Bone Pile - open

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Sunrise Samurai
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Bone Pile - open

Post by Sunrise Samurai » Sat Apr 14, 2018 10:31 pm

Bone Pile
Cost 6 (built by workers)
Hp 40
Armor 0/5
Power 0
Capacity 1
Spells: dig for corpses (cooldown​ 3)

The combined remains from the dead of war. This pile of bones never seems to empty, no matter how much is taken out of it.

Basically a buildable gravedigger, in the same spirit as wolf den compared to druids. Significantly better use of worker time than building bone towers if corpses are the goal. If implemented, this should be the default tower for undead ai, since it can't properly use either current tower.
Last edited by Sunrise Samurai on Fri Apr 20, 2018 9:34 pm, edited 1 time in total.
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LordOfAles
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Re: Bone Pile

Post by LordOfAles » Sun Apr 15, 2018 9:37 am

I say this should affect building limit. Because there is a chance it can summon skeletal dragon too. Also, would skeletons vanish? In case they do this shouldn't affect
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Sunrise Samurai
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Re: Bone Pile

Post by Sunrise Samurai » Sun Apr 15, 2018 11:22 am

Affect building limit? Gravediggers don't.

I've only gotten a gravedigger to give a dragon on a couple occasions. Honestly I wouldn't mind if the chance for dragon corpse was removed, since it really isn't frequent enough to even hope for except as the "I win" button on a small map.

Corpses would be the same ones as ever.
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LordOfAles
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Re: Bone Pile

Post by LordOfAles » Sun Apr 15, 2018 1:44 pm

I just checked my post and found out i was thinking that this can make live skeletons, not corpses....mmy bad :mrgreen:
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LordOfAles
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Re: Bone Pile - open

Post by LordOfAles » Tue Nov 06, 2018 3:15 pm

This would be useful for replenishing after losses, especially since this can be built in safezone. Grave diggers can still be at frontline to boost army. More tactics.
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Savra
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Re: Bone Pile - open

Post by Savra » Tue Nov 13, 2018 6:25 am

This would be useful but might lower cool to 2 turns maybe, I'll get an image.

I could see these being useful with healing troops and bringing in more troops besides the fact that skeleton archers and spear men have vanishing 6 of reanimated.

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Savra
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Re: Bone Pile - open

Post by Savra » Tue Nov 13, 2018 7:04 am

How's this?
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Savra
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Re: Bone Pile - open

Post by Savra » Tue Nov 13, 2018 6:51 pm

So, this ready now?

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makazuwr32
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Re: Bone Pile - open

Post by makazuwr32 » Tue Nov 13, 2018 7:38 pm

I am thinking a bit about this.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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General Brave
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Re: Bone Pile - open

Post by General Brave » Wed Nov 14, 2018 3:25 am

Well it would give the undead a bit more more ways to get troops.
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StormSaint373
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Re: Bone Pile - open

Post by StormSaint373 » Wed Nov 14, 2018 2:16 pm

They need this.
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Savra
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Re: Bone Pile - open

Post by Savra » Wed Nov 14, 2018 5:21 pm

Yes, since their main troops suck anyway, this could act like a graveyard that doesn't require a tc to make. More options for the undead.

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Lynx Shafir
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Re: Bone Pile - open

Post by Lynx Shafir » Wed Nov 14, 2018 5:43 pm

If wall gets the corpse summon ability than this don't needs
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Savra
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Re: Bone Pile - open

Post by Savra » Wed Nov 14, 2018 5:53 pm

Wall should get fear, that way it's more useful in keeping enemies at bay.

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makazuwr32
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Re: Bone Pile - open

Post by makazuwr32 » Wed Nov 14, 2018 6:51 pm

No for any ways of damage or debuffing for undead walls.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Savra
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Re: Bone Pile - open

Post by Savra » Wed Nov 14, 2018 7:14 pm

I thought fear was the only thing we are to undead wall so it becomes more effective? It was suggested in the undead wall revamp, it didn't have an attack. Just the fear passive attack so you have to use siege units of you want to break it without repucutions. It's not that big of an addition considering most units can just one hit the wall at max tier.

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Savra
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Re: Bone Pile - open

Post by Savra » Wed Nov 14, 2018 7:55 pm

So anyway, is the image fine and stats fine?

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makazuwr32
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Re: Bone Pile - open

Post by makazuwr32 » Thu Nov 15, 2018 6:06 am

This image yes.
As for walls i think they must have as well summon corpse ability but they will have different one - they will pay for that their own health and they would be able to summon only regular corpse. No random.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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