Here's some I found in the old dwarf topic.
Rune smith
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Rune smith
Image of rune smith is perfect.
As for runes themselves - these ones are buildable so they need to be a bit more 3d-ish but i like in general style of first 2 and last 3 runes.
In this style i want to see for rune smith's runes:
From first set:
Nauthiz, second row, 3rd from left;
Elhwaz, first row, 4th from left;
Algiz, third row, 4th from left;
Jera, fourth row, 3rd from left;
Mannaz, fourth row, 5th from left.
As for runes themselves - these ones are buildable so they need to be a bit more 3d-ish but i like in general style of first 2 and last 3 runes.
In this style i want to see for rune smith's runes:
From first set:
Nauthiz, second row, 3rd from left;
Elhwaz, first row, 4th from left;
Algiz, third row, 4th from left;
Jera, fourth row, 3rd from left;
Mannaz, fourth row, 5th from left.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Rune smith
Alright I'll get those ones ready later.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Rune smith
No need to rush on this unit.
It is unique and alex will remove all uniques and legendaries soon.
They will return when new setting will be added aka "fun mode" but different from it.
It will let to build uniques and legendaries as well as forum heroes and some other stuff. This mode won't let you to use spells though. But it is stackable with fun mode.
It is unique and alex will remove all uniques and legendaries soon.
They will return when new setting will be added aka "fun mode" but different from it.
It will let to build uniques and legendaries as well as forum heroes and some other stuff. This mode won't let you to use spells though. But it is stackable with fun mode.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Rune smith
Honestly though, rune smith doesn't seem too Unique to me, dwarves could use a decent support caster, even if the support caster has to build the runes. But that's my opinion.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Rune smith
The reason why he is unique is that he can infinitely buff units.
Like to give to defender +30/+30 to armors. Permanently.
Like to give to defender +30/+30 to armors. Permanently.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Rune smith
Oh boi. Assasins, magic, posion, sacrifice (but maybe it has 100% spell resistance), maybe some really devastating gigants but I'm not sure... Hard to kill that thing, but there are few ways.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Rune smith
That is not the only thing why he is unique.
What do you think about dwarves if all of them will gain PERMANENTLY +1 action/turn or +1 speed?
+1 action/turn and +1 speed to for example each mithril guard. In my game with brave i have right now around 20 mithril guards under double strike, trample and strengthen buffs. What if they will get another +1 action/turn, +1 speed?
If you want make him non-unique than he needs different buildable runes. I designed him as unique.
What do you think about dwarves if all of them will gain PERMANENTLY +1 action/turn or +1 speed?
+1 action/turn and +1 speed to for example each mithril guard. In my game with brave i have right now around 20 mithril guards under double strike, trample and strengthen buffs. What if they will get another +1 action/turn, +1 speed?
If you want make him non-unique than he needs different buildable runes. I designed him as unique.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.