"Every forest has its own eyes which are watching upon you..."
All units unless mentioned are affected by blacksmith upgrades and unaffected by dodge upgrades.
Procs:
Ambush tactics
Better offensive casters (both damaging and debuffing spells)
Invisible towers
Better cavalry
Unique to them powerful movable ents who also are factories, more powerful than ent trainer. Can self defend against some melee units and are not count as buildings
Unique to them ent towers who has 2 forms - melee movable and ranged stationary
Cons:
Lower range of their ranged units
Low dodges (and are unaffected by dodge upgrades of wood elves)
High cost buildings
No healing
Elite units are weaker than wood elven sentinels
In ambush mode units are much more vurable to enemies
Units:Special racial ability (auto-unlockable on tier 2):
Windwalk - transform-like ability. Slows unit, lowers armor, lowers range (for ranged units), turns unit invisible, doubles base attack.
1-4. New Moon hunters, Tier 2.
5. Druid of the wind, Tier 2.
6.
7.Druid of the moon, Tier 1.
Cost - 3 turns
Hp - 12
Attack - 4
Range - 1
Actions/turn - 1
Armor - 1/1
Speed - 4
Sight - 6
Spell resist - 50%
Spell range - 4
Affected by armor upgrades only.
Abilities:
Lighting strike - as magic missle, range - 4, applies on hit slowing , no cooldown.
Thunder blade - similar to enchant lighting but can be casted on melee allies instead of self. Range - 4, cooldown - 1 turn.
Thunderstorm - as usual, must be researched firstly.
Thunder strike - as magic missle but deals 3 damage and lowers armor of unit by -2/-2 for 2 turns.
8.Moon warrior, tier 1
Cost - 2 turns
Hp - 14
Attack - 6 (12 in windwalk transform)
Armor - 0/1 (-5/-4 in windwalk transform)
Dodges - 10%/15%/50%
Speed - 4 (3 in windwalk transform)
Sight - 6 (can see invisible)
Spell resist - 40%
Standart bonuses to buildings.
Abilities:
Windwalk (unlockable at tier 2)
9.Moon archer, tier 1
Hp - 11
Attack - 6 (12 in windwalk transform)
Range - 5 (3 in windwalk transform)
Armor - 0/0 (-5/-5 in windwalk transform)
Dodges - 0%/15%/0%
Speed - 4 (3 in windwalk transform)
Sight - 8 (can see invisible)
Spell resist - 40%
Abilities:
Windwalk
10.Moon spearman
Cost - 2 turns
Hp - 11
Attack - 4 (8 in windwalk transform)
Armor - 0/0 (-5/-5 in windwalk transform)
Dodges - 10%/15%/50%
Speed - 4 (3 in windwalk transform)
Sight - 6 (can see invisible)
Spell resist - 40%
450% bonus to cavalry
Abilities:
Windwalk (unlockable at tier 2)
More units are coming...Moon defender, tier 2 (looks like elf with chakrum and shield on black panther)
Cost - 4 turns
Hp - 24
Attack - 9 (18 in windwalk transform)
Range - 2
Armor - 2/1 (-3/-4 in windwalk transform)
Dodges - 0%/0%/50%
Speed - 5 (4 in windwalk transform)
Sight - 7 (can see invisible)
Spell resist - 40%
50% bonus to infantries, throwers, giants.
Abilities:
Windwalk (unlockable at tier 2)
Chakram (active, slef only) - gives +1 power range for next turn to unit. No cooldown.
Buildings:
1.
2.Ent sentry, tier 1, tower
Hp - 65
Attack - 12 (15 in movable form, affected by nature tech)
Range - 5 (1 in movable form)
Armor - 5/8 (2/6 in movable form)
Speed - 0 (2 in movable form)
Sight - 6
Carry capacity - 1
Heal rate - 5
Spell resist - 100%
Construction rate - 40% (can be constructed for 8 actions by ent workers)
Mend rate - 150%
50% bonus to infantries.
Is burnable.
Counts as giant, NOT as building for enemies.
3.Elder of wind, tier 1, factory
Hp - 40
Attack - 14 (affected by nature tech)
Range - 1
Armor - 2/6
Speed - 1
Carry capacity - 2
Spell resist - 100%
Construction rate - 0% (can be constructed by ent workers for 7 actions)
Mend rate - 50%
50% bonus to infantries
Is burnable.
Counts as giant, NOT as building for enemies.
4.Elder of wisdom, tier 1, factory
Hp - 50
Attack - 12 (affected by nature tech)
Range - 1
Armor - 2/6
Speed - 1
Carry capacity - 2
Spell resist - 100%
Spell range - 4
Construction rate - 0% (can be constructed by ent workers for 9 actions)
Mend rate - 50%
50% bonus to infantries
Is burnable.
Abilities:
Clear vision
Disenchant
Counts as giant, NOT as building for enemies.
More buildings are coming...Invisible in woods - research for new moon elves in the Elder of wind, enables construction of both mentioned towers in the link.
Tier 2.