Expansion of death knight

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makazuwr32
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Re: Blood knight

Post by makazuwr32 »

Some of 'em WILL be cavalry units.
Plague knight and cursed knight if to be clear.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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LordOfAles
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Re: Blood knight

Post by LordOfAles »

I like the Blood Vanguard name.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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makazuwr32
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Re: Blood knight

Post by makazuwr32 »

So others will be:
Curse vanguard (cav unit)
Chill vanguard
Plague vanguard (cav unit)

Right?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Tankhead
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Re: Blood knight

Post by Tankhead »

Topic needs to change to something else since its not just gonna be one unit.
So this is like another faction for undead?
Phantoms
Cultist
Blood pack ( current one and name i made up )
Tomb servants
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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LordOfAles
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Re: Blood knight

Post by LordOfAles »

Yes, why not? (Mak)
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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makazuwr32
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Re: Blood knight

Post by makazuwr32 »

Not yet for now.
I am thinking about other units for now, their abilities, stats.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Lynx Shafir
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Re: Blood knight

Post by Lynx Shafir »

General Brave wrote: Sun Aug 19, 2018 9:59 pm It seems most people usually associate knights with Calvary.
Than they will learn a lesson.
Not all knight are mounted!!!
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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LordOfAles
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Re: Blood knight

Post by LordOfAles »

I think we agreed they will be Blood Vanguard, not Blood Knights.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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makazuwr32
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Re: Blood knight

Post by makazuwr32 »

That was only one vote — yours.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Blood knight

Post by Savra »

Maybe we should make this unit a vampire knight. Yes most knights aren't cavalry, but knights tend to be known to be cavalry being that they are mainly commanders. Who wait at bridges for unsuspecting peasants to drive so that they may take some of their stuff or fill anotheir group of knights come by and then they come out and have a dual.

Basically knights were medieval gangsters with few of them being actually honorable. In truth that is, they, like samurai's, had their own code of honour style, that didn't include peasants.

Back in topic, this guy sounds like a vampire knight which would be more interesting. We could add him to the new vampire pack along with the hive.
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StormSaint373
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Re: Blood knight

Post by StormSaint373 »

I heard about This! In Warhammer... They were vampire cav who were highly dangerous especially in prolonged combat.
Beware the calm before the Tempest. . .
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Gral.Sturnn
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Re: Blood knight

Post by Gral.Sturnn »

StormSaint373 wrote: Wed Oct 03, 2018 5:51 pm I heard about This! In Warhammer... They were vampire cav who were highly dangerous especially in prolonged combat.
They are lesser forms of vampires but yes.
~Gral.Sturnn
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Dagravian
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Re: Blood knight

Post by Dagravian »

Probably vampire knights should be a great topic to have, someone should make a post to that.

To settle things, the blood knight will be or not a mounted unit?
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makazuwr32
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Re: Blood knight

Post by makazuwr32 »

It was designed as infantry.
Also please don't set this one to vampires.

I want make "knights of the damned" mini guild where few more specific knights (both mounted and non) would be. All of them would be trainable in summoning circle.

Also updated stats, lowered them a bit, removed self strengthen.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Dagravian
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Re: Blood knight

Post by Dagravian »

-My impressions of this one weren't about an unit with vampiric traces, but as death knight soaked in blood and lusting for more... Like a evil black Stormsaint hero img with blood everywhere.

-Oh i see, like an evil knighthood guild? (Probably loyal guards of some evil tyrant that refused the death of his reign).
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makazuwr32
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Re: Blood knight

Post by makazuwr32 »

I just imagine them as expansion of death knight.
Like death knight was their leader in life and now they serve him in afterlife.

As for "guild" - there would be only 5 units as i see:
Death knight (cavalry)
Blood knight (infantry)
Plague knight (infantry)
Chill knight (cavalry)
Cursed knight (cavalry)
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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StormSaint373
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Re: Blood knight

Post by StormSaint373 »

makazuwr32 wrote: Fri Oct 05, 2018 4:54 am I just imagine them as expansion of death knight.
Like death knight was their leader in life and now they serve him in afterlife.

