- it is a priority list that will never get closed
- Select here the most importants in your opinion
- You can change your votes any time
- will be more items, suggest please
can be but little cumbersome imho.Sunrise Samurai wrote: ↑Sun Aug 05, 2018 8:15 pm I'd suggest making them private matches only, and self deleting if they aren't joined in the time limit. Maybe even add a secondary lobby for them under "join custom match" to keep eyesores like that out of the regular lobby.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Why not social currency to encourage the community to make and approve good maps? like spiceworks or quora?makazuwr32 wrote: ↑Mon Aug 06, 2018 6:53 am I mean it may take some time for accepting map by stratego.
how would it work?COOLguy wrote: ↑Wed Aug 08, 2018 12:59 amWhy not social currency to encourage the community to make and approve good maps? like spiceworks or quora?makazuwr32 wrote: ↑Mon Aug 06, 2018 6:53 am I mean it may take some time for accepting map by stratego.
So people gain recognition for building and reviewing and approving good maps. A map gets built, then people upvote or downvote it. If the map gets enough upvotes then it can be implemented. People gain recognition or are upvoted for making good maps and upvoting good maps. People who have high recognition can implement maps easier or have more say with their upvotes.As Mahalo struggled to retain users, another Q&A site began to boom. Quora, launched in 2010 by two former Facebook employees, quickly grew in popularity. Unlike Mahalo, Quora did not offer a single cent to anyone answering questions. Why then, have users stayed engaged with Quora but not with Mahalo, despite its monetary rewards?
In Mahalo’s case, executives assumed that paying users would drive repeat engagement with the site. After all, people like money, right?
However, Quora demonstrated that social rewards and the variable reinforcement of recognition from peers proved to be a much more salient motivator. Quora instituted an upvoting system that reports user satisfaction with answers and provides a steady stream of social feedback. Quora’s rewards have proven more attractive than Mahalo’s because the incentive to answer a question is driven by the anticipation of social, not financial, reward. When it comes to online communities, the need to connect and contribute turns out to be a more powerful motivator than collecting cash.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
I second this. It is beyond necessarymakazuwr32 wrote: ↑Sat Apr 15, 2023 1:25 pm Idea required as for me for preset multiplayer maps.
In most cases map makers do not set on such maps neither race/nation/etc for players nor their alliances.
Idea is next:
1. You should be able upon creation of multiplayer game with such map to choose amount of players (up to amount preset multiplayer map initially has; you can choose what slot is excluded but only for slots with «?» marks; you can't not choose on such maps players with preset race).
2. For players who have no preset alliance you should be able to choose alliance.