Unit: Werewolf (Humans)

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General Brave
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Re: Unit: Werewolf (Undeads)

Post by General Brave » Tue Jul 10, 2018 12:11 pm

So 50 health on each form.
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Midonik
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Re: Unit: Werewolf (Undeads)

Post by Midonik » Tue Jul 10, 2018 12:29 pm

It's possible to make unit gain it's max hp after transform, but not based on hp % it had before.
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Re: Unit: Werewolf (Undeads)

Post by General Brave » Tue Jul 10, 2018 12:31 pm

I don't think gaining health after transformation seems fair?
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Re: Unit: Werewolf (Undeads)

Post by Midonik » Tue Jul 10, 2018 12:33 pm

Not really, just mentioning.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
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Re: Unit: Werewolf (Undeads)

Post by General Brave » Tue Jul 10, 2018 12:35 pm

So what's agreed on?
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Re: Unit: Werewolf (Undeads)

Post by makazuwr32 » Tue Jul 10, 2018 2:04 pm

Skelegonsans wrote:
Wed Jul 04, 2018 1:43 pm
Skelegonsans wrote:
Mon Dec 25, 2017 11:35 pm
revamped stats.

Werewolf (Human form stats. Even in human form, he is a fighter, but obviously weaker than in werewolf form.) (Cost: 5 / ground) (Can transform into a werewolf. Since there is no day/night heres my idea: when he transforms, he can keep transformed for as much time as he likes, but only up to 5 turns. Once he reverts (reverts automatically at the start of the 6th turn) the transformation will have to cooldown by an amount equal to the time he was tranformed. For example: he transforms into a werewolf for 2 turns. Once he reverts, the cooldown for transforming again is 2. If this is too complex, just make him stay in werewolf for 4 turns and have cooldown of 4 turns. He also has the same buff as the Zurgo Helmsmasher orc, meaning he gets stats permanently when he kills enemies.)
Hp 40 (I realized that hp shouldn't change between forms or it could get complicate, it loses all its armor though)
Atk 12
Arm./p.arm. 0/0
Speed 3
Sight 5
Description: This man has the power to transform into a half-human half-wolf creature that is very powerful. Even in its human form, he still has some combat capabilities, though.

Werewolf (Werewolf form stats.)
Hp 40
Atk 13 (2 actions)
Arm./p.arm. 4/3
Speed 5
Sight 8
Description: A human in werewolf form. Incredibly strong and fast, but can't keep this form for long.

Too strong? Too weak? What do you guys think?
These are the stats we had previously agreed to.

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Re: Unit: Werewolf (Undeads)

Post by Skelegonsans » Tue Jul 10, 2018 3:01 pm

I just realized something though.

General, if an unit with the zurgo buff transforms into another unit that also has the zurgo buff, will the buff reset? (which means, if the human werewolf has 3 stacks of the zurgo buff and turns into werewolf form, will the stacks disappear?) If yes we might need to scrap the zurgo buff idea and remake stats.

This sounds complicate... :?
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Re: Unit: Werewolf (Undeads)

Post by General Brave » Tue Jul 10, 2018 3:07 pm

I was just going to test that out, I'm going to see if it might work.
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Re: Unit: Werewolf (Undeads)

Post by General Brave » Tue Jul 10, 2018 3:35 pm

It looks like it doesn't work, but I'm sure we can add something like KEEP STATS.
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Lynx Shafir
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Re: Unit: Werewolf (Undeads)

Post by Lynx Shafir » Tue Jul 10, 2018 4:31 pm

Deleted
Last edited by Lynx Shafir on Thu Oct 18, 2018 3:36 pm, edited 2 times in total.
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Re: Unit: Werewolf (Undeads)

Post by Skelegonsans » Wed Jul 11, 2018 10:06 pm

See what you can do General, if you find a way for it to retain the extra stats from the zurgo buff after it transforms then awesome, if not then we can just make its stats a bit stronger and scrap the zurgo buff idea I guess.
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Re: Unit: Werewolf (Undeads)

Post by General Brave » Wed Jul 11, 2018 10:23 pm

I'm looking into it.
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Lynx Shafir
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Re: Unit: Werewolf (Undeads)

Post by Lynx Shafir » Wed Jul 25, 2018 3:40 pm

Shouldn't move to human section?
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LordOfAles
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Re: Unit: Werewolf (Undeads)

Post by LordOfAles » Wed Jul 25, 2018 7:17 pm

I can't really picture humans using werewolves. They better fit for undead.
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makazuwr32
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Re: Unit: Werewolf (Undeads)

Post by makazuwr32 » Wed Jul 25, 2018 11:29 pm

And i can. Worgen race in wow is human who cursed and became werewolf but they still are humans and help alliance.

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Re: Unit: Werewolf (Undeads)

Post by LordOfAles » Thu Jul 26, 2018 10:15 am

Warcraft again lol.
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General Brave
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Re: Unit: Werewolf (Undeads)

Post by General Brave » Thu Jul 26, 2018 6:16 pm

A lot of Warcraft.
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Re: Unit: Werewolf (Undeads)

Post by Skelegonsans » Thu Jul 26, 2018 7:18 pm

It has already been agreed that they belong to humans, so yeah.
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Lynx Shafir
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Re: Unit: Werewolf (Undeads)

Post by Lynx Shafir » Thu Jul 26, 2018 7:28 pm

Also add for abilities the "Wolf fear" - passive (like camel fear in Aos) debuff Atk armor for wargs, Wolf,, and Volpa(Beastclans).
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Re: Unit: Werewolf (Undeads)

Post by General Brave » Thu Jul 26, 2018 8:05 pm

All right, can someone move this @COOLguy@
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Re: Unit: Werewokraf (Undeads)

Post by Lynx Shafir » Mon Aug 20, 2018 7:17 am

Kraken got moved, can this too?
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Re: Unit: Werewolf (Undeads)

Post by Tankhead » Mon Aug 20, 2018 3:10 pm

Brave why did you ask cool guy to move it?
@Stratego (dev) may you move this too?
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Re: Unit: Werewolf (Undeads)

Post by LordOfAles » Mon Aug 20, 2018 3:11 pm

COOLguy is an administrator like Daniel...
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Re: Unit: Werewolf (Undeads)

Post by Tankhead » Mon Aug 20, 2018 4:39 pm

LordOfAles wrote:
Mon Aug 20, 2018 3:11 pm
COOLguy is an administrator like Daniel...
But I've never seen him aoccsoiate himself with Aof
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Re: Unit: Werewolf (Humans)

Post by Lynx Shafir » Tue Aug 21, 2018 6:41 am

Got moved.
Can continue the work
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Re: Unit: Werewolf (Humans)

Post by General Brave » Wed Aug 22, 2018 9:55 pm

Ok.
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Re: Unit: Werewolf (Humans)

Post by Tankhead » Wed Aug 22, 2018 10:10 pm

Btw shouldnt this be accepted or atleast finalized?
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Re: Unit: Werewolf (Humans)

Post by General Brave » Wed Aug 22, 2018 10:13 pm

At least everyone should have agreed on something.
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Re: Unit: Werewolf (Humans)

Post by Skelegonsans » Fri Aug 24, 2018 11:22 pm

if i'm not mistaken stats have already been decided. don't know about the image though.
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Re: Unit: Werewolf (Humans)

Post by General Brave » Fri Aug 24, 2018 11:35 pm

I'm pretty sure everything about this is finalized even the images unless someone wants to change some things.
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