Forum heroes

Here talk about units and structures.
IMPORTANT!: Every unit type and structure type should be in a separate topic.
So if you have a new unit idea than open a new topic for it!
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Tankhead
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Re: Forum heroes

Post by Tankhead » Fri Aug 24, 2018 4:22 am

I was joking
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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makazuwr32
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Re: Forum heroes

Post by makazuwr32 » Fri Aug 24, 2018 5:09 am

DoomsdayDragonfire wrote:
Wed Aug 22, 2018 3:32 am
Here i am, and here it is my unit.

D.D.D. (summoner)
DoomsDay_Animated_Pros.png
DDD.gif

Active effect: Delay vanishing aura, Doomsday Aura (ignores spell resistance, 4 range), Curse on hit.
HP: 45
Armor: 1/30
Power: 5
AOE: 0
Range: 1
Actions: 3
speed: 3
Sight: 5
Dodge counter: 100%
Spell resistance: 100%
Spells: Spawn corpse.
Summon Meat Dragon (cooldown 5) needs 3 corpses,
Summon Bone Dinossaur (cooldown 4), needs 2 corpses,
Summon Death Jelly (Cooldown 4) (needs a corpse to summon).
Bonus against buildings.

=============================================

Meat Dragon
MeatDragon.png

Active effect: Fly, poison bite
HP: 100
Armor: 6/3
Power: 25
AOE: 1
Range: 1
Actions: 1
speed: 5
Sight: 6
Dodge counter: 30%
Spell resistance: 30%
Spells: poison breath
Bonus against other dragons and giants

=============================================

Bone Dinossaur
Bone Dinossaur 5.png

Active effect: Fear on hit
HP: 55
Armor: 2/15
Power: 15
AOE: n/a
Range: 1
Actions: 2
speed: 7
Sight: 7
Dodge counter: 30%
Spell resistance: 30%

Bonus against calvary, infantry.

==============================================

Death Jelly
Death Jelly 2.png

Active effect: none
HP: 5
Armor: 0/0
Power: (99999999999999) assassination
AOE: n/a
Range: 1
Actions: 1
speed: 2
Sight: 1
Dodge counter: 0%
Spell resistance: 0%

Bonus against Nothing and Everything.
Actually yes it is op.
In total count both auras and spells amount must be 3.
You have 2 auras and 4 spells.
Choose what do you need and throw away half.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Tankhead
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Re: Forum heroes

Post by Tankhead » Fri Aug 24, 2018 6:17 am

Do i have to post my hero here too?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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makazuwr32
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Re: Forum heroes

Post by makazuwr32 » Fri Aug 24, 2018 6:20 am

Yes.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Tankhead
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Re: Forum heroes

Post by Tankhead » Fri Aug 24, 2018 6:28 am

( Deleted )
Last edited by Tankhead on Mon Aug 27, 2018 6:07 am, edited 11 times in total.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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makazuwr32
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Re: Forum heroes

Post by makazuwr32 » Fri Aug 24, 2018 6:33 am

lost images and sounds.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Tankhead
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Re: Forum heroes

Post by Tankhead » Fri Aug 24, 2018 6:35 am

makazuwr32 wrote:
Fri Aug 24, 2018 6:33 am
lost images and sounds.
Updated and idk how to actually attach sounds here nor do i know where to get the sound tracks thats already in game
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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makazuwr32
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Re: Forum heroes

Post by makazuwr32 » Fri Aug 24, 2018 6:37 am

also.
change image your. it must be 32 px wigth.
your one seems like to be wigther
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Tankhead
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Re: Forum heroes

Post by Tankhead » Fri Aug 24, 2018 6:43 am

( deleted)
Last edited by Tankhead on Fri Aug 31, 2018 4:13 am, edited 2 times in total.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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makazuwr32
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Re: Forum heroes

Post by makazuwr32 » Fri Aug 24, 2018 6:44 am

ye now it fits.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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makazuwr32
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Re: Forum heroes

Post by makazuwr32 » Sat Aug 25, 2018 7:13 am

DoomsdayDragonfire wrote:
Wed Aug 22, 2018 3:32 am
Here i am, and here it is my unit.

