More tavern units for dwarves — ARCHIVED

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makazuwr32
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More tavern units for dwarves — ARCHIVED

Post by makazuwr32 »

1. Dwarven Demolition Squad (2 dwarves with backpacks full of explosives)
Cost 6 turns, trainable at tavern only.
Hp - 25
Attack - 8, affected by gunpowder upgrades.
Range - 4
Power range - 2
Actions/turn - 1
Armor - 1/1
Speed - 3
Sight - 6
Standart bonuses to buildings.
Abilities:
Suicide bomb - deals 30 damage to ALL units in range 2 from demolitionist, including your own. Dies in process. Range - 0.
Flash bomb - poison breath-like ability that applies to enemy affected unit "flash blind" status effect: -33% to hit target, -3 armor, -5 damage, -100% all dodges for 1 turn. Affected by spell resist. Range - 4, power range (range of effect) - 1 (fireball has 2), cooldown - 5.
Burning oil passive - more potent burning weapon, deals double damage compared to normal burning but affects same units.

Requires lvl 1 gunpowder tech.

2. Dwarven battle engeneer.
Cost - 5 turns, trainable at tavern only.
Hp - 36
Attack - 12
Range - 1
Actions/turn - 1
Armor - 4/4
Heal rate - 25
Spell range - 4
Speed - 3
Sight - 7
Abilities:
Battle mend - heals target mechanical unit for 25 hp. No cooldown, range 4, targets ONLY mechanical units. (Can't target buildings or living units)
Overload - target friendly mechanical unit gains +1 action/turn and +5 damage for 1 turn but looses 15 hp. Cooldown - 3 turns.
Stun grenade - deals 10 damage and stuns (curse-like effect) target enemy mechanical unit or building for 2 turns. No cooldown. Range - 3.
Panic! - passive ability, activates when this unit has less than 35% hp: this unit looses -10/-10 armor, -1 range and gains +2 speed for 1 turn.
Last edited by makazuwr32 on Thu Oct 18, 2018 6:01 pm, edited 6 times in total.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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makazuwr32
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Re: More tavern units for dwarves

Post by makazuwr32 »

Placeholder post.

I will soon post few more ideas.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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General Brave
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Re: More tavern units for dwarves

Post by General Brave »

These are quite a few good ideas.
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Patrol3110
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Re: More tavern units for dwarves

Post by Patrol3110 »

Cool ideas, panic seems a bit op though. Maybe +8/8 armour but make it last 2 turns. Everything else seems balanced enough.
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makazuwr32
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Re: More tavern units for dwarves

Post by makazuwr32 »

No it is not. It substracts armor, not adds.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Patrol3110
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Re: More tavern units for dwarves

Post by Patrol3110 »

My bad, i thought it gives, sorry.
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makazuwr32
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Re: More tavern units for dwarves

Post by makazuwr32 »

While he is in panic he looses armor and ability to fight.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Patrol3110
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Re: More tavern units for dwarves

Post by Patrol3110 »

The word gains fooled me, now that i understand it, it seems balance
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General Brave
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Re: More tavern units for dwarves

Post by General Brave »

Any images to use as base or what
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makazuwr32
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Re: More tavern units for dwarves

Post by makazuwr32 »

For demolition team
Image
Image
Image

For engeneer i think we can upgrade current dwarven engeneer image.
Better armor, brown beard, hammer with some runes.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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LordOfAles
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Re: More tavern units for dwarves

Post by LordOfAles »

Battle Engineer.
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Comparison
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Battle Engineer.png
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makazuwr32
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Re: More tavern units for dwarves

Post by makazuwr32 »

Change only his eyes to more normal ones (gray/black/brown idk but i don't like his eyes now) and reflect his position and it will be perfect.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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LordOfAles
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Re: More tavern units for dwarves

Post by LordOfAles »

.
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makazuwr32
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Re: More tavern units for dwarves

Post by makazuwr32 »

Yes, like that. Perfect.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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makazuwr32
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Re: More tavern units for dwarves

Post by makazuwr32 »

Archived.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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