Mapeditor related

Here u see a list of coding related suggestions to be priorized - we can tell what the community needs the most to be coded
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Mapeditor related

[IMPLEMENTED]test button http://www.androidutils.com/forum/viewt ... f=8&t=4025
2
11%
trigger randomize http://www.androidutils.com/forum/viewt ... f=8&t=2729
0
No votes
Patrolling in an area - u can set unit to walk up and down in are and not leave unless attacked/enemy presence (useful in mapeditor for campaigns) http://www.androidutils.com/forum/viewt ... f=8&t=2675
3
17%
AND/OR/NOT trigger conditions http://www.androidutils.com/forum/viewt ... f=8&t=2409
2
11%
unit categorization in select dialogs http://www.androidutils.com/forum/viewt ... f=8&t=2368
0
No votes
Inherit things from other map http://www.androidutils.com/forum/viewt ... f=8&t=2334
4
22%
Trigger editor: select units/techs as u select in production list (icon+name)
5
28%
Able to set unit stats (name, hp, power ...) via a unit properties dilaog (not only via triggers)
1
6%
Set TC allowed production possibilities via dialog not only via triggers
0
No votes
Let units be placed in buildings/ships right in mapeditor
1
6%
 
Total votes: 18

Stratego (dev)
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Mapeditor related

Post by Stratego (dev) » Fri Jul 06, 2018 12:47 pm

This "vote" is not a vote
  • it is a priority list that will never get closed
  • Select here the most importants in your opinion
  • You can change your votes any time
  • will be more items, suggest please

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makazuwr32
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Re: Mapeditor related

Post by makazuwr32 » Fri Jul 06, 2018 1:18 pm

Damn i need EVERYTHING from this section.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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General Brave
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Re: Mapeditor related

Post by General Brave » Fri Jul 06, 2018 6:30 pm

makazuwr32 wrote:
Fri Jul 06, 2018 1:18 pm
Damn i need EVERYTHING from this section.
I also want all of these.
Wise, Might, Loyalty. Forever stands Warfell.

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makazuwr32
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Re: Mapeditor related

Post by makazuwr32 » Fri Jul 06, 2018 6:43 pm

General Brave wrote:
Fri Jul 06, 2018 6:30 pm
makazuwr32 wrote:
Fri Jul 06, 2018 1:18 pm
Damn i need EVERYTHING from this section.
I also want all of these.
There is a little difference: you just want it and i need it. Everything.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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General Brave
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Re: Mapeditor related

Post by General Brave » Fri Jul 06, 2018 6:49 pm

makazuwr32 wrote:
Fri Jul 06, 2018 6:43 pm
General Brave wrote:
Fri Jul 06, 2018 6:30 pm
makazuwr32 wrote:
Fri Jul 06, 2018 1:18 pm
Damn i need EVERYTHING from this section.
I also want all of these.
There is a little difference: you just want it and i need it. Everything.
Now we need someone to say they can't live without it.
Wise, Might, Loyalty. Forever stands Warfell.

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godOfKings
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Re: Mapeditor related

Post by godOfKings » Fri Jul 06, 2018 7:00 pm

i cant live without any of them, i think the biggest priotity is implementing all of map editor options and then other stuff :P
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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makazuwr32
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Re: Mapeditor related

Post by makazuwr32 » Fri Jul 06, 2018 8:32 pm

I can live without but i need them for making maps in way i need.
Also some parts will easier creation of maps in like 1000 times.

So as for me it must be highest priority along with better map sharing.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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godOfKings
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Re: Mapeditor related

Post by godOfKings » Sat Jul 07, 2018 8:36 am

for my next campaign, i need either the patroling trigger or selecting way point for enemy to follow trigger asap, so that is the highest priority for me, its perfect for my story
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

tamtam12345
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Re: Mapeditor related

Post by tamtam12345 » Sat Jul 07, 2018 11:50 am

AND part is already in the game...
Just put >= two cond into a trigger...

OR /NOT trigger is great! :)

Stratego (dev)
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Re: Mapeditor related

Post by Stratego (dev) » Sat Jul 07, 2018 11:58 am

tamtam12345 wrote:
Sat Jul 07, 2018 11:50 am
AND part is already in the game...
Just put >= two cond into a trigger...