D.D.D. (summoner)
DoomsDay_Animated_Pros.png
DDD.gif

Active effect: Delay vanishing aura, Doomsday Aura (ignores spell resistance, 4 range), Curse on hit.
HP: 45
Armor: 1/30. for a caster is too much, lower to 1/1. You are not a frontline caster so you don't need much armor. And doomcarroy has 0/0 armor.
Power: 5
AOE: 0
Range: 1
Actions: 3
speed: 3
Sight: 5
Dodge counter: 100%
Spell resistance: 100%
Spells: Spawn corpse. Standart cooldown - 3 turns.
Summon Meat Dragon (cooldown 5) needs 3 corpses,
Summon Bone Dinossaur (cooldown 4), needs 2 corpses,
Summon Death Jelly (Cooldown 4) (needs a corpse to summon).
Bonus against buildings.

=============================================

Meat Dragon
MeatDragon.png

HP: 100
Armor: 6/3 too much armor, lower to 1/1
Power: 25
AOE: 1
Range: 1
Actions: 1
speed: 5, flying.
Sight: 6
Dodge counter: 0% doesn't need this.
Spell resistance: 30%
Abilities:
Poisonous weapon (passive)
Poison breath
Bonus against other dragons and giants

Comment: basically it must be more powerful skeleton dragon. A bit more powerful. No vanishing.
=============================================

Bone Dinossaur
Bone Dinossaur 5.png

HP: 55
Armor: 2/15 too much armor, lower to 2/6
Power: 15
AOE: n/a
Range: 1
Actions: 2
speed: 7lower speed to 4
Sight: 7
Dodge counter: 30% doesn't need dodge counter.
Spell resistance: 30%

Bonus against calvary, infantry.doesn't need bonus. Basically it is flesh golem upgrade without vanishing.

==============================================

Death Jelly
Death Jelly 2.png

Active effect: none
HP: 5
Armor: 0/0
Power: (99999999999999) assassination
AOE: n/a
Range: 1
Actions: 1
speed: 2
Sight: 1
Dodge counter: 0%
Spell resistance: 0%

Bonus against Nothing and Everything.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Tankhead
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Re: Forum heroes

Post by Tankhead » Mon Aug 27, 2018 6:28 am

( deleted )
Last edited by Tankhead on Wed Aug 29, 2018 9:57 am, edited 1 time in total.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Tankhead
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Re: Forum heroes

Post by Tankhead » Mon Aug 27, 2018 8:02 am

As far as character description, idk what to say. Maybe one of you could do it?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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godOfKings
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Re: Forum heroes

Post by godOfKings » Mon Aug 27, 2018 1:31 pm

Don't give gifs, make all frames in a single horizontally large image whose width is a multiple of number of frames, ex: if u have four frames, make width 128 pix size and put all four frames together side by side
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Savra
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Re: Forum heroes

Post by Savra » Mon Aug 27, 2018 2:18 pm

Tankhead wrote:
Mon Aug 27, 2018 6:28 am
Tankhead
Tankhead_unit.png
HP 65
Armor 5
Attack 10
Range 7
Sight 8
Dodge counter: 35%
Speed 3
P Armor 2
Spell resistance 100%
2 actions
Abilities:

test_3.png
He bullet ( high explosive ) - has Aoe with burning affect ( similar to catapult attack ) ( cool down 2 ) ( range 5 ) ( atk 20 )

red_cannon_ball.png
AP bullet ( armor pierce ) - Ignores all armor on a unit but has no burning affect and no AOE - ( cool down 1 ) ( range 3 ) ( atk
30 )

Basic attacks will use regular cannon ball
32_arrow_cannon_ball-1.png

Knife thrower ( T-Puma )
Summons cooldown: 5
Gender: Female
Race: elf
Category: light infantry or just infantry
HP: 35
Atk: 8
Atk range: 4
Sight 5
Spd: 4
Action: 2
Arm: 1
Arm P: 0
Dodge chance:
Melee: 30%
Ranged: 50%
Spell resistance: 100%
Spell probability: 75%
Bonus: 50% against infantry
Passive ability: poison
Activate ability: forest walk
Purpose of her is that she is my eyes and ears on the battlefield and helps cover me
T-Puma.gif

These 3 will have the cannon ball sound track

red_cannon_ball.png
test_3.png
32_arrow_cannon_ball-1.png

Tankhead will have a dwarf male soundtrack
Tankhead_unit.png

Female elven sound track ( same as elven archer )
T-Puma.gif

Im completely done on my part. Only thing left is attach sound tracks and JSON it in game
Umm, the only female sound track I've heard so far is when they get hit, every other one they have they sound like a man, or with certain units its a zombie 8-)
I did find some though that I put on the elf topic.
viewtopic.php?f=83&t=3136

