Race advantage 2

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Tankhead
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Race advantage 2

Post by Tankhead »

Quick question
All races have some type of advantage over the other like
Humans: best casters
Undead: biggest numbers
Elves: best range
Dwarves: best tech
Orcs: best melee
Scalefolk: best around water?
Beastclan: best natural habitiat
Demons: ???
Mystical beings:???

Yes I named races not in yet because those have a high chance of being IMPLEMENTED but besides the point, arent they suppose to have disadvantages?
Example: undead lack range
Example: elves lack melee
Or is it not?
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makazuwr32
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Re: Race advantage 2

Post by makazuwr32 »

Humans main advantage is that they good at everything and best at casters.
Undead - raise dead, combining units into more powerful one, curses, cavalry. High p.armors.
Orcs - best melee, best tanking units, best healing.
Elves - best ranged damage (must be, but not now), best mobility. in future ambush tactics even on revealed maps. Dodges.
Dwarves - best armor, runic magic (undispellable), most technologically advanced.
Scaledfolks - best auras, great airforce, regeneration on most of units.

As for disadvantages:
Humans - they are not best at something apart from magic.
Undead - vurable to fire, holy spells, lack of range.
Elves - weak melee (but i want to improve their basic infantries a bit, later), cavalry (this needs to be changed so it won't be the weakest cavalry. i have in mind few ideas for but first thing we need are hunters and sentinels for them). this must be only but buggest disadvantage of.
Orcs - at first they must have lack of range but now they have uruk archers and troll headhunters so almost no weaknesses exept of they don't have disenchant for now. As must be - average range (higher than scakedfolks, on pair with humans), vurable to cavalry, lack of siege (i will change bonuses of fodder cannons)
Dwarves - mechanical units must be extremly vurable to siege, average ranged units, not the best melee tanks, lack of auras.
Scakedfolk - Speed, weak cavalry, average range (higher than undead ones, on pair with dwarves)

As for other races we will discuss this later after current races will be balanced.

Table of all stats in numbers (10 means they are best at this)
Global stats of each race.xlsx
16 criterias in total.
Also there is current status of them.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Race advantage 2

Post by Savra »

Last I checked, Orcs weakness's also included their resistance to spells, they usually have 0%-80%, max.
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Tankhead
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Re: Race advantage 2

Post by Tankhead »

Really like that global stat sheet. And now I understand it more
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General Brave
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Re: Race advantage 2

Post by General Brave »

I will look into that.
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Savra
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Re: Race advantage 2

Post by Savra »

I noticed the humans large amount of cav, should that be their stong suit? Because they do have the most.
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makazuwr32
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Re: Race advantage 2

Post by makazuwr32 »

Their cav is indeed is one of their strengths but not the highest one.undeads must be better at this.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Tankhead
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Re: Race advantage 2

Post by Tankhead »

Might be tough considering theirs more mounted units suggested for humans like the anti clavary unit ( dont know exact name ) horse archer and other units ALONG with the tech upgrades that may be put in the future.
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Re: Race advantage 2

Post by General Brave »

Should be also Siege and second advanced race.
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Re: Race advantage 2

Post by makazuwr32 »

undeads will have (hopefully) some too.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Race advantage 2

Post by Savra »

Okay so how I see the races streangths are so far is this:

Humans:
Cavalry
Support (since they will be getting a abundance of them)Giants
Navy

Orcs:
Numbers
Strength
Giants

Undead:
Spell casters (almost every unit has a spell! As for cav they don't have enough to be a streangth)
Numbers
Effects

Elves:
Ranged
Giant slayers
Summons

Dwarves:
buildings
Defense
Siege

Scaledfolk:
Numbers
Heroes
Dragons
Terrain advantage

The reason this is, is because that's how the races are in the game and through their suggestions.

Undead don't have enough cav in game or topic to be considered a streangth. They're main strength is in their casters since they appear to be most their army.

Orcs match theirs perfectly. Powerful.

Elves are getting a lot of melee units rather then better archers.