OR /NOT trigger is great! :)
yes that is the point on that line

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godOfKings
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Re: Mapeditor related

Post by godOfKings » Sat Jul 07, 2018 12:49 pm

yes, these would finally allow me to give players a choice based story with OR trigger
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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makazuwr32
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Location: Moscow, Russia

Re: Mapeditor related

Post by makazuwr32 » Sat Jul 07, 2018 1:25 pm

I can without it but it will take 20 times more triggers andeven more time.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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godOfKings
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Re: Mapeditor related

Post by godOfKings » Sat Jul 07, 2018 1:28 pm

i know, like activating 1 trigger disables another, so 20+ triggers to make a valid choice for players
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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makazuwr32
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Re: Mapeditor related

Post by makazuwr32 » Sat Jul 07, 2018 4:22 pm

I really want to make a map with many ways of winning.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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General Brave
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Re: Mapeditor related

Post by General Brave » Thu Jul 12, 2018 9:16 pm

You should really pin these, so people will not forget about them.
Wise, Might, Loyalty. Forever stands Warfell.

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LordOfAles
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Re: Mapeditor related

Post by LordOfAles » Thu Jul 12, 2018 10:29 pm

I just want that godforsaken test button.
The Crusade never ends...

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godOfKings
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Re: Mapeditor related

Post by godOfKings » Wed Jul 25, 2018 8:13 pm

I got a request, can u give current stat changing effects the option to select player number besides area and object type? I think it should b easy to implement
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

Stratego (dev)
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Re: Mapeditor related

Post by Stratego (dev) » Wed Jul 25, 2018 8:23 pm

what would that be for? please give example. thx

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godOfKings
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Re: Mapeditor related

Post by godOfKings » Wed Jul 25, 2018 8:35 pm

Like I want to reduce stats of a group of enemy soldiers if a certain condition is fulfilled, problem is both player's and ai soldiers r same,so I can't use area effect and object type, because player controlled units also get affected, also changing stat of every individual unit in a large army is time consuming

We have option to select area, but it won't work if we can't select which player owned units get affected
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

Stratego (dev)
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Re: Mapeditor related

Post by Stratego (dev) » Wed Jul 25, 2018 8:42 pm

ok! i see!

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LordOfAles
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Re: Mapeditor related

Post by LordOfAles » Fri Aug 10, 2018 8:17 am

People are voting for test button. Faith is restored in humanity.
The Crusade never ends...

Stratego (dev)
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Re: Mapeditor related

Post by Stratego (dev) » Mon Mar 25, 2019 7:03 am

a test button is ready by longlicking on draft.

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godOfKings
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Re: Mapeditor related

Post by godOfKings » Fri Mar 29, 2019 5:55 am

godOfKings wrote:
Wed Mar 27, 2019 6:48 pm
I think we should have a separate storage for base/template maps which can b downloaded from a map market /free maps bank, and player has the freedom to make something new with this base map or resize it according to his wishes,

Players can contribute new maps to the maps bank to b used by other players (I believe a topic for map template exists already and should b voted upon)
http://ageofstrategy.net/viewtopic.php? ... 08684e10a7

map template could b implemented by saving only the tiles and decorations of the map ( NO unit, NO trigger). another player can download this template and decide whether he wants to use it as random or skirmish map

ofcourse there must b some rules that map should maintain some standards of beauty and quality to b stored in map banks
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Puss_in_Boots
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Re: Mapeditor related

Post by Puss_in_Boots » Thu Sep 05, 2019 12:18 am

Here should go the map editor folder idea.
RED, WHITE and BLUE!

Stratego (dev)
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Re: Mapeditor related

Post by Stratego (dev) » Thu Sep 05, 2019 3:21 am

ok but i can not add, because votes will lost, but i saw the "unit caegorization" that seems an implemented topic i can replace that without losing the votes - ok?

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makazuwr32
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Re: Mapeditor related

Post by makazuwr32 » Thu Sep 05, 2019 8:32 am

You can replace "test button".
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Stratego (dev)
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Posts: 9158
Joined: Fri Apr 25, 2014 9:28 pm

Re: Mapeditor related

Post by Stratego (dev) » Thu Sep 05, 2019 8:39 am

i can not as it has votes...

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LordOfAles
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Re: Mapeditor related

Post by LordOfAles » Thu Sep 05, 2019 8:57 am

What do you...mean?
The Crusade never ends...

Stratego (dev)
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Re: Mapeditor related

Post by Stratego (dev) » Thu Sep 05, 2019 8:59 am

this thing does not allow extending the list, if i extend all votes will vanish and start from 0 again.

also it is not fair overwriting an existing (implemented) item to a new one as it has already 3 votes, and those votes was for the old one...

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Puss_in_Boots
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Re: Mapeditor related

Post by Puss_in_Boots » Fri Sep 06, 2019 12:33 am

Oh yeah I should change my vote. :arrow:
RED, WHITE and BLUE!

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