Svëja rise FINISHED

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Midonik
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Svëja rise FINISHED

Post by Midonik »

Campaign about Svëja Kingdom, state on Northern Peninsula, that needs to deal with many enemies: elfs and their enchanted creatures, Horde, eternal problems and Order, that has incredible influence on states believing in the religion that Svëja's peoples believe too. Only lead of genial and young Carl can save Svëja from falling.
(I suppose it's easy to guess which country and Carl this storyline is inspired by if you know it.)
Maps:
Rise of Svëja: Northern War:
1. Battle of Skäjel (ready)
2. Serching nests (ready)
3. Overjarl died... Long live Overjarl Carl? (ready)
4. Nord's civil war (ready)
5. Winter war: Great pocket of Somii (ready)
6. Retreat from Taleka (ready)
7. Assault on Vanogrod (ready)
8. Battle of Volka (ready)
9. Battle of Wchsatd (ready)
10. Battle of Poiev (ready)
11. Carl's escape (ready)
12. Relief of Dernz (ready)
13. The last battle (ready)
Rise of Svëja: Epilogue:
14. Defense of Skäjel (ready)
15. Breaking blockade (ready)
16. Sailing to Death lair (ready)
17. Death lair (finally ready but needs testing)
18. The fallen Overjarl (ready)
Sending to dev.
Last edited by Midonik on Sun Jul 19, 2020 8:31 pm, edited 19 times in total.
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Midonik
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Re: Svëja rise

Post by Midonik »

Hmm... I can't sent first map. It says that it failed to attach file.
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General Brave
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Re: Svëja rise

Post by General Brave »

Sound like I will try to play.
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General Brave
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Re: Svëja rise

Post by General Brave »

Also I have to remind everyone, Stratego is on vacation for 3 or 4 days I think. So he can't update anything until he comes back.
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Midonik
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Re: Svëja rise

Post by Midonik »

Two new maps ready, sent.
Last edited by Midonik on Sun Aug 19, 2018 6:37 pm, edited 1 time in total.
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General Brave
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Re: Svëja rise

Post by General Brave »

Good to hear.
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Midonik
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Re: Svëja rise

Post by Midonik »

Listed whole campaign plan, also Assault on Vanogrod needs only some polishing.
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Midonik
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Re: Svëja rise

Post by Midonik »

Polishes of ready maps sent, new roads, formatted descriptions and fixed turn limits.
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HokanPL
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Re: Svëja rise

Post by HokanPL »

In "Overjarl died..." mission civillians are neutral, so everybody attacks them, even my soldiers if I forget to "end turn" for each unit separately. Please add additional blue AI player, allied with Your forces.
Midonik
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Re: Svëja rise

Post by Midonik »

Won't the rush enemy then and die? Just keep click the "end turn" button like crazy.
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Savra
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Re: Svëja rise

Post by Savra »

I believe ttheyre may be an option to keep your units from firing on their own. That map was annoying though but was a good idea considering how the civilians seemed like they were panicking and runnin all over the place. It was fun. :D
Midonik
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Re: Svëja rise

Post by Midonik »

That's what I wanted, glad you liked it.
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StormSaint373
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Re: Svëja rise

Post by StormSaint373 »

Winter War: the enemy camps at sides of maps for your reinforcements, they spawn in then get shoet up by elite Archers...

No builders to repair damage outside of TC :(
Beware the calm before the Tempest. . .
Midonik
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Re: Svëja rise

Post by Midonik »

1) Never happened to me, sometimes I lose one unit cause of that.
2) I passed it few times without enemy even hiting the walls.
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Midonik
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Re: Svëja rise

Post by Midonik »

The Battle of Volka is sent, hey I made a half already!
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Midonik
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Re: Svëja rise

Post by Midonik »

AND next one is sent, I might actually finish that someday.
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Midonik
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Re: Svëja rise

Post by Midonik »

Relief of Dernz and battle of Poiev maps are both sent to the dev. They are on wrong order up there, the relief of Dernz is 10th and battle of Poiev 11th.
Only five maps left, whoa.
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Midonik
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Re: Svëja rise

Post by Midonik »

The Carl's escape is still making problems, the final battle will be perfect in next, maps up to Breaking blockade map are in and the next is sent to Dev.
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Midonik
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Re: Svëja rise

Post by Midonik »

There can be a longer break before a make two last maps, I want to end this campaign spectaculary.
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Midonik
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Re: Svëja rise FINISHED

Post by Midonik »

The campaign should have the last two maps in the next version - yes, it's finally finished, after two years. Before I can finally sigh with relief, I need you guys to test the Death lair map as there were very wierd things in triggers - like cond: obj destroyed triggering in wrong place. I hope it works good in game, but in case it doesn't I would want to ask you guys to test it so that we can find eventual mistakes in the Dev version.

If you guys have any feedback regarding the campaign as a whole - what you liked, what you hated, and especially if something doesn't work, I would want to hear, so that maps of this campaign and maps I will make in the future would be better
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Alexander82
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Re: Svëja rise FINISHED

Post by Alexander82 »

thanks for your effort ;)
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