Skull cove- Undead docks - IMPLEMENTED

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Savra
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Re: Ship graveyard - Undead docks

Post by Savra »

Should I make this lighter and which occupied image should we go with?
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Tankhead
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Re: Ship graveyard - Undead docks

Post by Tankhead »

Savra wrote: Wed Aug 15, 2018 6:04 pm Should I make this lighter and which occupied image should we go with?
Yea a little lighter and the green one, not only unique but cool to look at
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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Savra
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Re: Ship graveyard - Undead docks

Post by Savra »

Hmm, I knew I was forgetting something... Stats!
Skull cove:
Buildable only on water tiles
Cost:4
Hp:30
Sight:3
Arm:0
P.arm:5
Builds:
Ghost Vessel
Skeleton pirate
Ghost Kraken
Transport skull ship
Last edited by Savra on Sun Oct 28, 2018 8:49 pm, edited 3 times in total.
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LordOfAles
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Re: Ship graveyard - Undead docks

Post by LordOfAles »

Why not just copy Dock stats?
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makazuwr32
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Re: Ship graveyard - Undead docks

Post by makazuwr32 »

lower hp to 30 and armor to normal 0/5 and it will be fine.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Ship graveyard - Undead docks

Post by Savra »

Updated.
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Tankhead
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Re: Ship graveyard - Undead docks

Post by Tankhead »

Savra wrote: Sun Aug 19, 2018 8:24 pm Hmm, I knew I was forgetting something... Stats!
Skull cove:
Buildable only on water tiles
Cost:4
Hp:30
Sight:3
Arm:0
P.arm:5
Builds:
Ghost Vessel
Skeleton pirate
Ghost Kraken
Transport skull ship?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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makazuwr32
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Re: Ship graveyard - Undead docks

Post by makazuwr32 »

definately needed in the production list.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
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Savra
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Re: Ship graveyard - Undead docks

Post by Savra »

Whoops, updated.
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Savra
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Re: Ship graveyard - Undead docks

Post by Savra »

Did some modifications so it would look lighter and look like it's in the water. :D
Last edited by Savra on Sun Oct 28, 2018 8:49 pm, edited 1 time in total.
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Lynx Shafir
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Re: Ship graveyard - Undead docks

Post by Lynx Shafir »

Can you add more water tides and make half transparent.
Red eyes instead Green eyes?

Do u want to be more piratish or more undead like dead trees, mist such?
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Savra
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Re: Ship graveyard - Undead docks

Post by Savra »

Like images on first page.
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Savra
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Re: Skull cove- Undead docks

Post by Savra »

Btw updated name.
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Savra
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Re: Skull cove- Undead docks

Post by Savra »

I would like the stone to be kinda like the stone spires coloration. As for style it should be pristine but with trees that aren't dead to add a tropical effect.
Most would be fine I just forgot to add it.
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Lynx Shafir
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Re: Skull cove- Undead docks

Post by Lynx Shafir »

Should I make the correction?
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Savra
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Re: Skull cove- Undead docks

Post by Savra »

Yes, you may.
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LordOfAles
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Re: Skull cove- Undead docks

Post by LordOfAles »

.
Attachments
skull cove.png
skull cove.png (2.07 KiB) Viewed 3453 times
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Savra
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Re: Skull cove- Undead docks

Post by Savra »

Well this works. @Alexander82 what do you think?
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Savra
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Re: Skull cove- Undead docks

Post by Savra »

Could this be added to replace that human docks yet?
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Savra
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Re: Skull cove- Undead docks

Post by Savra »

I wonder if we should add some greenery like grass in some spots or something?
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Lynx Shafir
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Re: Skull cove- Undead docks

Post by Lynx Shafir »

It's too flat now.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Savra
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Re: Skull cove- Undead docks

Post by Savra »

Could anyone make another one of these so we can finally get it done and implemented so undead don't have a human docks?
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Lynx Shafir
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Re: Skull cove- Undead docks

Post by Lynx Shafir »

L.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Savra
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Re: Skull cove- Undead docks

Post by Savra »

Much better.
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StormSaint373
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Re: Skull cove- Undead docks

Post by StormSaint373 »

Could use some shading, but otherwise OK.
Beware the calm before the Tempest. . .
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Savra
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Re: Skull cove- Undead docks

Post by Savra »

Now all we need is occupied image and it's ready. Plus the shading.
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Savra
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Re: Skull cove- Undead docks

Post by Savra »

Alright unoccupied version since that one looks occupied.
Last edited by Savra on Sun Oct 28, 2018 8:49 pm, edited 1 time in total.
Stratego (dev)
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Re: Skull cove- Undead docks

Post by Stratego (dev) »

good! but i think image should be a little simpler and more 3d looking
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Savra
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Re: Skull cove- Undead docks

Post by Savra »

How's this @Stratego (dev)?
Attachments
unit_human_imperial_lancer.png
unit_human_imperial_lancer.png (3.57 KiB) Viewed 1300 times
64_unit_undead_skeleton_dragon.png
64_unit_undead_skeleton_dragon.png (4.94 KiB) Viewed 1300 times
Skull cove special.png
Skull cove special.png (1.45 KiB) Viewed 3034 times
Last edited by Savra on Thu Sep 03, 2020 11:36 pm, edited 1 time in total.
Stratego (dev)
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Re: Skull cove- Undead docks

Post by Stratego (dev) »

looks good, looks 3Dish, but seems too much detail as i can not recognize the shape (what is it - a skull with some trees?), try keeping it simple but again looks good!
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