Mage's tower — IMPLEMENTED

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Sunrise Samurai
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Mage's tower — IMPLEMENTED

Post by Sunrise Samurai »

Research time: 6, at mage's hut
Upgrades mage's hut to tower with
Hp 40
Armor 2
Pierce armor 5
Power 8 (lighting weapon)
Range 6

It's still a factory, just one that can now shoot lighting bolts at enemies. It doesn't have the durability of a tower, but it can help defend your base if enemies are close enough to start looking at your factories.
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General Brave
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Re: Mage's tower

Post by General Brave »

I would like this as a separate building, and any human like Mages Warmage Healer should have their power increase and range of it. Like only +1 range. I think only them could use it and any other unit simply won't get power increase. And the image should be simply a tower with vines covering it, if it next to a wall it should become part of it.
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General Brave
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Re: Mage's tower

Post by General Brave »

It also the the defense of the Tower. (Lightning) at least hit a random unit next to the original target. That is if they are next to the Target.
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StormSaint373
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Re: Mage's tower

Post by StormSaint373 »

Interesting concept, i like it.
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General Brave
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Re: Mage's tower

Post by General Brave »

I'm thinking it should be similar to the undead Tower.
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Lynx Shafir
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Re: Mage's tower

Post by Lynx Shafir »

Should revive this.

As a new structure. Shoots lighting and boost mage tipe units stats in Aura.
Hight hp (200)and good armor (as magical stone or obsidian)
Carry cap 2
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Lynx Shafir
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Re: Mage's tower

Post by Lynx Shafir »

If u would like to see in game a cool magic tower say Yes. I will make concrete stats for it.

Come on I need opinions...
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General Brave
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Re: Mage's tower

Post by General Brave »

Seems fine enough.
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makazuwr32
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Re: Mage's tower

Post by makazuwr32 »

If you want i suugest some stats:

Hp - 100 (we don't need higher hp for human towers because they have Masonry tech that will increase it by 50%)
Attack - 0
Range - 0
Actions/turn - 2
Armor - 4/10
Construction Bonus: -10% (it will take 12 turns without Ambidextria to construct this tower and 9 turns with that tech)
Carry Capacity - 2
Heal Rate - 12
Abilities:
Lighting Bolt: Deals 7 magic thunder-based damage to single target in range 6. No cooldown.

Simple, deals blank 7 damage to any targets in range twice regardless of their armors.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Lynx Shafir
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Re: Mage's tower

Post by Lynx Shafir »

Not bad.

1)A little bit more hp (Id say 130)
Orcs and dwarf still easy take down.
2)is burnable?
3)buffing Aura (+1/1 armor to mages +2atk)
Or something like - 1cooldown to spells) range 3
4)Is lightning weapon or magic Attak?
Has stun or slow chance.
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A moment I'm torn between two tides,
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makazuwr32
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Re: Mage's tower

Post by makazuwr32 »

1. It don't need more hp. After masonry research it gains 150 hp and i don't want to see any towers with higher hp than dwarven.
2. Ofc it is burnable because if it won't be burnable than 1. we need to make invurable to fire volcano of orcs (seriously, why volcano can burn?) 2. elves will have really hard time of killing this tower without fire archers.
3. This tower don't need any aura because it has better armor, better healing and better damage than Fortress tower of humans.
4. no stun or something like that because it will be too op: this is a tower = you can build them as many as you want and as place allows even with 5% chance if you have 10 towers and remembering that each has 2 actions you will have nearly 100% chance to apply effect to target EACH TURN.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Lynx Shafir
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Re: Mage's tower

Post by Lynx Shafir »

Fair enough..

Burning volcano XD, ya a bit caragious/funny.

Until undeads and elf get better siege is burnable. Agreed.

Now we need an image.
Thy gave me a sword to pierce a lie,
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A moment I'm torn between two tides,
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makazuwr32
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Re: Mage's tower

Post by makazuwr32 »

Also as for burning in general i think that all building must be vurable to fire. Units can not be vurable but buildings must.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Lynx Shafir
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Re: Mage's tower

Post by Lynx Shafir »

They are. What buildings aren't burnable now.?
U mean fire as element or fire - as burning effect?

