Expansion of death knight
- makazuwr32
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Re: Blood knight
Some of 'em WILL be cavalry units.
Plague knight and cursed knight if to be clear.
Plague knight and cursed knight if to be clear.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- LordOfAles
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Re: Blood knight
I like the Blood Vanguard name.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- makazuwr32
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Re: Blood knight
So others will be:
Curse vanguard (cav unit)
Chill vanguard
Plague vanguard (cav unit)
Right?
Curse vanguard (cav unit)
Chill vanguard
Plague vanguard (cav unit)
Right?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Blood knight
Topic needs to change to something else since its not just gonna be one unit.
So this is like another faction for undead?
Phantoms
Cultist
Blood pack ( current one and name i made up )
Tomb servants
So this is like another faction for undead?
Phantoms
Cultist
Blood pack ( current one and name i made up )
Tomb servants
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- LordOfAles
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Re: Blood knight
Yes, why not? (Mak)
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- makazuwr32
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Re: Blood knight
Not yet for now.
I am thinking about other units for now, their abilities, stats.
I am thinking about other units for now, their abilities, stats.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Lynx Shafir
- Posts: 1563
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Re: Blood knight
Than they will learn a lesson.General Brave wrote: ↑Sun Aug 19, 2018 9:59 pm It seems most people usually associate knights with Calvary.
Not all knight are mounted!!!
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- LordOfAles
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Re: Blood knight
I think we agreed they will be Blood Vanguard, not Blood Knights.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- makazuwr32
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Re: Blood knight
That was only one vote — yours.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Blood knight
Maybe we should make this unit a vampire knight. Yes most knights aren't cavalry, but knights tend to be known to be cavalry being that they are mainly commanders. Who wait at bridges for unsuspecting peasants to drive so that they may take some of their stuff or fill anotheir group of knights come by and then they come out and have a dual.
Basically knights were medieval gangsters with few of them being actually honorable. In truth that is, they, like samurai's, had their own code of honour style, that didn't include peasants.
Back in topic, this guy sounds like a vampire knight which would be more interesting. We could add him to the new vampire pack along with the hive.
Basically knights were medieval gangsters with few of them being actually honorable. In truth that is, they, like samurai's, had their own code of honour style, that didn't include peasants.
Back in topic, this guy sounds like a vampire knight which would be more interesting. We could add him to the new vampire pack along with the hive.
- StormSaint373
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Re: Blood knight
I heard about This! In Warhammer... They were vampire cav who were highly dangerous especially in prolonged combat.
Beware the calm before the Tempest. . .
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Blood knight
They are lesser forms of vampires but yes.StormSaint373 wrote: ↑Wed Oct 03, 2018 5:51 pm I heard about This! In Warhammer... They were vampire cav who were highly dangerous especially in prolonged combat.
~Gral.Sturnn
Re: Blood knight
Probably vampire knights should be a great topic to have, someone should make a post to that.
To settle things, the blood knight will be or not a mounted unit?
To settle things, the blood knight will be or not a mounted unit?
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻
(ノಠ益ಠ)ノ彡┻━┻
- makazuwr32
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Re: Blood knight
It was designed as infantry.
Also please don't set this one to vampires.
I want make "knights of the damned" mini guild where few more specific knights (both mounted and non) would be. All of them would be trainable in summoning circle.
Also updated stats, lowered them a bit, removed self strengthen.
Also please don't set this one to vampires.
I want make "knights of the damned" mini guild where few more specific knights (both mounted and non) would be. All of them would be trainable in summoning circle.
Also updated stats, lowered them a bit, removed self strengthen.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Blood knight
-My impressions of this one weren't about an unit with vampiric traces, but as death knight soaked in blood and lusting for more... Like a evil black Stormsaint hero img with blood everywhere.
-Oh i see, like an evil knighthood guild? (Probably loyal guards of some evil tyrant that refused the death of his reign).
-Oh i see, like an evil knighthood guild? (Probably loyal guards of some evil tyrant that refused the death of his reign).
Stay Awesome!
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- makazuwr32
- Posts: 7830
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Re: Blood knight
I just imagine them as expansion of death knight.
Like death knight was their leader in life and now they serve him in afterlife.
As for "guild" - there would be only 5 units as i see:
Death knight (cavalry)
Blood knight (infantry)
Plague knight (infantry)
Chill knight (cavalry)
Cursed knight (cavalry)
Like death knight was their leader in life and now they serve him in afterlife.
As for "guild" - there would be only 5 units as i see:
Death knight (cavalry)
Blood knight (infantry)
Plague knight (infantry)
Chill knight (cavalry)
Cursed knight (cavalry)
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
- Posts: 1801
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- Location: USA, East Ohio
Re: Blood knight
Maybe have each one serve a different purposemakazuwr32 wrote: ↑Fri Oct 05, 2018 4:54 am I just imagine them as expansion of death knight.
Like death knight was their leader in life and now they serve him in afterlife.
As for "guild" - there would be only 5 units as i see:
Death knight (cavalry)
Blood knight (infantry)
Plague knight (infantry)
Chill knight (cavalry)
Cursed knight (cavalry)
Ex:
1 be Archer
1 be Swordsman
1 carry a bardiche
Another set of name suggestions Blackguard, Warrior of Chaos
In D&D they are the pinnicle black knights.
Synnonyms: Fallen Paladin, Anti paladin, Anti hero
Beware the calm before the Tempest. . .
- makazuwr32
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Re: Blood knight
Who said that they all will be melee?
