Catapult Tower ACCEPTED

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LordOfAles
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Catapult Tower ACCEPTED

Post by LordOfAles » Tue Oct 17, 2017 7:42 pm

Same stats as catapult, but immobile.

Turns to build:12
The Crusade never ends...

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godOfKings
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Re: Catapult Tower

Post by godOfKings » Wed Nov 15, 2017 7:20 am

Wat about the HP and the picture?
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Lynx Shafir
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Re: Catapult Tower

Post by Lynx Shafir » Mon Sep 10, 2018 6:19 am

isn't better solution t building a catapult what is mobile and hide in a tower?
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godOfKings
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Re: Catapult Tower

Post by godOfKings » Mon Sep 10, 2018 9:23 am

Here is the thing, a catapult that hides in 200+ HP towers, and can escape next turn in a wagon, that is not a solution, it is an op and broken feature of this game currently, if this tower is implemented we can finally get rid of catapult getting garrisoned in towers and castles which would remove one of the reasons for the opness of catapults, so I full heartedly support this tower
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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COOLguy
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Re: Catapult Tower

Post by COOLguy » Tue Sep 11, 2018 12:05 am

godOfKings wrote:
Mon Sep 10, 2018 9:23 am
we can finally get rid of catapult getting garrisoned in towers and castles
Nah that would just screw all the players who play defensively. Telling them that if they play defense they can't protect their most vulnerable units? You gotta use the mobility you have to defeat them.

He has to defend everywhere, but load up in wagons and you choose where to attack. ie. you both have 6 catapults and he has towers. You can focus all 6 catapults on one tower while he has to spread his catapults in every tower.

Catapult tower is an okay idea by itself
Thanks!
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Re: Catapult Tower ACCEPTED

Post by Stratego (dev) » Sat Oct 27, 2018 7:20 am

accepted please someone make json for it - thanks!

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