As for special building like volcano, may it's not logic
And those made from stone - eg. Wall should get less dmg while . wood - normal
(wall and towers what are from magic stone or rune empowered - at dwarf and human(obsidian) could be immune to fire damage )
Or a demon tower made from obsidian shout fire should not burn.
Instead weak to ice (Similar effect like burning - just frozing)
Cryomancer and ice elemental passive weapon. Idea.
Last edited by Lynx Shafir on Tue Jul 31, 2018 1:37 pm, edited 2 times in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Lynx Shafir
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Re: Mage's tower

Post by Lynx Shafir »

I tried out my artistic skills....
Attachments
Firs try..
Firs try..
Magetower.png (3.67 KiB) Viewed 5078 times
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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General Brave
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Re: Mage's tower

Post by General Brave »

Pretty good, I say we use this one.
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Re: Mage's tower

Post by General Brave »

I can fix it a bit and clean up some of the mistakes.
Although, did you create this from a image or itself?
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Lynx Shafir
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Re: Mage's tower

Post by Lynx Shafir »

I lifted up a small building to tower hight.
The rest is my work.
I tried to put a lightning ball on top.
He he not succeed :P

Like I said firs try.
Thy gave me a sword to pierce a lie,
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A moment I'm torn between two tides,
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General Brave
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Re: Mage's tower

Post by General Brave »

Not bad, what building you use.
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Lynx Shafir
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Re: Mage's tower

Post by Lynx Shafir »

A small stone building whit whit blue roof.
For matching the right stone colours.
Its not from game.

May make him slim in middle and and wigher in top.
I think the angle is wrong too.
I wanted to put rock in Base but it was too hight.

I could look for a real image if you want.
Thy gave me a sword to pierce a lie,
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A moment I'm torn between two tides,
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General Brave
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Re: Mage's tower

Post by General Brave »

Provide a image.
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Lynx Shafir
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Re: Mage's tower

Post by Lynx Shafir »

Here is tree.
The attachment letöltés (62).jpg is no longer available
letöltés (62).jpg
letöltés (62).jpg (7.04 KiB) Viewed 5052 times
letöltés (65).jpg
letöltés (65).jpg (8.27 KiB) Viewed 5052 times
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General Brave
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Re: Mage's tower

Post by General Brave »

And think I will use all three of them.
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Lynx Shafir
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Re: Mage's tower

Post by Lynx Shafir »

Sorry,what do u mean?
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A moment I'm torn between two tides,
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Re: Mage's tower

Post by General Brave »

I will try to blend all them in that Tower.
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getfreur
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Re: Mage's tower

Post by getfreur »

Maybe a burn effect on the target that is hit or a system that change the tower type of attack, like lightning, fire, water or something like it.
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General Brave
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Re: Mage's tower

Post by General Brave »

If no opposition is shown, I think this be all right.
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Lynx Shafir
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Re: Mage's tower

Post by Lynx Shafir »

getfreur wrote: Tue Jul 31, 2018 7:04 pm Maybe a burn effect on the target that is hit or a system that change the tower type of attack, like lightning, fire, water or something like it.
I'd say yes... But not as a multiple effects -
(general said that can't put more effects in one hit(Arcan sanctum topic)-and would be too powerful -)

Good As a second upgrade or a tech.
A switch.

Anyway I want to stick at" light weapon "
(at least until elements aren't in game).
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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General Brave
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Re: Mage's tower

Post by General Brave »

No, having two passive effects wouldn't work, I tried it it didn't allow me. Perhaps we can do something about that.
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makazuwr32
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Re: Mage's tower

Post by makazuwr32 »

Actually i think battlemage with both lighting weapon and enchant burning skills activated could apply both lesser slowing (-1 tile) and burning effect on hit.

Also we can add "Transform" ability where tower has same stats but applies different effect on hit via its ability.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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