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Blood knight
I said:
Ex:
1 be Archer
1 be Swordsman
1 carry a bardiche
These were examples.
Implement various roles for maximum effectiveness.
Beware the calm before the Tempest. . .
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Blood knight
Infantry i meant that they will be on foot.
Not that they will be melee units.
I am planning one lancer, one pike/ranged (will be able to change), one knight and this as normal swordman.
Not that they will be melee units.
I am planning one lancer, one pike/ranged (will be able to change), one knight and this as normal swordman.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Blood knight
Time to bring some life to this topic.
Cost - 6 turns, trainable at summoning circle
Hp - 40, immune to all dot effects (poison, burning, chilling, bleeding, etc...)
Attack - 19
Armor - 3/3
Speed - 5
Sight - 6
Spell resist - 50%
Has 100% bonus to giants. Counts as melee cavalry.
Abilities:
Chilling presence (aura) — every enemy in range 3 gains -1 speed (slowing 1 effect). Non-stackable.
Chilling weapon (passive on-hit effect) — on hit apllies "chilling" effect that gives -1 speed, -4 attack and deals 4 damage for 3 turns.
Cursed knight:
Cost - 7 turns, trainable at summoning circle
Hp - 28, immune to fire.
Attack - 10
Armor - 1/3
Speed - 4
Sight - 6
Spell resist - 100%
Has 50% bonus to infantries. Counts as melee cavalry.
Abilities:
Scream (banshee ones)
Curse (same as mummy's one)
Unholy pact - sacrifices allied unit to fully heal another friendly unit.
Plague knight:
Cost - 6 turns, trainable at summoning circle
Hp - 30, immune to fire
Attack - 9 (in pike form) / 8 (in crossbow form)
Range - 2 (in pike form) / 7 (in crossbow form)
Armor - 1/4
Speed - 3
Sight - 9
Spell resist - 20%
Has 300% bonus to cavalry in pike form (also 400% to imperial knight and 500% to elephants) and 50% bonus to dragons in crossbow form. Counts as infantry (melee/archer).
Abilities:
Disease cloud (aura) — deals to all enemy living units 6 damage/turn while they are in range 3 from this unit.
Poison weapon (passive on-hit effect, in both forms)
Poison cloud (normal, range 3)
Transform (change weapons)
Death knight demands his former servants to raise again!makazuwr32 wrote: ↑Fri Oct 05, 2018 4:54 am I just imagine them as expansion of death knight.
Like death knight was their leader in life and now they serve him in afterlife.
As for "guild" - there would be only 5 units as i see:
Death knight (cavalry)
Blood knight (infantry)
Plague knight (infantry)
Chill knight (cavalry)
Cursed knight (cavalry)
Chill knight:makazuwr32 wrote: ↑Fri Feb 16, 2018 10:51 am Bloodlusted ex-human knight after death.
Trainable at summoning circle
Cost - 5 turns
Hp - 33, immune to fire.
Attack - 11
Armor - 2/4
Speed - 3
Sight - 6
Spell resist - 30%
Has 100% bonus to infantries. Counts as melee infantry.
Abilities:
Self-lifelink for 2 turns, cooldown 4 turns
Group attack 2 - as usual.
"Pain and hit" (or like that, lich's ability that deals damage to enemy at cost of your own) - as usual.
Cost - 6 turns, trainable at summoning circle
Hp - 40, immune to all dot effects (poison, burning, chilling, bleeding, etc...)
Attack - 19
Armor - 3/3
Speed - 5
Sight - 6
Spell resist - 50%
Has 100% bonus to giants. Counts as melee cavalry.
Abilities:
Chilling presence (aura) — every enemy in range 3 gains -1 speed (slowing 1 effect). Non-stackable.
Chilling weapon (passive on-hit effect) — on hit apllies "chilling" effect that gives -1 speed, -4 attack and deals 4 damage for 3 turns.
Cursed knight:
Cost - 7 turns, trainable at summoning circle
Hp - 28, immune to fire.
Attack - 10
Armor - 1/3
Speed - 4
Sight - 6
Spell resist - 100%
Has 50% bonus to infantries. Counts as melee cavalry.
Abilities:
Scream (banshee ones)
Curse (same as mummy's one)
Unholy pact - sacrifices allied unit to fully heal another friendly unit.
Plague knight:
Cost - 6 turns, trainable at summoning circle
Hp - 30, immune to fire
Attack - 9 (in pike form) / 8 (in crossbow form)
Range - 2 (in pike form) / 7 (in crossbow form)
Armor - 1/4
Speed - 3
Sight - 9
Spell resist - 20%
Has 300% bonus to cavalry in pike form (also 400% to imperial knight and 500% to elephants) and 50% bonus to dragons in crossbow form. Counts as infantry (melee/archer).
Abilities:
Disease cloud (aura) — deals to all enemy living units 6 damage/turn while they are in range 3 from this unit.
Poison weapon (passive on-hit effect, in both forms)
Poison cloud (normal, range 3)
Transform (change weapons)
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Expansion of death knight
NOTE
Several Files Required to make to get any of these in let alone started
You can choose to ignore this Comment, im just making note of what's required ( new ) to do it
Several Files Required to make to get any of these in let alone started
You can choose to ignore this Comment, im just making note of what's required ( new ) to do it
Last edited by Tankhead on Mon Mar 04, 2019 5:51 pm, edited 1 time in total.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Expansion of death knight
Updated first post.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.