As for "guild" - there would be only 5 units as i see:
Death knight (cavalry)
Blood knight (infantry)
Plague knight (infantry)
Chill knight (cavalry)
Cursed knight (cavalry)
Maybe have each one serve a different purpose

Ex:
1 be Archer
1 be Swordsman
1 carry a bardiche

Another set of name suggestions Blackguard, Warrior of Chaos

In D&D they are the pinnicle black knights.
Synnonyms: Fallen Paladin, Anti paladin, Anti hero
Beware the calm before the Tempest. . .
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makazuwr32
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Re: Blood knight

Post by makazuwr32 »

Who said that they all will be melee?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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StormSaint373
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Re: Blood knight

Post by StormSaint373 »

makazuwr32 wrote: Fri Oct 05, 2018 1:26 pm Who said that they all will be melee?
I said:

Ex:
1 be Archer
1 be Swordsman
1 carry a bardiche

These were examples.

Implement various roles for maximum effectiveness.
Beware the calm before the Tempest. . .
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makazuwr32
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Re: Blood knight

Post by makazuwr32 »

Infantry i meant that they will be on foot.
Not that they will be melee units.
I am planning one lancer, one pike/ranged (will be able to change), one knight and this as normal swordman.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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makazuwr32
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Re: Blood knight

Post by makazuwr32 »

Time to bring some life to this topic.
makazuwr32 wrote: Fri Oct 05, 2018 4:54 am I just imagine them as expansion of death knight.
Like death knight was their leader in life and now they serve him in afterlife.

As for "guild" - there would be only 5 units as i see:
Death knight (cavalry)
Blood knight (infantry)
Plague knight (infantry)
Chill knight (cavalry)
Cursed knight (cavalry)
Death knight demands his former servants to raise again!
makazuwr32 wrote: Fri Feb 16, 2018 10:51 am Bloodlusted ex-human knight after death.
Trainable at summoning circle

Cost - 5 turns
Hp - 33, immune to fire.
Attack - 11
Armor - 2/4
Speed - 3
Sight - 6
Spell resist - 30%
Has 100% bonus to infantries. Counts as melee infantry.
Abilities:
Self-lifelink for 2 turns, cooldown 4 turns
Group attack 2 - as usual.
"Pain and hit" (or like that, lich's ability that deals damage to enemy at cost of your own) - as usual.
Chill knight:
Cost - 6 turns, trainable at summoning circle
Hp - 40, immune to all dot effects (poison, burning, chilling, bleeding, etc...)
Attack - 19
Armor - 3/3
Speed - 5
Sight - 6
Spell resist - 50%
Has 100% bonus to giants. Counts as melee cavalry.
Abilities:
Chilling presence (aura) — every enemy in range 3 gains -1 speed (slowing 1 effect). Non-stackable.
Chilling weapon (passive on-hit effect) — on hit apllies "chilling" effect that gives -1 speed, -4 attack and deals 4 damage for 3 turns.

Cursed knight:
Cost - 7 turns, trainable at summoning circle
Hp - 28, immune to fire.
Attack - 10
Armor - 1/3
Speed - 4
Sight - 6
Spell resist - 100%
Has 50% bonus to infantries. Counts as melee cavalry.
Abilities:
Scream (banshee ones)
Curse (same as mummy's one)
Unholy pact - sacrifices allied unit to fully heal another friendly unit.

Plague knight:
Cost - 6 turns, trainable at summoning circle
Hp - 30, immune to fire
Attack - 9 (in pike form) / 8 (in crossbow form)
Range - 2 (in pike form) / 7 (in crossbow form)
Armor - 1/4
Speed - 3
Sight - 9
Spell resist - 20%
Has 300% bonus to cavalry in pike form (also 400% to imperial knight and 500% to elephants) and 50% bonus to dragons in crossbow form. Counts as infantry (melee/archer).
Abilities:
Disease cloud (aura) — deals to all enemy living units 6 damage/turn while they are in range 3 from this unit.
Poison weapon (passive on-hit effect, in both forms)
Poison cloud (normal, range 3)
Transform (change weapons)
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Tankhead
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Re: Expansion of death knight

Post by Tankhead »

NOTE

Several Files Required to make to get any of these in let alone started

You can choose to ignore this Comment, im just making note of what's required ( new ) to do it
Last edited by Tankhead on Mon Mar 04, 2019 5:51 pm, edited 1 time in total.
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makazuwr32
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Re: Expansion of death knight

Post by makazuwr32 »

Updated first post.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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