Dwarven explorer — ARCHIVED

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makazuwr32
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Dwarven explorer — ARCHIVED

Post by makazuwr32 »

These agile dwarves are "eyes" and "ears" of dwarven intelligence. Explorers are armed with 1 pistol for their defence and trained to hide in the enviroment and sabotage enemy buildings as well as steal foreign technologies.

Stats:
Cost - 6 turns, trainable at tavern.
Hp - 17, counts as archer
Attack - 6 (0 in second form)
Range - 4 (0 in second form)
Actions/turn - 1
Armor - 0/0
Speed - 4 (2 in mountains; 2 in second form and 1 in mountains in second form)
Sight - 9 (6 in second form; can see invisible)
Spell resist - 20%
Accuracy - 100%
No bonuses.
Abilities:
Transform - transforms unit to become invisible at cost of speed and attack.
Sabotage - target enemy building is disabled for 3 turns (can be removed by mending, can't be disenchanted). Cooldown - 4 turns. Range - 1 (melee).
Steal tech - tries to steal foreign tech from enemy building. Chance of successful steal - 30%, cooldown - 2 turns. Range - 1 (melee).

Affected by ranged upgrades. Is not affected by barrel upgrades.

Lowered damage, can be affected by ranged upgrades (but not by barrel ones).

Difference between this one, assasin of humans and shade of undeads is that he won't die upon stealing or sabotaging building but has high cooldown for those abilities, also has higher turn cost and it is harder to train him early game.
Last edited by makazuwr32 on Wed Jun 19, 2019 5:23 am, edited 5 times in total.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Dwarven explorer

Post by Savra »

Let's just give it a simple steal tech ability and sabatoge ability? Like every other unit like this, no sense in humans having the only unit who has to sacrifice itself doing everything. This can have some things to set it apart like you did right now, but to get it in faster I suggest normal assassin ability to steal and sabatoge.
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makazuwr32
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Re: Dwarven explorer

Post by makazuwr32 »

No assasin of humans must be like he is now.
One of assasin's main purposes is to kill enemy most annoying units and structures (which i like most).

This one is different. His main purpose is to explore map (has one of the highest sight range for dwarves and can see invisible units, only unit for dwarves right now) and sabotage/steal are secondary purposes.

Also added mountain walk for him.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Dwarven explorer

Post by Savra »

That's what I meant. Sabatoge and steal should work as everyone else's does. (Humans and undead that is)
Programs already in and basically this units like a shade only be has an attack and range.
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makazuwr32
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Re: Dwarven explorer

Post by makazuwr32 »

No this one's sabotage ability must be different.
Because i planned same for another unit of dwarves (for gnomes if to be more correct).
This one can be made as curse-like effect for buildings.

Also are you sure that shades have sabotage and steal abilities?!
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Dwarven explorer

Post by Savra »

Sabatoge yes, I've used it quit often.
Stealing I believe so but I have to check.

I learned about it in one of my tests on all the races defense's and such.

She can also pass through walls.
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makazuwr32
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Re: Dwarven explorer

Post by makazuwr32 »

She sacrifices herself in order to sabotage?
If yes than still explorer must have different one.

Explorer must not sacrifice himself in order to get info/tech.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Savra
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Re: Dwarven explorer

Post by Savra »

Yes, she does sacrifice herself same as assassin.
Stealing should do that but the sabatoge we can let be a curse effect on buildings.
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makazuwr32
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Re: Dwarven explorer

Post by makazuwr32 »

No. Explorer must have lower chance of stealing than assasin and shade but for compensation no self sacrifice.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Tankhead
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Re: Dwarven explorer

Post by Tankhead »

If anything requires image
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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General Brave
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Re: Dwarven explorer

Post by General Brave »

Well I'm very unclear on this subject.
Wise, Might, Loyalty. Forever stands Warfell.
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makazuwr32
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Re: Dwarven explorer

Post by makazuwr32 »

Yes unit and both abilities (exept transform).
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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makazuwr32
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Re: Dwarven explorer

Post by makazuwr32 »

Updated stats and description.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Tankhead
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Re: Dwarven explorer

Post by Tankhead »

With image its ready
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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makazuwr32
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Re: Dwarven explorer

Post by makazuwr32 »

Archived.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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