Elven Outrider — ARCHIVED

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StormSaint373
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Elven Outrider — ARCHIVED

Post by StormSaint373 »

Due to previous info, purpose is changed. Now a Scout/Skirmisher

Cost: 3
Hp: 16
Attack: 5
Range: 5
Armor: 0/1
Speed: 6 (anything less than 7 make this cav scout void)
Vision: 8
Dodges 0/30%/0
Action/Turn: 1

Special abilities: Heal (Lembas)

Bonuses vs Cavalry100%

An elf Mounted on one of the most graceful creatures of the forest, Striking quickly and disappearing before the enemy can react make this a highly effective cavalry unit.
Last edited by StormSaint373 on Mon Nov 26, 2018 4:05 pm, edited 10 times in total.
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Tankhead
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Re: Elk Knight

Post by Tankhead »

Not bad
Im sure someone will correct stats but I like the concept
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Savra
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Re: Elk Knight

Post by Savra »

They need a scout cav.
They already have
Protector - heavy lancer cavalry
Tryion -heavy knight
Wild rider- elk rider
Unicorn knight- knight
Dryad -cavalry archer
Centaur - cavalry archer/knight
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StormSaint373
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Re: Elk Knight

Post by StormSaint373 »

Easy fix could just change to Elven outrider.
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Savra
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Re: Elven Outrider

Post by Savra »

Change cost to 3 like other scout cavalry.
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StormSaint373
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Re: Elven Outrider

Post by StormSaint373 »

Savra wrote: Wed Oct 31, 2018 5:57 pm Change cost to 3 like other scout cavalry.
OTHER scout Cav!

Plz tell me it's not for elvs.
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Savra
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Re: Elven Outrider

Post by Savra »

:lol:
No, this would be the first, I was referring to the:

Headless horseman
Raptor rider
Kobald knight (hourse rider)
Light cavalry
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Tankhead
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Re: Elven Outrider

Post by Tankhead »

Cost needs to change to 3

Im not gonna support a mounted unit WITH SPEED 7 for the cost of 2, either that or you let the balancers decide
( maka, Lynx )
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Tankhead
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Re: Elven Outrider

Post by Tankhead »

Nvm its changed
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Savra
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Re: Elven Outrider

Post by Savra »

Might lower actions down to 1 or else people would just get this over quick archers since this has more going for it.
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Re: Elven Outrider

Post by Tankhead »

Probably so
The best Cav in game for now goes to undead.
Would hate to see a different main race rival that
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Re: Elven Outrider

Post by StormSaint373 »

Edited, also added extra dodge arrows instead of p. Armor.
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Savra
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Re: Elven Outrider

Post by Savra »

So this rides a deer correct?
Because Elk don't ride gracefully through the forest, more like crashing through the forest when they run, plowing through the brush. You can hear an elk more then a deer, deer hop through the forest jumping over brush and such so this unit could have higher dodges.
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StormSaint373
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Re: Elven Outrider

Post by StormSaint373 »

Yes, a deer.

For dodges, how high? They are affected by the Dodge techs
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Savra
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Re: Elven Outrider

Post by Savra »

Oh, let's see how high is unicorn knights dodges?
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StormSaint373
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Re: Elven Outrider

Post by StormSaint373 »

0/0/50%
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Savra
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Re: Elven Outrider

Post by Savra »

Alright:

30%/30%/70%

That should do it. If last one is too high them his make it 50% or 60%
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StormSaint373
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Re: Elven Outrider

Post by StormSaint373 »

Edited. 70 is on arrows. It is a Skirmisher, with low P. Armor.
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makazuwr32
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Re: Elven Outrider

Post by makazuwr32 »

Those dodges are too high. Especially for ranged unit.
I suggest to increase armor to 1/2 but lower dodges to 0%/30%/0%, affected by dodge upgrades.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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StormSaint373
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Re: Elven Outrider

Post by StormSaint373 »

Had that previously, Edited

Except for Pierce, :oops:
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Tankhead
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Re: Elk Knight

Post by Tankhead »

Savra wrote: Wed Oct 31, 2018 5:29 pm They need a scout cav.
They already have
Protector - heavy lancer cavalry
Tryion -heavy knight
Wild rider- elk rider
Unicorn knight- knight
Dryad -cavalry archer
Centaur - cavalry archer/knight
Alex said no mounted heavy melee units for elves
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StormSaint373
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Re: Elven Outrider

Post by StormSaint373 »

Can someone do image?
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makazuwr32
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Re: Elven Outrider

Post by makazuwr32 »

Almost forgot about this. Actually i don't like idea of mounted skirmisher unit.
Change concept to archer, lower speed to 6, increase sight to 9, increase range to 5, lower attack to 5, remove dodges, lower armor to 0/1, affected by elven craftsman's upgrades (as archer) and dodge ranged.

Change bonuses to 100% to cav units.
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StormSaint373
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Re: Elven Outrider

Post by StormSaint373 »

Problem with speed... Elves are known to be faster than any other race. If speed is reduced to 6, they are just like human horse Archer...

Not only that, but for elven horse Archer... Theres a dryad
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makazuwr32
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Re: Elven Outrider

Post by makazuwr32 »

Human horse archer has speed 5. Also human horse archer has no bonuses to mounted units and has cost 4.
This one will keep cost 3.

Dryad is not affected by enemy spells or elven craftsmans upgrades.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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StormSaint373
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Re: Elven Outrider

Post by StormSaint373 »

As you wish, edited...
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makazuwr32
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Re: Elven Outrider

Post by makazuwr32 »

Archived.
Elves have got deers and lancers.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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