ArcMage

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MightyGuy
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ArcMage

Post by MightyGuy » Wed Sep 14, 2016 5:35 am

Image Image
the Archmagi represent the pinnacle of magical
power. Weaving their intricate enchantments,
these crotchety old wizards are called upon to
defend humanity with all the magical powers at
their disposal. Mounted atop their trusty steeds,
the Archmagi brandish ancient staves that serve
to channel their fierce energies in battle. Though
gruff and slightly aloof, these experienced
wizards are a heartening sight upon any
battlefield where the fate of humanity lies in
peril.
The Archmage is very easy to kill. Like the
Undead Lich, the Archmage can be killed in 1-2
turns when surrounded. Always keep the Archmage away from the enemy and run whenever melee units attack or attempt to
surround him. Players with poor control will find
they lose the Archmage a lot when facing good
players.


This Arcmage is a kind of Hero!
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Alexander82
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Re: ArcMage

Post by Alexander82 » Wed Sep 14, 2016 9:02 am

What should a archmage do, more than a mage?
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MightyGuy
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Re: ArcMage

Post by MightyGuy » Wed Sep 14, 2016 9:37 am

Based On Warcraft Game --> Arcmage can summon Water Elemental and Blizzard.

Water Elementals are great but they can be
dispelled. Some races can easily dispel Water
Elementals such as Night Elf Dryads using
"Abolish Magic". Water Elementals also give the
enemy Heroes good experience. When you
suicide Water Elementals into an army or use
them to scout they just hand over big chunks of
experience to the enemy Heroes. Water
Elementals can be very good warriors however if
the enemy is not dispelling them.

Blizzard is useful against large packs of enemies,
especially in team games. Blizzard is very useful
against low hit point units such as ranged units
including spells casters. A Blizzard can easily kill
a large group of Archers, Swordsmen,Pikemen, or Ghouls.
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Alexander82
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Re: ArcMage

Post by Alexander82 » Wed Sep 14, 2016 9:41 am

Why don't you take a look at existing spells? A mage shouuld have the same spells plus enhanced spells compared to a mage
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MightyGuy
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Re: ArcMage

Post by MightyGuy » Wed Sep 14, 2016 10:58 am

It usually isn't hard to kill an Archmage unless it
is a large team game or the player is VERY good
at controlling him. Simply surround and kill with
melee units or ranged units.
if this topic is have not balance, or something wrong, Post some replies to correct it. thanks
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MightyGuy
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Re: ArcMage

Post by MightyGuy » Wed Sep 14, 2016 10:59 am

It usually isn't hard to kill an Archmage unless it
is a large team game or the player is VERY good
at controlling him. Simply surround and kill with
melee units or ranged units.
if this topic is have not balance, or something wrong, Post some replies to correct it. thanks
A.K.A SacredNut

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Alexander82
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Re: ArcMage

Post by Alexander82 » Wed Sep 14, 2016 11:16 am

What i mean. Archmages might also be just upgrades of the normal human mage that receives new spells and better stats but retain all the previous powers they already had
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MightyGuy
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Re: ArcMage

Post by MightyGuy » Wed Sep 14, 2016 11:59 am

i like to make it a hero... but your opinion is acceptable! i agree! thanks!
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Alexander82
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Re: ArcMage

Post by Alexander82 » Wed Sep 14, 2016 12:06 pm

The game doesn't have heroes unless you play single player campaign
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MightyGuy
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Re: ArcMage

Post by MightyGuy » Wed Sep 14, 2016 12:16 pm

Okay, can you make an attatchment? an image? thanks!
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MightyGuy
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Re: ArcMage

Post by MightyGuy » Wed Sep 14, 2016 12:20 pm

okay, thanks! "but in warcraft game you can train a hero" This is age of fantasy not a warcraft hehehe
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Constantin
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Re: ArcMage

Post by Constantin » Sat Dec 10, 2016 8:51 am

I made picture
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MightyGuy
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Re: ArcMage

Post by MightyGuy » Sat Dec 10, 2016 9:16 am

looks good! thanks
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Alpha
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Re: ArcMage

Post by Alpha » Sun Dec 11, 2016 4:34 pm

Looks cool
Awoo~ my dudes!

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Constantin
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Re: ArcMage

Post by Constantin » Sun Dec 11, 2016 5:04 pm

So now I offer the following statistics, as I think it should be the modernization of ordinary human mages.
here's his stats
Cost: 6
Hp:16
Attack: 6
Armor: 2
P. Armor: 2
Move: 3
Spell range: 5
Spell possibility: 50%
Spell resist: 80%
New Spells: Summon blizzard( coldown 5) , blue fire ball( attack 20, coldown 5), Strengthen.

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MightyGuy
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Re: ArcMage

Post by MightyGuy » Mon Dec 12, 2016 7:42 pm

i agree ......
btw, i made this topic because I want to make the mage become faster. so it is a mounted unit, riding horse
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Constantin
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Re: ArcMage

Post by Constantin » Mon Dec 12, 2016 8:45 pm

Hey Daniel it possible introduction to the game of the blue fireball with EFFECT_MINUS_20_HP?
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MightyGuy
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Re: ArcMage

Post by MightyGuy » Tue Dec 13, 2016 5:55 am

What do you think sir Daniel?
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Constantin
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Re: ArcMage

Post by Constantin » Tue Dec 13, 2016 11:15 am

About the blizzard, I think so: it will have a strong attack, but all units ( besides flying units ) may "Step on " as a on bone, and thus to dispel blizzard. Also blizzard will have bonuses against flying units
P.S. Also, he does not take damage from the all units
Stats blizzard
Hp: 1
Attack 20(area damage)
Range: 2(engulf)
Armor: 0
P. Armor:0
Move: 4
Spell resist: 0%
Bonuses: all flying units 100%.

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MightyGuy
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Re: ArcMage

Post by MightyGuy » Tue Dec 13, 2016 9:08 pm

i think its getting to vanish
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Savra
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Re: ArcMage

Post by Savra » Fri Nov 16, 2018 3:29 am

Bumped.

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