Outlands Clan ( Dwarf Sub )

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Tankhead
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Re: Gaea Clan ( Dwarf Sub )

Post by Tankhead »

Savra wrote: Fri Oct 26, 2018 4:26 pm Umm, that says Mosstadon, not mossmoth.
Copyright
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Re: Gaea Clan ( Dwarf Sub )

Post by Tankhead »

Chief
Cost 8
Hp 70
Attack 15
Armor 4/4
Speed 3
Range 1
Sight 4
Action 1/1
Spell R 100%
Bonus: 100% Cavalry, Infantry
Abilities
Self strengthen
Strengthen Aura
a62edcf5ab60f282e80577155ff964fd.jpg
Last edited by Tankhead on Tue Oct 30, 2018 10:32 pm, edited 1 time in total.
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Re: Gaea Clan ( Dwarf Sub )

Post by Tankhead »

Updated
Took out some things not needed
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Re: Gaea Clan ( Dwarf Sub )

Post by Midonik »

Why does the dart tower and dart shooter have so much range? Like they are armed with the tubes that you exhale in to shoot right? That doesn't have much range.
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Re: Gaea Clan ( Dwarf Sub )

Post by Tankhead »

Wrong
The course length varies from 400 to 800 m (440 to 870 yd) or longer, with from 9 to 16 targets at various heights and shooting distances. The final style is the Long Distance target shoot. The target is a circle of 24 cm (9 in) diameter, and the firing line is 20 m (66 ft) away. - Wiki

They can shoot far a good amount
I can reduce to the same range and sight as
Fortress?
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Re: Gaea Clan ( Dwarf Sub )

Post by Tankhead »

Ok so I don't wanna add anything else to this sub
( doesn't need alot )
So any suggestions to existing units before maka does his rebalancing?
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Re: Gaea Clan ( Dwarf Sub )

Post by Tankhead »

So I talk to Alex
It seems he didn't mind a 3rd sub but told me these are too forest base

Ill have to change some things here
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Re: Gaea Clan ( Dwarf Sub )

Post by Tankhead »

.
Last edited by Tankhead on Sun Oct 28, 2018 6:42 pm, edited 1 time in total.
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Re: Gaea Clan ( Dwarf Sub )

Post by Savra »

:?:
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Re: Gaea Clan ( Dwarf Sub )

Post by Tankhead »

.
Last edited by Tankhead on Sun Oct 28, 2018 6:43 pm, edited 1 time in total.
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Re: Gaea Clan ( Dwarf Sub )

Post by Tankhead »

Desert Dwarves it is
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Re: Gaea Clan ( Dwarf Sub )

Post by makazuwr32 »

Chief:
Remove one of 2 bonuses. Either to infantries (50%) or to cavalries.

Care taker:
I don't like 50% regen ability. Either raise cost to 5 or exchange it with normal healing (heal rate - 10, heal range - 4).
In second variant could be added also healing aura for same 3 turn cost.
Reasons: dwarves will be most armored faction and giving them %based healing is too powerful.

Wereboar:
Lower bonus to infantries to 50% - it is ridicilous.
Remove passive lifelink.
Raise attack to 18.
Lower range to 1.

Forgotten temple:
Change armor to 4/10.
Remove heal aura.

Desert dragon:
Remove 2 fireballs or raise cost to 20. It is ridicilously powerful.
If you remove them, lower cost to 6 turns.
Lower armor to 2/2 (dragons mostly don't have high armor).

Lighting elemental:
Add 70% dodge counter.
Increase attack to 12.
Lower health to 40.
Add "Elemental" effect (it can't be target of any status effect spells exept of slowing, both positive and negative. Disenchant deals 10 damage to it.)

Sand elemental:
Can't fly.
Must have speed 3 (+1 on sand)
No dodges.
Hp - 60
Armor - 2/7
Attack - 18
No bonuses to infantries.
Add "Elemental" effect (it can't be target of any status effect spells exept of slowing, both positive and negative. Disenchant deals 10 damage to it.)

