Random Encounter!!!

Things that do not fit any other section
Post Reply
User avatar
StormSaint373
Posts: 1555
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Random Encounter!!!

Post by StormSaint373 » Wed Sep 05, 2018 7:58 pm

Here's an idea... The same way that TCs are randomly placed on random maps, do you think that the same could be done with random monsters? People travel across maps, and trigger these encounters like actual RPGs. For random maps only.

Idea how to execute...

Make a list of units/monsters/buildings to be spawned by this trigger.
Make it like TC in regards of random placement.
Have setting single fire spawn/ repeat spawn/ no spawns.
Have spawned units be Hostile-Neutral, like bandits, so the fun with them doesn't stop when you destroy their base!

Tell me what you think.
Last edited by StormSaint373 on Wed Sep 05, 2018 8:14 pm, edited 1 time in total.
Beware the calm before the Tempest. . .

User avatar
makazuwr32
Posts: 4222
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Random Encounter!!!

Post by makazuwr32 » Wed Sep 05, 2018 8:07 pm

A bit too much for repeatable one. And waaay too annoying.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
StormSaint373
Posts: 1555
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Random Encounter!!!

Post by StormSaint373 » Wed Sep 05, 2018 8:13 pm

That's why it would be a setting! :roll:

:idea:

In late game, I have more units than I know what to do with, so I stuff then in towers, or end up marching them all the way across the battlefield. This gets annoying. So it would be fun if there was a "surprise" that tags you and keeps you from the long monotonous march . And it allows for continuation of gameplay.
Beware the calm before the Tempest. . .

User avatar
Savra
Posts: 3709
Joined: Wed Aug 01, 2018 6:21 pm

Re: Random Encounter!!!

Post by Savra » Wed Sep 05, 2018 9:45 pm

How about just randomly placed hostile neutral buildings that be grouped in a certain spot or something?

User avatar
StormSaint373
Posts: 1555
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Random Encounter!!!

Post by StormSaint373 » Wed Sep 05, 2018 10:53 pm

Well, that sounds like a good idea. :o That can be added in as well.

But, buildings can be destroyed and *poof* threat of encounters are gone.
Beware the calm before the Tempest. . .

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Random Encounter!!!

Post by Sunrise Samurai » Thu Sep 06, 2018 12:53 am

StormSaint373 wrote:
Wed Sep 05, 2018 10:53 pm
Well, that sounds like a good idea. :o That can be added in as well.

But, buildings can be destroyed and *poof* threat of encounters are gone.
That tends to happen in a war zone. No sane bandit would stay in an area two armies are seeking out and killing anything that moves.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
General Brave
Posts: 4534
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Random Encounter!!!

Post by General Brave » Thu Sep 06, 2018 1:04 am

I do like random events.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Tankhead
Posts: 1790
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Random Encounter!!!

Post by Tankhead » Thu Sep 06, 2018 2:45 am

I support This big time.
Something new would be nice as far as game options and mechanics
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

User avatar
StormSaint373
Posts: 1555
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Random Encounter!!!

Post by StormSaint373 » Thu Sep 06, 2018 1:02 pm

Sunrise Samurai wrote:
Thu Sep 06, 2018 12:53 am
StormSaint373 wrote:
Wed Sep 05, 2018 10:53 pm
Well, that sounds like a good idea. :o That can be added in as well.

But, buildings can be destroyed and *poof* threat of encounters are gone.
That tends to happen in a war zone. No sane bandit would stay in an area two armies are seeking out and killing anything that moves.
Well, sometimes they would, IF they can pull a profit :twisted:
Beware the calm before the Tempest. . .

Post Reply

Return to “Others”