War Lord — ARCHIVED

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Tankhead
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War Lord — ARCHIVED

Post by Tankhead »

Ruler of the underground for dwarves

- Unique unit
- stats were base off from human king

WarLord
Cost - 10
Hp - 100
Atk - 25
Spd - 3
Armor - 5
Pierce Armor - 5
Sight - 4
Spell resistance - 100%
Abilities:
Strengthen Aura ( passive )
Self Strengthen ( dwarven monk one )
Lightning weapon
Screenshot_2018-10-02-01-18-55-1.png
Screenshot_2018-10-02-01-21-39-1.png
Last edited by Tankhead on Wed Oct 03, 2018 5:14 am, edited 4 times in total.
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Savra
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Re: War Lord

Post by Savra »

Umm, Tank Head the dwarves have quit a few leader suggestions like the thane and the such.
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makazuwr32
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Re: War Lord

Post by makazuwr32 »

For now stop suggesting unique/legendary units, please.

I like this idea though. It can be reimagined into sort of orc leader for dwarves.

Savra. Thane and Jarl of frostfire clan are just much more powerful infantries with either fire or chill weapon.
They are not rulers/leaders.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Tankhead
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Re: War Lord

Post by Tankhead »

Well you never know if they will get accepted or not just like mine
Im just suggesting my version on the dwarf leader


And if you dont like it as a unique I could just Redo stats to make it similar to orcish leader
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makazuwr32
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Re: War Lord

Post by makazuwr32 »

Unique units for now won't be accepted at all.
Alex don't want them in normal gameplay.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: War Lord

Post by Savra »

Orcs rule through clans, dwarves are like humans in hirachy. He's fine as a Unique.
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Re: War Lord

Post by makazuwr32 »

Savra wrote: Tue Oct 02, 2018 6:31 am Orcs rule through clans, dwarves are like humans in hirachy. He's fine as a Unique.
makazuwr32 wrote: Tue Oct 02, 2018 6:29 am Unique units for now won't be accepted at all.
Alex don't want them in normal gameplay.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Tankhead
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Re: War Lord

Post by Tankhead »

Again I can just redo stats ( will be similar to orcish leader and will not be unique )
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Re: War Lord

Post by makazuwr32 »

I think it must have stats more similar to mithril guard (but with same 6 turn cost) and group defend aura that adds +1 to melee armor.
It will fit better for dwarves.

Maybe like these ones:
Cost - 6 turns, trainable at Barracks and Kingdom under mountain.
Hp - 44
Attack - 19
Range - 1
Armor - 4/4
Speed - 3
Sight - 5
Spell resist - 50%
Standart bonus to buildings.
Abilities:
Aura: Group defend 1: +1 to melee armor for all units in range 4.

Ofc they are not final, just my suggestion.
Last edited by makazuwr32 on Tue Oct 02, 2018 7:33 pm, edited 2 times in total.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Tankhead
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Re: War Lord

Post by Tankhead »

Since im sure this unit can be uograded

1.Does this unit spell resistance go up as it gets upgraded?

2. Why not add armor +1/1?

3. Why base it off of mithril guard?
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Tankhead
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Re: War Lord

Post by Tankhead »

Also playing a leader role his Spell resistance ( base ) should be 50% or higher
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Re: War Lord

Post by makazuwr32 »

1. It can be upgraded by blacksmith. Only. So stats are almost final. I want to lower bonuses from upgrading bear riders later (but increase base stats) and remove at all bonus armor for them at all. 11/11 (with all blacksmith upgrades and strengthen spell) armor for 4 turn cavalry is too much
2. There must be difference between melee and piercing armor for dwarves still and i want to be p.armor as their a-bit-weaker-than-normal-armor spot.
3. Orc king is orc. Mithril guard is dwarf. It is a bit too much to base unit stats on similar unit from other race.
Ideas though can be used from other races.
4. About spell resist it is discussable. I need to look what spell resist have mithrils.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Tankhead
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Re: War Lord

Post by Tankhead »

makazuwr32 wrote: Tue Oct 02, 2018 7:03 am 1. It can be upgraded by blacksmith. Only. So stats are almost final. I want to lower bonuses from upgrading bear riders later (but increase base stats) and remove at all bonus armor for them at all. 11/11 (with all blacksmith upgrades and strengthen spell) armor for 4 turn cavalry is too much
2. There must be difference between melee and piercing armor for dwarves still and i want to be p.armor as their a-bit-weaker-than-normal-armor spot.
3. Orc king is orc. Mithril guard is dwarf. It is a bit too much to base unit stats on similar unit from other race.
Ideas though can be used from other races.
4. About spell resist it is discussable. I need to look what spell resist have mithrils.
Ah alright.
And even ( IF ) mithril guard doesn't have 50% spell R I think this unit should have it anyways
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Re: War Lord

Post by makazuwr32 »

If mithrils have less than 30% than 40% is fine.
Otherwise i agree on rising it to 50%.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Tankhead
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Re: War Lord

Post by Tankhead »

They have 50% spell Resistance so I guess 50% spell resistance it is
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makazuwr32
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Re: War Lord

Post by makazuwr32 »

So be it.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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General Brave
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Re: War Lord

Post by General Brave »

A warlord?
Wise, Might, Loyalty. Forever stands Warfell.
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Tankhead
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Re: War Lord

Post by Tankhead »

What?
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Gral.Sturnn
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Re: War Lord

Post by Gral.Sturnn »

dwarf king sounds better in all cases dwarf general warlord sounds more tribal
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Tankhead
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Re: Dwarf Leader

Post by Tankhead »

Can't be a dwarf king since he's not gonna be a ruler anymore

Just a good leader that helps boost allies morale
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makazuwr32
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Re: Dwarf Leader

Post by makazuwr32 »

I like more "warlord" name.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Gral.Sturnn
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Re: Dwarf Leader

Post by Gral.Sturnn »

makazuwr32 wrote: Wed Oct 03, 2018 4:38 am I like more "warlord" name.
Well idk it sounds more like a name for orcs or a human bandit, it needs to sound a but more organised since dwarves are super disciplined in that aspect
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Savra
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Re: War Lord

Post by Savra »

Look into Viking style ones. Dwarves were originally made by them and seem to be modeled like them, with the exeption of their navy.
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Savra
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Re: War Lord

Post by Savra »

Drott is the word for warlord in Viking culture.
Or just call him a Jarl.
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Re: War Lord

Post by Midonik »

Jarl sounds quite good.
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Re: War Lord

Post by Tankhead »

Weird name
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Tankhead
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Re: War Lord

Post by Tankhead »

@Alexander82
Here's one
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Tankhead
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Re: War Lord

Post by Tankhead »

Its been awhile stats need rethought about
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makazuwr32
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Re: War Lord

Post by makazuwr32 »

Archived.
Dwarven captain is implemented.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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