Fencing mastery and Precision shot - IMPLEMENTED

User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Fencing mastery and Precision shot - IMPLEMENTED

Post by Alexander82 »

Precision shot - 3 levels

Precision Shot 1:
Image
Requires elven bow craft 1:
Cost: 3
Built at the elven archery range.

Increase the minimum damage of the elven archers by 1


Precision Shot 2:
Image
Requires elven bow craft 2 and Precision Shot 1:
Cost: 4
Built at the elven archery range.

Increase the minimum damage of the elven archers by 1


Precision Shot 3:
Image
Requires elven bow craft 3 and Precision Shot 2:
Cost: 5
Built at the elven archery range.

Increase the minimum damage of the elven archers by 1

Fencing finesse - 3 levels

Fencing finesse 1:
Image
Requires elven weapons 1:
Cost: 3
Built at the elven barracks.

Increase the minimum damage of the elven melee units by 1


Fencing finesse 2:
Image
Requires elven weapons 2 and Fencing finesse 1:
Cost: 4
Built at the elven barracks.

Increase the minimum damage of the elven melee units by 1


Fencing finesse 3:
Image
Requires elven weapons 3 and Fencing finesse 2:
Cost: 5
Built at the elven barracks.

Increase the minimum damage of the elven melee units by 1
Age of Fantasy design leader
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Magic arrows

Post by Sunrise Samurai »

Sounds like what we discussed before. I still like the idea, and want it added asap
The glorious sun rises again
User avatar
Puss_in_Boots
Posts: 3206
Joined: Fri Apr 21, 2017 1:23 am
Location: New Jersey

Re: Magic arrows

Post by Puss_in_Boots »

Is this is to increase the damage of arrows on opponents with the pierce armor to make it ineffective to attack?
OLÉ
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Magic arrows

Post by Alexander82 »

Yes. It is basically an ignore armor effect.

Anyway it is also a way to make the basic archer more useful (it is the choice against orcs or undeads)
Age of Fantasy design leader
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Magic arrows

Post by Sunrise Samurai »

Not only orcs and undead, but also a few big units like sentinels and imperial knights.
The glorious sun rises again
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Magic arrows

Post by makazuwr32 »

Good idea, definately want to see it.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Magic arrows

Post by Sunrise Samurai »

Is this ready to vote? I know it needs a tech image, but I'd like to see how well it works against such things as imperial shielder and death knights.
The glorious sun rises again
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Magic arrows

Post by Alexander82 »

Not yet because that would need the nee damage/resistance system.
Age of Fantasy design leader
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Magic arrows

Post by Alexander82 »

We definitely need this

What about, untile the damage/resistance system is in, making it a special active skill?

cooldown 0 (so that fast archers can use it only once in the turn) and same range of the unit

you can choose to attack normally OR use the skill

1st level: 2 damage

2nd level: 3 damage

3d level: 4 damage

Those damage can't be reduced by nor armor nor avoided via spell resistance but can be dodged by dodge ranged
Age of Fantasy design leader
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Magic arrows

Post by makazuwr32 »

i don't like idea of this as special active skill like thing.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Magic arrows

Post by Alexander82 »

It would just be a temporary solution
Age of Fantasy design leader
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Magic arrows

Post by General Brave »

Temporary could be fine, Maybe it's needs one cool down or two.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Magic arrows

Post by makazuwr32 »

i still don't like this. also it must have no cooldown if as ability for quick archers/normal archers.
Fire archers i think must not be affected by this.

And also is it possible for range of ability to be affected by spells and range of unit himself?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Magic arrows

Post by Alexander82 »

I don't know but we can find some turnaround since they requires the archery techs, so we might basically give them a progressively increasing range or give a spell range stat to the archers.

Anyway I should check how this will scale with the aim skill (that was suggested for the same reason).
Age of Fantasy design leader
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Magic arrows

Post by makazuwr32 »

Why am i asking is because this skill must have same range as archer himself after any upgrade (even after stealing upgrade from humans)
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Magic arrows

Post by Alexander82 »

I understand that and I think it is possible to find a way to do it
Age of Fantasy design leader
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Fencing mastery

Post by Alexander82 »

Melee version of magic arrow

3 levels

Elven melee units learn how to hit the weak spots on heavy armors and to aim to vital points

every level allows the melee units to increase their minimum damage by 1.

alternatively we might make every melee unit ignore a point of melee armor for every level but that would still make them deal 1 damage when facing extremely heavy armored opponents
Age of Fantasy design leader
User avatar
MightyGuy
Posts: 2068
Joined: Mon Sep 05, 2016 10:03 am
Location: Parallel Earth

Re: Fencing mastery

Post by MightyGuy »

Nice idea, most players use tank units in front of line, this would become more useful against them.

