Sea serpent tech: Scald

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Savra
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Sea serpent tech: Scald

Post by Savra » Wed Nov 14, 2018 8:09 pm

Scald:
Rng:4
Dmg:8
Aoe:1
Cool:3
Research:5 at sacred springs.

The sea serpent now can spray boiling not water at those enemies standing further on land out of its reach. Does not effect buildings or wooden units.

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makazuwr32
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Re: Sea serpent tech: Scald

Post by makazuwr32 » Thu Nov 15, 2018 6:04 am

Hm not so bad actually idea.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Savra
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Re: Sea serpent tech: Scald

Post by Savra » Sat Nov 17, 2018 12:26 am

It was bothersome watching the sea serpent sit out at sea while the enemy sat back mocking it and shooting it with arrows and fire arrows.
:lol:

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makazuwr32
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Re: Sea serpent tech: Scald

Post by makazuwr32 » Sat Nov 17, 2018 2:55 am

About that. They must be immune to fire and must have some p.armor.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Savra
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Re: Sea serpent tech: Scald

Post by Savra » Sat Nov 17, 2018 5:52 am

Yes, I believe I mentioned that somewhere.

Do they have armour?
If so then maybe 1/4 armour/p.armour should be good?

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makazuwr32
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Re: Sea serpent tech: Scald

Post by makazuwr32 » Sun Nov 18, 2018 7:41 am

I think 2/3 will be better. They are not so protected from arrows like ships.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Savra
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Re: Sea serpent tech: Scald

Post by Savra » Tue Nov 27, 2018 6:16 pm

Ok, how's this for tech image?
The spell can be a Light blue version of poison breath.
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Alexander82
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Re: Sea serpent tech: Scald

Post by Alexander82 » Sun May 26, 2019 10:45 am

What about 2 levels?

level 1 spray water to put off fire on friendly unit

level 2 pressurized water to inflict damage to enemies
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Savra
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Re: Sea serpent tech: Scald

Post by Savra » Sat Aug 24, 2019 1:25 am

Alexander82 wrote:
Sun May 26, 2019 10:45 am
What about 2 levels?

level 1 spray water to put off fire on friendly unit

level 2 pressurized water to inflict damage to enemies
Can you do that?

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Alexander82
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Re: Sea serpent tech: Scald

Post by Alexander82 » Sun Aug 25, 2019 1:40 am

I think it should be possible to make the put off fire one, but I need to ask @Stratego (dev) for suggestions about how to do it

the damage one is easyer
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Alexander82
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Re: Sea serpent tech: Scald

Post by Alexander82 » Fri Sep 20, 2019 4:07 pm

ok basically the first would act as a friendly disenchant spell

the other is just a ranged attack
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Savra
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Re: Sea serpent tech: Scald

Post by Savra » Fri Sep 20, 2019 11:43 pm

Ok.

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Alexander82
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Re: Sea serpent tech: Scald

Post by Alexander82 » Sat Sep 21, 2019 9:52 am

I have adjusted the sea serpent. Removed the bonu against it from most of the unit that had them and rebalanced survailability and power

now I'd like to add these 2 techs to give more oprions to the elven "navy"
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