Bandits: Hostile Neutral
Re: Bandits: Hostile Neutral
One question before I give you the orc, does he have to be green, or can be be red?
Re: Bandits: Hostile Neutral
You know what? Whatever, here then we'll see.
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- Orc brigand.png (917 Bytes) Viewed 4628 times
Re: Bandits: Hostile Neutral
Cutthroat.
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- Lizardman cutthroat.png (2.17 KiB) Viewed 4627 times
Re: Bandits: Hostile Neutral
Some more.
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- Elven poacher.png (1.06 KiB) Viewed 4624 times
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- Dwarven demolisher.png (1.12 KiB) Viewed 4624 times
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- Highway man.png (1.42 KiB) Viewed 4624 times
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- Rogue mage.png (900 Bytes) Viewed 4624 times
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- Pagan.png (879 Bytes) Viewed 4624 times
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Bandits: Hostile Neutral
Very cool! All of them elven poacher might need some polish
~Gral.Sturnn
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Bandits: Hostile Neutral
I knew elven poacher was going to need something.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Bandits: Hostile Neutral
Soo, let's see. We have:
Deserter
Highwayman
Dwarven demolisher
Orcish brigand
Lizardmen cutthroat
Illegal mage
Pagan
Elven poacher (needs editing)
We need:
Brown dragon- dragon
Renegade - Elf?
Bandit chief- human
Vampire outcast- undead
Rogue necromancer- undead
Raider- orc?
Gunmen - dwarf?
Bandit camp
Tripline
Flag
Watchtower
Firepit
Deserter
Highwayman
Dwarven demolisher
Orcish brigand
Lizardmen cutthroat
Illegal mage
Pagan
Elven poacher (needs editing)
We need:
Brown dragon- dragon
Renegade - Elf?
Bandit chief- human
Vampire outcast- undead
Rogue necromancer- undead
Raider- orc?
Gunmen - dwarf?
Bandit camp
Tripline
Flag
Watchtower
Firepit
Re: Bandits: Hostile Neutral
I don't understand why so many?
I thought this was something small to bug players
I thought this was something small to bug players
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Bandits: Hostile Neutral
To differentiate them from the wandering creatures.
15 units
5 buildings
For starts. They're supposed to be a challenge and not just a little nuisance.
15 units
5 buildings
For starts. They're supposed to be a challenge and not just a little nuisance.
Re: Bandits: Hostile Neutral
Here's 3 more.
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- Elf renegade.png (879 Bytes) Viewed 4593 times
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- Rogue vampire.png (869 Bytes) Viewed 4593 times
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- Rogue Necromancer.png (1.79 KiB) Viewed 4593 times
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Bandits: Hostile Neutral
These are going along Nicely.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Bandits: Hostile Neutral
Were these accepted?
I like the idea but you never know what the others think
I like the idea but you never know what the others think
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Bandits: Hostile Neutral
Well I was told Gnolls could be exepted as a hostile neutral. I assumed these are exepted as well.
Re: Bandits: Hostile Neutral
Its a good thing we have 7 colors in game
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Bandits: Hostile Neutral
Well apparently we do have hostile now but not the way as I wanna but I suppose is still works.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Bandits: Hostile Neutral
They're actually just going to be neutral colour, I think.
Re: Bandits: Hostile Neutral
Oh I see
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Bandits: Hostile Neutral
Right now I'm trying to get some of the images ready so we can implement them with the gnolls. Thx to the Gnolls topic for giving me some experience from scratch I can make some images without a template.
Those being the dragon, watchtower, tripline, bandit camp, and oh yes. Here's the fire pit.
Those being the dragon, watchtower, tripline, bandit camp, and oh yes. Here's the fire pit.
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- fire pit.png (585 Bytes) Viewed 4573 times
Re: Bandits: Hostile Neutral
Okay, right now we need the
Brown dragon
Gunmen
Tripline
Flag
Camp
Watchtower
Bandit chief
Theif
Brown dragon
Gunmen
Tripline
Flag
Camp
Watchtower
Bandit chief
Theif
Last edited by Savra on Thu Sep 27, 2018 5:09 am, edited 1 time in total.
Re: Bandits: Hostile Neutral
Alright how's this for the chief?
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- Bandit chief.png (978 Bytes) Viewed 4554 times
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Bandits: Hostile Neutral
Needs Abit more height. Leaders are usually taller in stature.
Beware the calm before the Tempest. . .
Re: Bandits: Hostile Neutral
Not necessarily, some were shorter. Btw, it's a human and by the looks of him he's crouched maybe.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Bandits: Hostile Neutral
Yes this is tough when almost done.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Bandits: Hostile Neutral
what you mean?
Re: Bandits: Hostile Neutral
This leaves
Thief
Watchtower
Tripline
Camp
Flag
Brown dragon
Stats just need to be done in the meantime though.
Btw, I've been meaning to ask, why is the deserters stats and as an orc warrior? Wouldn't 20 health, and 10 attack be enough since he's not an orc?
My suggestion for most of these units being modeled after a counterpart, be given a +2 more to both health and attack over their counterparts.
Thief
Watchtower
Tripline
Camp
Flag
Brown dragon
Stats just need to be done in the meantime though.
Btw, I've been meaning to ask, why is the deserters stats and as an orc warrior? Wouldn't 20 health, and 10 attack be enough since he's not an orc?
My suggestion for most of these units being modeled after a counterpart, be given a +2 more to both health and attack over their counterparts.