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Re: Coastal fortress/walls

Post by Yeetbruh »

And give it some extra armor
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