Humans are going to get a bunch of support combat units and a bunch of cav.

Scaledfolk revolve around their numbers and dragons, plus they can practically build anywhere. And for being weak with cav they sure don't look it.

As for dwarves they have high defence, good buildings, and are going to get the best siege equipment. That also seem to be good at attack but not too good. But their range isn't supposed to be really good to the point they surpass elves.

These are my thoughts.
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Tankhead
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Re: Race advantage 2

Post by Tankhead »

Undeads need are not just lacking in Cav but have far too many weaknesses overall
A nd numbers for undead as of currently is not they're strength right now.
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Savra
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Re: Race advantage 2

Post by Savra »

I meant numbers through reanimation. Btw why does the reanimated skeletons have vanishing 6?
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makazuwr32
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Re: Race advantage 2

Post by makazuwr32 »

As for elves they became again great archers due to precise shot researches.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Race advantage 2

Post by Savra »

makazuwr32 wrote: Mon Sep 17, 2018 6:31 am As for elves they became again great archers due to precise shot researches.
Never new that since I don't have enough gems to get it.
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Savra
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Re: Race advantage 2

Post by Savra »

Okay we need to settle this once and for all so we don't get too far out of hand:
Plz tell me what each races strengths and weaknesses are and we should stick to this from now on and balance through this:

Humans:

Strengths:
Navy
Casters
Morale
Cavalry

Weaknesses:
None apparently.

Elves:

Strengths:
Summoners
Ranged
Speed
Resistance

Weaknesses:
Melee
Siege
Defense

Orcs:

Strengths:
Power
Support
Numbers

Weaknesses:
Resistance
Air


Undead:

Strengths:
Casters (again, they have a lot.)
Numbers
Water walking

Weaknesses:
Power
Health
Speed

Dwarves:

Strengths:
Armour
Buildings
Siege
Defenses

Weaknesses:
Navy
Speed
Spells

Scaledfolk:

Strengths:
Air
Numbers
Auras

Weaknesses:
Armour
Power
Defenses

So far I think it's this.
By numbers I mean cheap units and swarm units.
Defenses means walls and towers.
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Tankhead
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Re: Race advantage 2

Post by Tankhead »

I ask we drop the concept of dwarves having the best tech
Its causing to many occuring issues that is pretty annoying to solve

You give dwarves a advance unit and its to modern but you give them a none advance unit it doesn't match they're themes.
I ask we trade out them having the best tech for having superior defense towers and sieges
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Savra
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Re: Race advantage 2

Post by Savra »

That's why I suggested simple cannons for their ranged siege, not tanks.
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Tankhead
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Re: Race advantage 2

Post by Tankhead »

Savra wrote: Sun Sep 30, 2018 4:18 am That's why I suggested simple cannons for their ranged siege, not tanks.
They can't have just cannons and I find it a stress to match what people want for AOF vs how dwarves are normally are in other games ( really advance )

Prefer they take another route of having the best siege and defense towers
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Savra
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Re: Race advantage 2

Post by Savra »

Actually, I meant cannons in place of catapults and trebuchets. Told me will still go in as planned but these are the long ranged equipment for dwarves. In other words dwarves are in the gun powder age, not steam punk.
They can still have siege towers and such since they should be best with siege equipment but the cannons are just for long range benefits only.
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Tankhead
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Re: Race advantage 2

Post by Tankhead »

Savra wrote: Sun Sep 30, 2018 4:57 am Actually, I meant cannons in place of catapults and trebuchets. Told me will still go in as planned but these are the long ranged equipment for dwarves. In other words dwarves are in the gun powder age, not steam punk.
They can still have siege towers and such since they should be best with siege equipment but the cannons are just for long range benefits only.
I wouldn't know anymore from everyone perspective of dwarves.

Ive decided to ask Alex in discord on the matter and he'll text me on it next week sincs he's busy with stuff Right now
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Savra
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Re: Race advantage 2

Post by Savra »

Ok. I think are best bet is probably just simple cannons and no steam tanks and such. They don't need to be that far in tech.
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