Great City - ANSWERED

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General Brave
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Great City - ANSWERED

Post by General Brave »

Image
[In progress]
Hp: 1350/1350.
Attack power 8.
Range: 8.
Armor: 5.
Pierce Armor: 25.
Speed: 0.
Sight: 8.
Action /turn: 4/4.
Carry capacity: 5.
Heal rate: 10.
Constr. bonus: 250%.
Mend bonus: 250%.
Size: 2x2
Perhaps unique building.
Perhaps like Town Center.
Passive ability: Fire Arrows, Aura Strength 2 Attack.
Abilities: Spawn City Guards, unique to this building.
City Guard.
Hp 24/24
Attack power: 13.
Range: 1.
Armor: 1.
Pierce Armor: 1.
Speed: 3.
Sight: 5.
Action /turn: 1/1.
Spell resistance: 30%.
City Spearman.
Hp: 15/15.
Attack power : 8.
Range: 1.
Armor: 1.
Pierce Armor: 1.
Speed: 3.
Sight: 5.
Action /turn: 1/1.
Spell resistance: 30%.
City Archer.
Hp: 17/17.
Attack power: 6.
Range: 6.
Armor: 1.
Pierce Armor: 1.
Speed: 3.
Sight: 8.
Action /turn: 2/2.
Spell resistance: 30%.
City Horseman.
Hp: 42/42.
Attack power: 15.
Range: 1.
Armor: 3.
Pierce Armor: 3.
Speed: 5.
Sight: 6.
Action /turn 1/1.
Spell resistance: 30%.
The ability will randomly spawn, just like the Romans in AoS. Each has a Vanishing of 2.
Buildables: Navy units if built by the water. All the Siege. All human tech. Some of the newer units. Perhaps airships and balloons.
Last edited by General Brave on Sun Aug 05, 2018 4:09 pm, edited 1 time in total.
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Lynx Shafir
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Re: Great City.

Post by Lynx Shafir »

Big building? Size?.
Also Heal rate higher - 25-30

What to be its speciality or unique units(not the spawning ones) ?
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General Brave
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Re: Great City.

Post by General Brave »

Perhaps some armor infantry or better catapult.
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Gral.Sturnn
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Re: Great City.

Post by Gral.Sturnn »

General you can use some designs from you warfell proyect
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Gral.Sturnn
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Re: Great City.

Post by Gral.Sturnn »

or send me some inspirations os i can work
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General Brave
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Re: Great City.

Post by General Brave »

That is amazing idea, I could mix the buildings that I have made into 1.
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Re: Great City.

Post by General Brave »

But it may look strange.
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General Brave
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Re: Great City.

Post by General Brave »

Gral.Sturnn wrote: Sun Aug 05, 2018 5:51 pm or send me some inspirations os i can work
We can make our own image and we pick which one's better.
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General Brave
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Re: Great City.

Post by General Brave »

So what do you think?
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Gral.Sturnn
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Re: Great City.

Post by Gral.Sturnn »

sure
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General Brave
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Re: Great City.

Post by General Brave »

Let's start working then.
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Hyacintho
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Re: Great City.

Post by Hyacintho »

This building is 64x64?
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General Brave
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Re: Great City.

Post by General Brave »

Yes, if needed 64x192.
If the main building is too tall.
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Savra
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Re: Great City.

Post by Savra »

Gral.Sturnn wrote: Sun Aug 05, 2018 5:51 pm General you can use some designs from you warfell proyect
Actually I think it's time to just implement his warfell race because the images and basic units with state is already done. More so then any of the other requested factions actually.
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General Brave
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Re: Great City.

Post by General Brave »

It's good isn't.
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Savra
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Re: Great City.

Post by Savra »

Yup, and it's basically complete so might as well, everything seems to be their.
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Hyacintho
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Re: Great City.

Post by Hyacintho »

With apologies, I must announce my (temporary?) resignation from this project. With other projects taking up my time, I doubt I will be able to finish this. I may return to it later, but not anytime in the near future.
Here is all I have finished for the image, anyone is welcome to modify and finish it.
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General Brave
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Re: Great City.

Post by General Brave »

Thank you for the good base to start on.
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Savra
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Re: Great City.

Post by Savra »

I was just thinking, would it hurt to make this a super rare tc? Or just a tc like structure that you could place on map editor and we could take some races and make town guard variants. If super rare is chosen then make it able to spawn at same percentages as the ai has for building mega buildings. This would make maps more interesting.
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Savra
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Re: Great City.

Post by Savra »

Savra wrote: Mon Sep 03, 2018 4:57 pm I was just thinking, would it hurt to make this a super rare tc? Or just a tc like structure that you could place on map editor and we could take some races and make town guard variants. If super rare is chosen then make it able to spawn at same percentages as the ai has for building mega buildings. This would make maps more interesting.
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makazuwr32
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Re: Great City.

Post by makazuwr32 »

I don't like idea of big tc-like structures.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Great City.

Post by Savra »

A big tc structure will still make maps very interesting.
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General Brave
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Re: Great City.

Post by General Brave »

It would be nice.
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Savra
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Re: Great City.

Post by Savra »

So we going to keep this as a human structure or turn it into a tc and solve some of the new unit problems by making different race variants of your suggested units e.g. Hobgoblin versions for orcs?
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General Brave
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Re: Great City.

Post by General Brave »

Whatever it's going to be it would be nice.
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Savra
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Re: Great City.

Post by Savra »

I would like to see a rare tc spawn that is big and comes with special units. That and a sea tc. This could spawn at same percentages that ai has in building their Megas.
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Alexander82
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Re: Great City.

Post by Alexander82 »

ANSWERED
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