Aravine

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Ayush Tiwari
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Re: Aravine

Post by Ayush Tiwari » Tue Apr 03, 2018 1:57 pm

TO JUSTICE
Cool,I love this idea
Also,SS,The idea for it to be hydrated is also cool
Image:I can try to make it,but I cant get an idea of how it does look,and so does Google
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LordOfAles
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Re: Aravine

Post by LordOfAles » Tue Apr 03, 2018 4:09 pm

I can make lighter version if you guys think it's needed

I made hands shorter and shaded it
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Elf Kovine.png
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Elf Kovine (1).png
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General Brave
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Re: Aravine

Post by General Brave » Tue Apr 03, 2018 4:15 pm

Much better, but I think the team color should be placed somewhere else.
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LordOfAles
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Re: Aravine

Post by LordOfAles » Tue Apr 03, 2018 4:16 pm

Like?
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makazuwr32
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Re: Aravine

Post by makazuwr32 » Tue Apr 03, 2018 4:16 pm

Looks epic!
I like it.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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LordOfAles
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Re: Aravine

Post by LordOfAles » Tue Apr 03, 2018 4:17 pm

Thanks! Does anybody have an idea where to put team color?
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Puss_in_Boots
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Re: Aravine

Post by Puss_in_Boots » Tue Apr 03, 2018 4:19 pm

A lighter version would be required. Still a major improvement.

I like the team coloring on the shoulders.
Last edited by Puss_in_Boots on Tue Apr 03, 2018 4:21 pm, edited 1 time in total.
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General Brave
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Re: Aravine

Post by General Brave » Tue Apr 03, 2018 4:20 pm

Trying to think of somewhere or maybe it needs to have better looking symbol.
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LordOfAles
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Re: Aravine

Post by LordOfAles » Tue Apr 03, 2018 4:27 pm

I still prefeer the darker one because it resembles seaweed more than this one
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Re: Aravine

Post by Puss_in_Boots » Tue Apr 03, 2018 4:48 pm

I was thinking more delicate changes.
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Elf Kovine.png
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LordOfAles
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Re: Aravine

Post by LordOfAles » Tue Apr 03, 2018 4:59 pm

Sorry i can't see the difference
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Puss_in_Boots
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Re: Aravine

Post by Puss_in_Boots » Tue Apr 03, 2018 5:00 pm

I only changed light distribution. The left side is too dark.
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Re: Aravine

Post by LordOfAles » Tue Apr 03, 2018 5:01 pm

lmao

Now we need summarized stats
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Re: Aravine

Post by Puss_in_Boots » Tue Apr 03, 2018 5:08 pm

They are already on page 2
Sunrise Samurai wrote:Assuming dodge is allowed, try this
Cost 7,
Hp: 50
Armor: 0
Pierce armor: 0
Power: 10, trample
Range: 2
Speed 3, water only
Ranged dodge 30%
Immunity to fire, hp regeneration 5
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LordOfAles
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Re: Aravine

Post by LordOfAles » Tue Apr 03, 2018 5:10 pm

Very well. Now we just need to hear alexander's thoughts.









maybe others too...nah
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makazuwr32
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Re: Aravine

Post by makazuwr32 » Tue Apr 03, 2018 5:15 pm

Deleted.
Last edited by makazuwr32 on Tue Apr 03, 2018 5:32 pm, edited 1 time in total.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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LordOfAles
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Re: Aravine

Post by LordOfAles » Tue Apr 03, 2018 5:17 pm

Alexander clearly said that this is sea only unit. Idk if we should make him walk on land
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Re: Aravine

Post by Puss_in_Boots » Tue Apr 03, 2018 5:29 pm

Yup, that's exactly why I edited that out. It's not an amphibious giant anymore.

Like Godzilla.
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Ayush Tiwari
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Re: Aravine

Post by Ayush Tiwari » Thu Apr 05, 2018 1:07 pm

Shouldn't there be two different images,for aravine walking on land,and aravine swimming in water
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Re: Aravine

Post by Puss_in_Boots » Thu Apr 05, 2018 1:52 pm

'woken' Ayush Tiwari wrote:Shouldn't there be two different images,for aravine walking on land,and aravine swimming in water
That ability was already removed. His size was far too great to traverse on land.
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Ayush Tiwari
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Re: Aravine

Post by Ayush Tiwari » Thu Apr 05, 2018 2:52 pm

Ok sorry,actually I thought this need does that,I didnt read all of the messages as many of them were too long xD
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Re: Aravine

Post by LordOfAles » Thu Apr 05, 2018 2:53 pm

Everything's pretty much done here we just wait for alexander now
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Ayush Tiwari
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Re: Aravine

Post by Ayush Tiwari » Thu Apr 05, 2018 4:12 pm

Ok,LOA,with that said,I mark this topic as JUSTICE DONE!
Lol,I dont think I could really be of help,anyways,I would love to vote once Alexander accepts it
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StormSaint373
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Re: Aravine

Post by StormSaint373 » Thu Apr 05, 2018 4:40 pm

Nice! Reminds me of shambling mounds but water dwelling! AWESOME!!!
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LordOfAles
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Re: Aravine

Post by LordOfAles » Fri Apr 06, 2018 9:09 am

'woken' Ayush Tiwari wrote:Ok,LOA,with that said,I mark this topic as JUSTICE DONE!
Lol,I dont think I could really be of help,anyways,I would love to vote once Alexander accepts it
You did help, you just don't know it ;)
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Savra
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Re: Aravine

Post by Savra » Thu Oct 11, 2018 5:54 am

This ready?

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Savra
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Re: Aravine

Post by Savra » Fri Oct 26, 2018 3:14 pm

^^^^

Probably needs to look more seaweed like though.

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Savra
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Re: Aravine

Post by Savra » Fri Oct 26, 2018 8:47 pm

This better?
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Tankhead
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Re: Aravine

Post by Tankhead » Fri Oct 26, 2018 8:53 pm

Looks great
What are the updated stats
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Savra
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Re: Aravine

Post by Savra » Fri Oct 26, 2018 8:57 pm

So what I'm getting from what Sunrises suggestion for stats is, is this:
Aravine:
Image
Cost:7
Trains: Tc, Sacred spring
Desc: The mighty Aravines are massive elemental made it vines and ivys. They can reach from 30-70 feet tall and have arms the size of trees. Because of their size they can only move through water. The only way you can kill an Aravine is by hitting their core which makes it even more of a threat to the enemies navy.
Hp:50
Atk:10
Aoe:1
Rng:2
Sight:6
Spd:3 naval
Dge:Rnged:30%
Arm:0
P.arm:0
Res:50%
Construction bonus:-20%
Mend rate:0
Abilities:
Regeneration: Passive: unit heals self for 5 each turn it needed.
Cannot burn
Can be grown by workers for double the cost.
Bonuses: 100% to naval units.
Last edited by Savra on Tue Oct 30, 2018 5:03 am, edited 7 times in total.

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