3 levels, did you mean 3 upgrades?
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Fencing mastery

Post by Sunrise Samurai »

I think making it increase minimum damage is the best option. Ignoring armor is the same as raising power, except in rare cases where the target has lower than 3 armor and wouldn't die in one hit anyway. Besides, I'm already plotting synergy with balanced blades here. Swords dancer would deal minimum 12 damage by combining the two, and dodge most counterattacks. That makes it a credible threat to armored targets.
The glorious sun rises again
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Fencing mastery

Post by Alexander82 »

To be honest my starting idea was related to the sword dancer but later on I tought that could have been good to extend it to other melee units, at least the basic one.
Age of Fantasy design leader
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Fencing mastery

Post by Alexander82 »

MightyGuy wrote: Wed Aug 08, 2018 11:33 am
3 levels, did you mean 3 upgrades?
Yes

3 techs
Age of Fantasy design leader
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Fencing mastery

Post by makazuwr32 »

Hm. i really like this idea.
And this one can be made as ability because it noesn't need to take into account range because many units of elves this tech will affect are fighting in melee only.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Fencing mastery

Post by Sunrise Samurai »

I suppose it must be mentioned that swords dancer isn't going to benefit quite as much as we might think. Its whirlwind attack does bypass armor, but might hit allies, and only on the offensive. With this, all elf melee will deal at least 4 damage on counter too. That's also why an ability won't work so well, it needs to help counterattack damage as well as attack damage.

Side note: I'd package this with balanced blades. That's one I'd really like to see, but don't think I'll vote for by itself.
The glorious sun rises again
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Fencing mastery

Post by Alexander82 »

I would pack it with magic arrows tough.

Anyway I don't know about counter
Age of Fantasy design leader
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Fencing mastery and Precision shot

Post by Alexander82 »

images
Attachments
Fencing 3.png
Fencing 3.png (18.35 KiB) Viewed 5794 times
Fencing 2.png
Fencing 2.png (18.35 KiB) Viewed 5794 times
Fencing 1.png
Fencing 1.png (18.36 KiB) Viewed 5794 times
Precision shooting 3.png
Precision shooting 3.png (18.76 KiB) Viewed 5794 times
Precision shooting 2.png
Precision shooting 2.png (18.76 KiB) Viewed 5794 times
Precision shooting 1.png
Precision shooting 1.png (18.77 KiB) Viewed 5794 times
Age of Fantasy design leader
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Fencing mastery and Precision shot

Post by Alexander82 »

I've merged the topic, lowered the cost and extended the effect of the armor piercing to all archers.

Both will become training related and will be produced at the right factory

I'll make an elven barracks (or training ground) image later
Age of Fantasy design leader
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Fencing mastery and Precision shot - FINALIZED

Post by makazuwr32 »

uhm we have barracks-like idea for elves and even with your image, @Alexander82

https://www.androidutils.com/forum/view ... a8e78c7a56
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Fencing mastery and Precision shot - FINALIZED

Post by Alexander82 »

Yes, we discussed that a lot of time ago. The image, tough, isn't much fit since it is more like an outpost
Age of Fantasy design leader
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Fencing mastery and Precision shot - FINALIZED

Post by Sunrise Samurai »

Looks ready to me. I'd change my vote to it at this point if it were available.
The glorious sun rises again
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Fencing mastery and Precision shot - FINALIZED

Post by Alexander82 »

I'd like to get @Stratego (dev) opinion one how to make it, first.

Once it is clear I can make it in no time.

I think we can solve a lot of the problems that elves have against heavy armored units (it will have a cost in terms of turns so I think it will be pretty balanced).

Coupled with aimed shot they will defintely have the best archers (especially on the damage/cost ratio) and an acceptable infantry.
Age of Fantasy design leader
Post Reply

Return to “Archived - Elven Technologies and Spells”