Insects — ARCHIVED
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Insects
Do you mean upgrade versions of the workers or their bipedal counterparts?
Wise, Might, Loyalty. Forever stands Warfell.
Re: Insects
Upgrade since that's were we're going with this.
Re: Insects
Here's the ant spiderfolk trapper upgrade. And ant folk worker upgrade.
Last edited by Savra on Mon Oct 15, 2018 4:48 pm, edited 1 time in total.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Insects
So what exactly the Trapper is, does it only build traps or can it be used as a regular worker.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Insects
Also what do you think about mosquitoes, they can be like the vampires.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Insects
Trapper is another builder, it just builds more trap based structures though, the web wall will give slowing on not or ensnare which either way spider type units (yes even beast folks arahnids) would get bonus damage on units with ensnare. Ensnare eliminates all movement and forces flyers to ground level so enemy infantry can hit them as normal. The mosquito can be a unit that is buildable from the hatchery pool.
Re: Insects
Loving the ideas coming together, if this continues This race will be balanced on its first time in.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Insects
For factorys we have this.
Conclave (mega):
Siege beetle
Ant spider trapper
Waspfolk (all)
Ant queen
Bee queen
Colony:
All ants
All Ant spiders
All Ant related units
Hive:
All bees
All bees related units
Nest:
All wasps and related
Burrow:
Other bugs
Arachnid den:
All spiders except ant spiders
All scorpions
Hatchery pool:
All crustations
Mosquitoes
Leeches
Dragonfly
Aquatic bugs
Conclave (mega):
Siege beetle
Ant spider trapper
Waspfolk (all)
Ant queen
Bee queen
Colony:
All ants
All Ant spiders
All Ant related units
Hive:
All bees
All bees related units
Nest:
All wasps and related
Burrow:
Other bugs
Arachnid den:
All spiders except ant spiders
All scorpions
Hatchery pool:
All crustations
Mosquitoes
Leeches
Dragonfly
Aquatic bugs
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Insects
When I refer to Stats I mean units health and other things associated. Also we still need both queen ants images. Regular and Folk.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Insects
I actually made that pg for were units are supposed to go.
Re: Insects
Big question is do they leave anything when dead ( can't leave a skeleton )
And a snow ant? For decoartion?
And a snow ant? For decoartion?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Insects
That would require those things that insects leave behind when they die.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Insects
They're shell, when dead they have a hollow look?General Brave wrote: ↑Sat Aug 18, 2018 10:47 pm That would require those things that insects leave behind when they die.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Insects
Here's some ant folk stats
Buildable at Colony and tc.
Colony spiker+upgrade:
All colony units Requires Insectoid adaptation tech
Cost:3
Hp:18-22
Atk:12-16
Spd:4
Rng:1
Act:2
Sight:4
Arm:1-2
P.arm:1-2
Res:20%-40%
Bonus to buildings
Colony stinger+upgrades:
Cost:3
Hp:15-19
Atk:9-13
Spd:4
Rng:1
Sight:4
Act:2
Arm:0-1
P.arm:0-1
Res:20%-40%upgrades
Bonus to cav
Colony pinner+upgrades:
Cost: 3
Hp:10-14
Atk:5-9
Spd:4
Rng:3-4
Sight:4-5
Act:3
Arm:0-1
P.arm:0-1
Res:20%-40%
Miss chance:40%-30%upgrades
Bonus to infantry
Colony queen:
Flying
Cost:8
Hp:60
Atk:18
Rng:1
Sight:5
Spd:4
Act:2
Res:100%
Arm:3
P.arm:3
Abilities:
Hive power:
Gives all ant units and Colony units +1 to attack
Bonus to buildings
Buildable at Colony and tc.
Colony spiker+upgrade:
All colony units Requires Insectoid adaptation tech
Cost:3
Hp:18-22
Atk:12-16
Spd:4
Rng:1
Act:2
Sight:4
Arm:1-2
P.arm:1-2
Res:20%-40%
Bonus to buildings
Colony stinger+upgrades:
Cost:3
Hp:15-19
Atk:9-13
Spd:4
Rng:1
Sight:4
Act:2
Arm:0-1
P.arm:0-1
Res:20%-40%upgrades
Bonus to cav
Colony pinner+upgrades:
Cost: 3
Hp:10-14
Atk:5-9
Spd:4
Rng:3-4
Sight:4-5
Act:3
Arm:0-1
P.arm:0-1
Res:20%-40%
Miss chance:40%-30%upgrades
Bonus to infantry
Colony queen:
Flying
Cost:8
Hp:60
Atk:18
Rng:1
Sight:5
Spd:4
Act:2
Res:100%
Arm:3
P.arm:3
Abilities:
Hive power:
Gives all ant units and Colony units +1 to attack
Bonus to buildings
Last edited by Savra on Sun Aug 19, 2018 1:52 pm, edited 2 times in total.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Insects
We can make them slightly much better and raise the cost to 3.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Insects
Here's insectoids adaptation tech.
Last edited by Savra on Mon Oct 15, 2018 4:48 pm, edited 1 time in total.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Insects
I'm pretty sure Tech icons are 32 by 32. Also perhaps make it something else, I don't think that image will work.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Insects
Does this look any better or a improvement.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Insects
Last edited by General Brave on Sun Aug 19, 2018 6:36 am, edited 1 time in total.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Insects
I like your first one. Here's the two ant queens
Last edited by Savra on Mon Oct 15, 2018 4:48 pm, edited 1 time in total.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Insects
Perhaps we should have a second upgrade for them, like the orc master units that are after Elites.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Insects
That's great and all but how many current techs in total for Insectoids?General Brave wrote: ↑Sun Aug 19, 2018 2:43 am Perhaps we should have a second upgrade for them, like the orc master units that are after Elites.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Insects
Btw does these units sound fine for mages:
Mages:
Shadow weaver
Mystic weaver
Arachnomancer
Defiler
Healers:
Nector bringer
Mages:
Shadow weaver
Mystic weaver
Arachnomancer
Defiler
Healers:
Nector bringer
Re: Insects
Na, we have blacksmith upgrades too remember.General Brave wrote: ↑Sun Aug 19, 2018 2:43 am Perhaps we should have a second upgrade for them, like the orc master units that are after Elites.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Insects
we can use most of them with some slight changes. I'm guessing most of the magic users where come from the spiders and bees.
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Insects
Okay then but that idea can be used later.
Wise, Might, Loyalty. Forever stands Warfell.