Sea serpent tech: Scald

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Savra
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Sea serpent tech: Scald

Post by Savra »

Scald:
Rng:4
Dmg:8
Aoe:1
Cool:3
Research:5 at sacred springs.

The sea serpent now can spray boiling not water at those enemies standing further on land out of its reach. Does not effect buildings or wooden units.
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makazuwr32
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Re: Sea serpent tech: Scald

Post by makazuwr32 »

Hm not so bad actually idea.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Sea serpent tech: Scald

Post by Savra »

It was bothersome watching the sea serpent sit out at sea while the enemy sat back mocking it and shooting it with arrows and fire arrows.
:lol:
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makazuwr32
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Re: Sea serpent tech: Scald

Post by makazuwr32 »

About that. They must be immune to fire and must have some p.armor.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Sea serpent tech: Scald

Post by Savra »

Yes, I believe I mentioned that somewhere.

Do they have armour?
If so then maybe 1/4 armour/p.armour should be good?
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makazuwr32
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Re: Sea serpent tech: Scald

Post by makazuwr32 »

I think 2/3 will be better. They are not so protected from arrows like ships.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Sea serpent tech: Scald

Post by Savra »

Ok, how's this for tech image?
The spell can be a Light blue version of poison breath.
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Alexander82
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Re: Sea serpent tech: Scald

Post by Alexander82 »

What about 2 levels?

level 1 spray water to put off fire on friendly unit

level 2 pressurized water to inflict damage to enemies
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Savra
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Re: Sea serpent tech: Scald

Post by Savra »

Alexander82 wrote: Sun May 26, 2019 10:45 am What about 2 levels?

level 1 spray water to put off fire on friendly unit

level 2 pressurized water to inflict damage to enemies
Can you do that?
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Alexander82
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Re: Sea serpent tech: Scald

Post by Alexander82 »

I think it should be possible to make the put off fire one, but I need to ask @Stratego (dev) for suggestions about how to do it

the damage one is easyer
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Alexander82
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Re: Sea serpent tech: Scald

Post by Alexander82 »

ok basically the first would act as a friendly disenchant spell

the other is just a ranged attack
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Savra
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Re: Sea serpent tech: Scald

Post by Savra »

Ok.
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Alexander82
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Re: Sea serpent tech: Scald

Post by Alexander82 »

I have adjusted the sea serpent. Removed the bonu against it from most of the unit that had them and rebalanced survailability and power

now I'd like to add these 2 techs to give more oprions to the elven "navy"
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