Earth golem:
Cost - 8
No self regen.
Speed 3, 1 in water, 1 in mountains.
Health - 94
Attack - 25
Power range - 1
Armor - 4/10
Add "Elemental" effect (it can't be target of any status effect spells exept of slowing, both positive and negative. Disenchant deals 10 damage to it.)

Firemoth don't like idea for now.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Outlands Clan ( Dwarf Sub )

Post by Tankhead »

Change Dwarf sub name
Updated those units also
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Re: Outlands Clan ( Dwarf Sub )

Post by Tankhead »

This Sub will get 1 more unit and ill be finish adding things in

Maka - already balance existing units and will suggest stats for Sand worm later

After that all this sub needs now are images
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Re: Outlands Clan ( Dwarf Sub )

Post by Tankhead »

Nevermind that, it seems I can add alot more stuff just not as much as main dwarves
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Re: Outlands Clan ( Dwarf Sub )

Post by Tankhead »

Defense tower
64_unit_lookout.png
My Barracks
hunters_ground.png
What you think?
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Re: Outlands Clan ( Dwarf Sub )

Post by Tankhead »

worship_hall.png
Magic units and such
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Re: Outlands Clan ( Dwarf Sub )

Post by Tankhead »

@Savra also it isn't ranged this sub good in
Its strong support with the addition of elementals/ creatures.
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Re: Outlands Clan ( Dwarf Sub )

Post by Savra »

:?: Frost fire clan also uses elementals. You mean this ones just cheaper and faster units?

Btw, I don't think I'll be much help on making much more images. I'm already stretched thin at what I have already and I'm running out of things to delete.
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Re: Outlands Clan ( Dwarf Sub )

Post by makazuwr32 »

Use [img].
Attack image to other web and use url of image to attach it here.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Outlands Clan ( Dwarf Sub )

Post by Savra »

What other web? I can't use discord.
I'll go test it in some topic. Back on topic, am I correct in assuming what I said?
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Re: Outlands Clan ( Dwarf Sub )

Post by Tankhead »

Savra wrote: Wed Oct 31, 2018 5:18 am What other web? I can't use discord.
I'll go test it in some topic. Back on topic, am I correct in assuming what I said?
Theirs a setting which you can delete attachments
Which is what I did ( any useless attachments delete it )
Savra wrote: Wed Oct 31, 2018 5:07 am :?: Frost fire clan also uses elementals. You mean this ones just cheaper and faster units?

Btw, I don't think I'll be much help on making much more images. I'm already stretched thin at what I have already and I'm running out of things to delete.
As our may seem similar maka sub more like strong offensive sub ( strong power )

Mine is strong support, that backs up the strong power if that makes sense
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Re: Outlands Clan ( Dwarf Sub )

Post by Savra »

I know about deleting, but finding another way around the image crisis would help.
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Re: Outlands Clan ( Dwarf Sub )

Post by makazuwr32 »

Use outside site for images.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Outlands Clan ( Dwarf Sub )

Post by Savra »

Hmm.
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Re: Outlands Clan ( Dwarf Sub )

Post by makazuwr32 »

I for example use vk.com (russian analog of facebook).
There is limit on images up to 10'000.
No limit on sizes of images.

Than i open needed image, copy link on it and use [img] /img] with link to image between.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Outlands Clan ( Dwarf Sub )

Post by Tankhead »

beast_camp.png
Were my beastmen are trained
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Re: Outlands Clan ( Dwarf Sub )

Post by Lynx Shafir »

may clear a bit the roof/wall

And fix the door/entrance angle to match with wall's
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But all I need, I bear inside
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Re: Outlands Clan ( Dwarf Sub )

Post by Tankhead »

beast_camp-2.png
This?
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Re: Outlands Clan ( Dwarf Sub )

Post by Tankhead »

Due to the fact im seeing alot of Things that needs questioning in forums like ALOT imma just hold on this
Right now forums is a mess and needs cleaning
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