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Tankhead
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Re: Forum heroes

Post by Tankhead » Mon Aug 27, 2018 3:18 pm

( deleted)
Last edited by Tankhead on Fri Aug 31, 2018 4:15 am, edited 1 time in total.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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godOfKings
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Re: Forum heroes

Post by godOfKings » Mon Aug 27, 2018 3:42 pm

reason is thats how the game does animating, it shows the next animation part by moving 32 pix right from the current image, and the image on that position is shown next, see doomsday dragon's image, he showed all the frames in one image, then a gif to show how it WOULD look like in game, but that gif cannot b implemented
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Tankhead
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Location: United states, Texas

Re: Forum heroes

Post by Tankhead » Mon Aug 27, 2018 4:04 pm

( deleted)
Last edited by Tankhead on Wed Aug 29, 2018 9:55 am, edited 1 time in total.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Savra
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Re: Forum heroes

Post by Savra » Mon Aug 27, 2018 4:36 pm

For sounds I meant she would only have the one sound on hit. All others would be male.

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Tankhead
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Re: Forum heroes

Post by Tankhead » Mon Aug 27, 2018 5:20 pm

Savra wrote:
Mon Aug 27, 2018 4:36 pm
For sounds I meant she would only have the one sound on hit. All others would be male.
The one sound cue is fine, don't want people thinking my summons a trap
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Savra
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Re: Forum heroes

Post by Savra » Mon Aug 27, 2018 6:39 pm

So no sound on moving, attacking, or just speaking?

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Tankhead
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Re: Forum heroes

Post by Tankhead » Mon Aug 27, 2018 10:41 pm

Savra wrote:
Mon Aug 27, 2018 6:39 pm
So no sound on moving, attacking, or just speaking?
Attacking she can use the same sound cue hunter uses
And as far as moving and attacking i wouldn't mind either, the problem is finding a slightly different female voice sound cue
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Savra
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Re: Forum heroes

Post by Savra » Mon Aug 27, 2018 10:54 pm

Tankhead wrote:
Mon Aug 27, 2018 10:41 pm
Savra wrote:
Mon Aug 27, 2018 6:39 pm
So no sound on moving, attacking, or just speaking?
Attacking she can use the same sound cue hunter uses
And as far as moving and attacking i wouldn't mind either, the problem is finding a slightly different female voice sound cue
That's what I posted on the feminen voices topic.

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Tankhead
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Re: Forum heroes

Post by Tankhead » Mon Aug 27, 2018 11:04 pm

Idk when my hero/summons gets implemented so weither i get a female sound cue or not up to the devs and or General brave
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DoomsdayDragonfire
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Re: Forum heroes

Post by DoomsdayDragonfire » Wed Aug 29, 2018 12:41 am

Due many problems with the older version of my hero. I decided to swap it to something that fits better my nickname... But i plan to change that one and add him to The Veil later on. Btw, here is my new unit! Thx general and Discord guys to give a hand on this!

DoomsDay Dragon
Doomsday Dragon 10 heads.png
Active effect: lifelink.
Cost: 14 (Yes, 14 turns)
Hp: 180 (Yes, heavly nerfed to 180 HP)
Armor: 4/5 (It was mean to be a flying unit, but since it can be adjusted to travel throug water and montains... i decided to remove the flying bonus)
Attack: 5
Range: 1
Actions: 10 (10 heads, 10 attacks, fair to a 14 turns frontline unit)
Speed: 4
Sight: 6
Spell resistance: 100%
Albitlies: Spawn Symbiote when hurt (similar way to hamletback and goblin pikers). energy bean (recicled version of magic arrow without bypass armor and dealing unit base dmg, in this case, 5/shoot).
========================

Symbiote
Doomsday Symbiote.png
Active effect: Flying
Cost: 1
Hp: 20 (Nerfed from 45>35>20)
Armor: 1/4 (Nerfed badly)
Attack: 10 (Nerfed 25>20>16>12>10)
Range: 1
Action: 1
Speed: 6
Sight: 8
Spell resistance: 80% (Nerfed from 100%)
Abilities: lifelink. Energy bean.
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻

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DoomsdayDragonfire
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Re: Forum heroes

Post by DoomsdayDragonfire » Wed Aug 29, 2018 1:02 am

makazuwr32 wrote:
Sat Aug 25, 2018 7:13 am
DoomsdayDragonfire wrote:
Wed Aug 22, 2018 3:32 am
Here i am, and here it is my unit.

