Generals for multiplayer
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- Posts: 13
- Joined: Wed Mar 23, 2016 4:28 am
Generals for multiplayer
The idea of banner bearer, which was very interesting got me thinking about if there should be a Leader figure in your army.
A unit that you would treasure in a sense since they would be a reflection of you in the game. Not a literal reflection but what you stand for in whatever you are doing.
If you are rebel or enjoy giving fear to your enemy, A general or the leader figure would be a Black knight.
If you are loyal and just to seek to extend your influence. The perfect figure would be A King which you can name.
If you are more of strategic fellow, then a Roman emperor would be a great fit.
Lastly, A Explorer (idk what would be better but it's something).
***note each of these generals has a specific boost in something
For example: roman emperor would have a worker boost and technology boost of some sort they were ahead of their time.
They will spawn with you as you start a game, only one is ever with you in the entire game. If they die, they will be gone for the game.
I view this as a cool piece to the game. If you ever in a lose end of the game but you managed to kill the enemy general first, it would be its own victory in itself.
This is an open discussion so your opinion matters. Bless your faces
A unit that you would treasure in a sense since they would be a reflection of you in the game. Not a literal reflection but what you stand for in whatever you are doing.
If you are rebel or enjoy giving fear to your enemy, A general or the leader figure would be a Black knight.
If you are loyal and just to seek to extend your influence. The perfect figure would be A King which you can name.
If you are more of strategic fellow, then a Roman emperor would be a great fit.
Lastly, A Explorer (idk what would be better but it's something).
***note each of these generals has a specific boost in something
For example: roman emperor would have a worker boost and technology boost of some sort they were ahead of their time.
They will spawn with you as you start a game, only one is ever with you in the entire game. If they die, they will be gone for the game.
I view this as a cool piece to the game. If you ever in a lose end of the game but you managed to kill the enemy general first, it would be its own victory in itself.
This is an open discussion so your opinion matters. Bless your faces
- Sunrise Samurai
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Re: Generals for multiplayer
With the new forum heroes in aof, plus normal hero units, this could be an option with one default hero, then any other hero must be unlocked for say 50 gems each. (expensive, but I bet most of us would go for it for their favorite hero or own avatar.)
The glorious sun rises again
- General Brave
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- makazuwr32
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Re: Generals for multiplayer
we also need to decide how we can train them and their costs.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Gral.Sturnn
- Posts: 1877
- Joined: Tue Feb 13, 2018 11:29 pm
Re: Generals for multiplayer
I made a sprite not so long ago
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~Gral.Sturnn
- General Brave
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Re: Generals for multiplayer
Seems like a Spaniard, a little touch up and it will be good.
Wise, Might, Loyalty. Forever stands Warfell.
- LordOfAles
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Re: Generals for multiplayer
I would spend all the gems i have on myself.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Gral.Sturnn
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- General Brave
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- Sunrise Samurai
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Re: Generals for multiplayer
I'd say the original idea is good for aos, but aof can use more variety.
The glorious sun rises again
- Gral.Sturnn
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Re: Generals for multiplayer
It appears every match and they can vary to give bonuses on certain aspects
~Gral.Sturnn
- General Brave
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Re: Generals for multiplayer
50 is too expensive. Make it cheaper.
- Gral.Sturnn
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Re: Generals for multiplayer
It doesent have to be bought you choose it before evry match to give bonuses on certain things or at least that was the idea
~Gral.Sturnn