Town and Factory building graphics
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Re: Town and Factory building graphics
no, they dont need to be black, only dark enough to look black. it is ok, i suggest making the big building too, that is the most characteristic.
Re: Town and Factory building graphics
@Stratego (dev)
What do you think?
I had to make the contours as dark as they are, otherwise they would blend in with courtyard, sidewalks, or the other buildings.
What do you think?
I had to make the contours as dark as they are, otherwise they would blend in with courtyard, sidewalks, or the other buildings.
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Re: Town and Factory building graphics
ok! uos 20
Re: Town and Factory building graphics
Very nice!
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
- General Brave
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Re: Town and Factory building graphics
Judging from what people are saying on the discord, the graphic has received a generally positive response from the community. Yet a topic that I'm used to seeing being brought up is the inclusion of both my Image and the original, with the original being used as the image of the 'Urban Area' an idea being suggested by Samuelch, or as a secondary look for the TC. @Stratego (dev) Which idea should we pursue, or modify so that it can be pursued?
The link to the Urban Area topic:
http://www.androidutils.com/forum/viewt ... 6b2#p65808
The link to the Urban Area topic:
http://www.androidutils.com/forum/viewt ... 6b2#p65808
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Re: Town and Factory building graphics
i think we need more teamcoloring.
i suggest coloring the brown one rigth below the main "most characteristic" chuch like building. the brown one u faded a bit last time.
lezs make it not brown, but teamcolored
i suggest coloring the brown one rigth below the main "most characteristic" chuch like building. the brown one u faded a bit last time.
lezs make it not brown, but teamcolored
Re: Town and Factory building graphics
I'll revise the images and post them tomorrow.
Re: Town and Factory building graphics
I added some Team Colored banners on the south building.
@Stratego (dev)
@Stratego (dev)
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- General Brave
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Re: Town and Factory building graphics
This is definitely finish, at least I think.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Town and Factory building graphics
I certainly hope so. When I can finish the Fence images, I'd like to devote some of my time to the other half of the topic name: Factory Buildings. Perhaps a new look for the German and Soviet Barracks. I'm tired of getting the three mixed up, as they are identical.
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Re: Town and Factory building graphics
Please make the whole building teamcolored, it is easy in gimp, shall i?
Re: Town and Factory building graphics
No, I can take care of it.
- General Brave
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Re: Town and Factory building graphics
I'm wondering if you can help me on some buildings.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Town and Factory building graphics
What do you need?
- General Brave
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Re: Town and Factory building graphics
Let me show you.
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- General Brave
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Re: Town and Factory building graphics
Wise, Might, Loyalty. Forever stands Warfell.
Re: Town and Factory building graphics
Here they are. I shaded the back of the building, will it work?
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Re: Town and Factory building graphics
looks good.
but temacolor work only with teamcolor color, check the teamcolorng guide.
tell me if i can implement as all teamcolors are correct.
thanks!
but temacolor work only with teamcolor color, check the teamcolorng guide.
tell me if i can implement as all teamcolors are correct.
thanks!
- godOfKings
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Re: Town and Factory building graphics
Let me explain it to u, darkest shade has code 255:0:255, lightest shade has code 255:255:255
(Some apps show them has ff:00:ff and ff:ff:ff)
So by changing the number of the middle code, u can give different team coloured shades, do ur app allows RGB colours? I think keeping R and B maxed, u only change G (green) to give different shades
(Some apps show them has ff:00:ff and ff:ff:ff)
So by changing the number of the middle code, u can give different team coloured shades, do ur app allows RGB colours? I think keeping R and B maxed, u only change G (green) to give different shades
Last edited by godOfKings on Tue Aug 07, 2018 11:40 am, edited 1 time in total.
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- godOfKings
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Re: Town and Factory building graphics
Here I fixed it
But if u understand wat I meant u can try practicing on the flag, or some other image u r working on, try giving light and dark shades
But if u understand wat I meant u can try practicing on the flag, or some other image u r working on, try giving light and dark shades
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There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Town and Factory building graphics
Makes sense, I'll Remeber. Thank you.
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Re: Town and Factory building graphics
actually there is a tool in GIMP by which i can turn any part of an image to a teamcolored, still "shaded" one.
here is how:
- you select the part u want to be proper teamcolored
- select colors/"curves" tool
- select red channel and move "curve" to the topleft corner
- select blue channel and move "curve" to the topleft corner
- select alpha channel and move "curve" to the topleft corner
and you are ready, the image is still "shaded" - i mean there are diffecrent teamcolor darknesses - but all pixel is proper teamcolor.
maybe you can post this on temcolor topic - if u did not know it.
here is how:
- you select the part u want to be proper teamcolored
- select colors/"curves" tool
- select red channel and move "curve" to the topleft corner
- select blue channel and move "curve" to the topleft corner
- select alpha channel and move "curve" to the topleft corner
and you are ready, the image is still "shaded" - i mean there are diffecrent teamcolor darknesses - but all pixel is proper teamcolor.
maybe you can post this on temcolor topic - if u did not know it.
Re: Town and Factory building graphics
I use Pixly. I've heard a lot about Gimp, but I doubt I will change my tool so late in the game, but thanks all the same.
I'll see about posting this in the Team color topic, wherever that is.
I'll see about posting this in the Team color topic, wherever that is.
- godOfKings
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Re: Town and Factory building graphics
Great, me too, on pixly its super easy to use team colour on rgb, put red and blue maxed, and only change the middle green bar
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Re: Town and Factory building graphics
ok, but i feel you make temacoloring pixel by pixel - if u want a nicely "shaded" result.godOfKings wrote: ↑Wed Aug 08, 2018 6:19 pm Great, me too, on pixly its super easy to use team colour on rgb, put red and blue maxed, and only change the middle green bar
this way a non team colour complete image part can be turned (keeping the image) to a teamcoloured one in one shot. see this sample
(i also put it into faq)
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Re: Town and Factory building graphics
also here is with fixed teamcoloring (i used same tool)
alo removed from windows in not occupied image
uos 10
alo removed from windows in not occupied image
uos 10
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Re: Town and Factory building graphics
The Team color on the white building and the building behind it weren't windows, they were banners hanging off the walls.
Re: Town and Factory building graphics
Here are some new images. I used those different shades of teamcoloring to add some detail to the building and the flag. I restored the Team Colored banners to the other buildings, but if you want them to be windows that display the state of the TC, whether or not it's occupied, just say so.
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- General Brave
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Re: Town and Factory building graphics
I don't see anything obviously wrong.
Wise, Might, Loyalty. Forever stands Warfell.