D.D.D. (summoner)
DoomsDay_Animated_Pros.png
DDD.gif

Active effect: Delay vanishing aura, Doomsday Aura (ignores spell resistance, 4 range), Curse on hit.
HP: 45
Armor: 1/30. for a caster is too much, lower to 1/1. You are not a frontline caster so you don't need much armor. And doomcarroy has 0/0 armor.
Power: 5
AOE: 0
Range: 1
Actions: 3
speed: 3
Sight: 5
Dodge counter: 100%
Spell resistance: 100%
Spells: Spawn corpse. Standart cooldown - 3 turns.
Summon Meat Dragon (cooldown 5) needs 3 corpses,
Summon Bone Dinossaur (cooldown 4), needs 2 corpses,
Summon Death Jelly (Cooldown 4) (needs a corpse to summon).
Bonus against buildings.

=============================================

Meat Dragon
MeatDragon.png

HP: 100
Armor: 6/3 too much armor, lower to 1/1
Power: 25
AOE: 1
Range: 1
Actions: 1
speed: 5, flying.
Sight: 6
Dodge counter: 0% doesn't need this.
Spell resistance: 30%
Abilities:
Poisonous weapon (passive)
Poison breath
Bonus against other dragons and giants

Comment: basically it must be more powerful skeleton dragon. A bit more powerful. No vanishing.
=============================================

Bone Dinossaur
Bone Dinossaur 5.png

HP: 55
Armor: 2/15 too much armor, lower to 2/6
Power: 15
AOE: n/a
Range: 1
Actions: 2
speed: 7lower speed to 4
Sight: 7
Dodge counter: 30% doesn't need dodge counter.
Spell resistance: 30%

Bonus against calvary, infantry.doesn't need bonus. Basically it is flesh golem upgrade without vanishing.

==============================================

Death Jelly
Death Jelly 2.png

Active effect: none
HP: 5
Armor: 0/0
Power: (99999999999999) assassination
AOE: n/a
Range: 1
Actions: 1
speed: 2
Sight: 1
Dodge counter: 0%
Spell resistance: 0%

Bonus against Nothing and Everything.
Now i will make them standart buildable units... I think i will keep these stats you did provided for the dino and meat dragon, while i work again on the caster for the veil. thx maka.
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻

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makazuwr32
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Re: Forum heroes

Post by makazuwr32 » Wed Aug 29, 2018 5:38 am

Hm. I am not sure about hp only for this.
Damage can be increased to 8-10.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Tankhead
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Location: United states, Texas

Re: Forum heroes

Post by Tankhead » Wed Aug 29, 2018 10:00 am

Tankhead
32_unit_lord_paladin (1).png
Cost 7
Hp - 60 (pikes usually have lower hp if compare to normal units)
Disenchant weapon (passive)
Attack - 16, standart elite pikemen bonus to cavalry (300%)
Range - 2
Actions/turn - 2
Armor - 4/4 (almost same as sunrise's)
Dodges: 15%/15%/100%
Speed - 3
Sight - 7
Heal rate - 20
Spell range - 4
Spell resist - 100%
Abilities:
Heal
Disenchant
Strengthen (orc shaman one)

Make helped me out tremendously with stats.
Last edited by Tankhead on Fri Aug 31, 2018 4:16 am, edited 2 times in total.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Tankhead
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Re: Forum heroes

Post by Tankhead » Wed Aug 29, 2018 7:54 pm

@Alexander82 @Stratego (dev)
I register as a black chinese paladin.
Is that ok?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Savra
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Re: Forum heroes

Post by Savra » Fri Aug 31, 2018 3:24 am

Tankhead wrote:
Wed Aug 29, 2018 10:00 am
Tankhead
32_unit_lord_paladin.png
Cost 7
Hp - 60 (pikes usually have lower hp if compare to normal units)
Disenchant weapon (passive)
Attack - 16, standart elite pikemen bonus to cavalry (300%)
Range - 2
Actions/turn - 2
Armor - 4/4 (almost same as sunrise's)
Dodges: 15%/15%/100%
Speed - 3
Sight - 7
Heal rate - 20
Spell range - 4
Spell resist - 100%
Abilities:
Heal
Disenchant
Strengthen (orc shaman one)

Make helped me out tremendously with stats.
Made the spear a little slimmer.
Last edited by Savra on Mon Oct 22, 2018 3:51 pm, edited 1 time in total.

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